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Creating Music and Sound for Games from Course Technology written by G. W. Childs IV examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.
About the Author:
G.W. Childs IV has been working in music and sound design for the likes of LucasArts, Propellerhead Software, Cakewalk, and Midway Entertainment. He is a featured trainer with Mac Pro Video and Lynda.com, and he has penned several books including CREATING MUSIC AND SOUND FOR GAMES, YOUR FREE OPEN SOURCE MUSIC STUDIO, USING REASON ONSTAGE: SKILL PACK, REASON 5 IGNITE!, and many, many more. G.W. currently resides in Texas, with his family and laptop.