Take advantage of discrete graphics in your PC with the MSI NVIDIA GeForce GT 610 Graphics Card. Discrete graphics cards take the graphics processing load from the CPU and RAM, increasing computer speed and graphics performance. This GeForce GT 610 card features 2GB of DDR3 vRAM and a 810 MHz GPU core for graphics processing, allowing you to drive displays with a resolution of up to 2560 x 1600. Output options on the card include VGA, HDMI, and DVI-I to connect with both analog and digital monitors.
For cooling, this card uses a small active fansink cooler. This cooler uses and axial fan which pulls air in from the case and forces it through a heatsink, dissipating the heat from GPU chipset. Because it uses a fan, this cooling solution does not take up any extra space inside the tower case.
DirectX 11 - Launched in 2009, DirectX 11 opened up more advanced possibilities for improved NVIDIA graphic rendering techniques through advanced tessellation. Some of these techniques include:
NVIDIA HairWorks - Allows for many thousands of individual hairs to be rendered and animated as opposed to earlier implementations of polygon strips and transparent textures.
NVIDIA FaceWorks - Uses the additional tessellated detail provided by DirectX 11 to render faces with a more realistically round shape, with improved lighting to show contours.
HBAO+ Ambient Occlusion - Adds more realistic shading and shadowing where two surfaces or objects meet. DirectX 11 allows for higher quality AO without creating a large performance hit.
NVIDIA Percentage Closer Soft Shadows - Creates more realistic shadows by progressively blurring them relative to the distance of the object from the surface where the shadow is cast. The softening of the shadows also reduces aliasing which can be distracting.
NVIDIA Crepuscular Rays - Also known as light rays, light shafts, or god rays, DirectX 11 renders these rays with tessellation rather than intensive ray-marching or viewspace slicing. This results in realistic imagery which has less impact on performance and graphics memory while simultaneously reducing aliasing.
NVIDIA Depth of Field - Also known as NVDOF, increases precision and quality in cinematic depth-of-field effects by allowing the separation of the subject from the foreground and background. Highlights in the background can take on a polygonal character, similar to as if they had been captured with a real camera.
NVIDIA's parallel computing platform which enables an increase in computing performance by harnessing the parallel nature of GPU processing. CUDA compatible applications can assign intensive parallel computing tasks, such as real-time video rendering, to the GPU to process, freeing up the computer's CPU to run other tasks.
NVIDIA's hardware accelerated physics engine computes how objects move in space in real time. Having a physics engine precludes the need for programs to pre-animate rendered objects which can give an unrealistic "canned animation" feel. The PhysX engine also allows for designers to create more detailed objects, relying on the GPU's processing power rather than a bloated programming back end.