Cycling 74 Jitter - Collection of Video, Matrix and 3D Graphics Objects for Max - Mac OS X and Windows XP

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  • B&H # CYSWJ5
  • Mfr# JITTER5
 

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Max/MSP from Cycling 74 is a set of software tools and objects, presented in a graphical programming environment, which allows users to create their own software. The various modules are connected to each other through virtual patch cords.

Jitter extends the Max/MSP programming environment to support real-time manipulation of video, 3D graphics and other data sets within a unified architecture. Since Jitter is generic in nature, it offers unlimited possibilities for creative exploration.

For those interested in video processing, interactive art, teaching new media, or data visualization, Jitter offers both high and low level tools for working in unique and exciting ways. The software includes interactive help files for each of its objects, detailed documentation, thirty-seven tutorials and a multitude of useful examples.

Video

Although the Jitter architecture is general, it is highly optimized for use with video data.
Building blocks include a robust set of mathematical operators, keying/compositing, analysis, color space conversion and color correction, alpha channel processing, spatial warping, convolution-based filters and special effects.
Includes extensive support for Apple's QuickTime architecture, including the playback of all QT supported file formats, real or non real-time file creation, editing operations, import/export capabilities, integrated real-time QT effects, video digitizing, QTVR, file format conversion and more.
QuickTime audio may be routed into MSP to exploit MSP's powerful audio processing capabilities.
Provides support for digital video (DV) camera control, as well as input and output via FireWire and multiple monitor support for performance situations.

2D/3D Graphics

Integrated 2D/3D graphics support provides the tools to use hardware accelerated OpenGL graphics together with video.
Includes the ability to texture 3D geometry with video streams in real-time, convert audio and video streams directly into geometry data and render models, NURBS, 2D/3D text and other common shapes.
Allows low level access to geometry data and the majority of the OpenGL API for those users who need to dig deeper.

Matrices

Uses a single generalized matrix data format when working with video, 3D geometry, audio, text, or any other kind of data.
Matrices may be composed of one of four data types - char/8-bit unsigned int, long/32-bit signed int, float32/32-bit floating point, or float64/64-bit floating point.
Matrices may have up to thirty-two dimensions and up to thirty-two planes.
The user can experiment with interpreting text as an image, converting video images to 3D geometry, turning audio into a particle system, or playing video data as audio.

General

Jitter introduces the notion of attributes, internal variables that may be set and queried, thus permitting easier management of object state.
Objects can work with matrices of arbitrary size and are designed so that they can adapt to the type and size of data that they receive.
A single matrix may be accessed by multiple objects, allowing for creative feedback networks, in-place processing and memory conservation.
The software's flexibility means it can be used to teach a wide range of subjects, from interface design that responds to gesture, to mathematics for artists.
Provides a common framework in which artists and researchers from varied disciplines can collaborate and cross-pollinate, building upon their respective specialties, all within the same flexible architecture.
Recent artistic and research projects that have used Max/MSP/Jitter range from evolutionary systems for generating video filters, to a computer controlled paint gun printer. And from music driven by the movement of ballet dancers, to a robotic labyrinth that changes form as the participant walks through it.
System Requirements
Mac OS X 10.3 or higher
256MB RAM
QuickTime 6.0 or later
OpenGL 1.5 or later
Max/MSP 4.5.5 or later installed 1
Please Note:

OpenGL hardware accelerated video card and multi-processor recommended

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PC 1GHz processor or better
Windows XP
256MB RAM
QuickTime 6.0 or later
OpenGL 1.5 or later
OpenGL hardware accelerated video card
Max/MSP 4.5.5 or later installed 2
Please Note:

Multi-processor recommended

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