The Autodesk Mudbox 2013 is a professional 3D digital sculpting and digital painting software for game development, visual effects, post-production, and product design. Mudbox features a powerful toolset of stencils and brushes and a high-performance environment where you can create highly realistic 3D characters, environments, props, and concept designs.
The new features in Mudbox 2013 include: a new Gigatexel engine that lets you work with billions of texels to match high-resolution formats; customizable workspace wherein you can arrange the placements of your toolsets; multipurpose curves that you can draw in screen space or in 3D space; the ability to combine bump and normal map information; smoother round-trip integration with Maya, 3ds Max, and Softimage; enhanced interoperability with Photoshop; and much more.
The program comes to you on a DVD and at installation offers you a choice between installing a 32-bit or 64-bit version. The 32-bit version can only be used on Windows and the 64-bit version on Mac OS X, Windows, Linux Red Hat Enterprise, or Linux Fedora.
KEY NEW FEATURES in Mudbox 2013
- Extreme Detail with the New Gigatexel Engine
- Create massive amounts of detail in the range of billions of texels to produce the texture complexity required by today's high-resolution formats. The amount of detail possible is limited only by your hardware configuration. The Gigatexel engine works automatically and transparently to help you efficiently handle exponentially more pixels with the quality and performance benefits that come with painting in true 3D.
- Multipurpose Curves
- Draw curves in screen space or in 3D space, and use them in a variety of ways to augment the painting and sculpting toolsets.
- Customizable Workspace
- Configure the user interface to better accommodate individual workflows and preferences, with the new ability to customize, save, and share custom workspaces.
- Support for Edge Hardness, Creasing, and Smoothing Groups
- Enjoy the ability to more accurately interpret and display models created in Autodesk Maya, Autodesk 3ds Max, Autodesk Softimage, and certain other content creation solutions that contain special data controlling the hardness, creasing, and smoothing of particular edges.
- Combine Bump and Normal Map Detail
- Combine painted bump map detail with extracted normal map detail to produce a single normal map, even in tangent space. You can now create relief detail both by sculpting and painting, and you can then combine the results into a single map suitable for use in games engines.
- Sculpt and Paint Tiling Detail
- Easily sculpt and paint tiled detail to create seamlessly repeating textures and maps that can be used to more efficiently cover large surface areas. Even "off normal" detail featuring undercuts and overhangs can be tiled and extracted as vector displacement maps (VDMs). You can work with a live view of the artwork repeating across the surface to make better creative decisions while you paint and sculpt.
- Enhanced Photoshop Interoperability
- Take advantage of a more fully integrated workflow with Adobe Photoshop, with new support for importing and exporting 16-bit PSD files.
- Duplicate and Flip Models
- Easily duplicate objects, and optionally flip them to create mirrored versions, helping save time when objects are repeated on a model: columns on a temple, or a pair of boots on a character. You can also flip objects back and forth to get a fresh perspective while working.
- Presets for Adjust Color
- Easily manipulate or correct the colors of a paint layer with new presets for Adjust Color that enable you to invert layers, apply inverse gamma correction to photographic sources, extract luminance values from an image, and perform certain other tasks.