This timely book, Exploring Sound Design for Interactive Media, provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds.
Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces.
About the Author: Dr. Joseph Cancellaro is a full-time composer and sound designer as well as a full-time faculty member in the Interactive Multimedia Program at Columbia College. He is very active teacher, composer and freelance sound designer having worked for ECAT in Scotland and the BBC in England and currently in his own post-production audio company.
Dr. Cancellaro's music has been performed throughout Europe and the United States. He received a Bachelor of Music Degree from Berklee College of Music, a Master of Music Degree from the New England Conservatory of Music and a Doctorate of Philosophy in Music Composition from the University of Edinburgh in Scotland.
Dr. Cancellaro recently received a Faculty Development Award from Columbia College, Chicago to compose a sound diffusion composition. Other recent compositions include a piano concerto, oratorio for Highland bagpipe, orchestra and women's choir, a song cycle for soprano and piano and an acousmatic composition entitled Surface Geometry.
Interactive sound design and music work includes The Epic of Gilgamesh, one of the first published digital books, Through the Looking Glass, a 3D installation on permanent exhibit at the Ars Elektronika festival in Linz, Austria, Soundscape No. 2, a first person perspective visual and sound environment implemented with the Crytek game engine.