Autodesk 3ds Max 2014 (Single User License, Download)

Autodesk 3ds Max 2014 (Single User License, Download)

Autodesk 3ds Max 2014 (Single User License, Download)

B&H # AU3DM2014CSN MFR # 128F1-WWR111-1001
No Longer Available

Product Highlights

  • 3D Animation and Composition
  • For Film, Video Games, and other DCC
  • Populate Crowd Animation Feature
  • Animated Deformers
  • Vector Map Support
  • Texture Assignment and Editing
  • Shading and Material Design
  • DirectX 11 Viewport Rendering
  • Integrated Rendering Options
  • For Windows 7/8 Professional 64-Bit
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  • 1Description

This download version of Autodesk 3ds Max 2014 is a single user license for new users who do not currently have any Autodesk 2013 or 2014 products. It runs on the professional, 64-bit versions of Windows 7 or Windows 8.

3ds Max 2014 is a comprehensive 3D animation and modeling program geared toward filmmakers, animators, graphics artists, video game developers, digital content creators, and other media and entertainment professionals. The program supports interoperability with AutoCAD and other Autodesk products as well as Adobe After Effects and several other third-party applications.

3D Animation

Populate Crowd Animation
The Populate Crowd feature offers high-level control of believable human motion:
  • Quickly and generate moving or idle crowds within selected areas of a scene to enrich architectural presentations with realistic human activity or to pre-visualize a film or video scene
  • Use a set of animated characters in common public settings, such as sidewalks, hallways, lobbies, and plazas.
  • Connect walkways into patterns of pedestrian flow with crowd composition tools
Character Animation and Rigging Tools
Create believable characters in less time with sophisticated character animation and rigging tools:
  • Perform procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd animation functionality
  • Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move
  • Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, Inverse kinematics (IK) solvers, and customizable rigging tools
  • Wire one-way and two-way relationships between controllers to help create simplified 3D animation interfaces
  • Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes
  • Store libraries of motions for use with the nonlinear Motion Mixer, and apply and retarget motions to single objects, entire characters, or specific sets of objects and tracks within characters
  • Convert 3ds Max CAT bipedal characters into characters that are compatible with the HumanIK solver used in Maya 2014 and MotionBuilder 2014 software in a single step
  • Employ a broad range of keyframe and procedural animation tools for almost any parameter in your scene
  • View and edit animation trajectories directly in the viewport
  • Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks
  • Control multiple attributes with a single slider
  • Use the dope sheet to edit slide, move, and scale keys or sets of keys in both time and value
  • Precisely control dense animation using soft selection fall-off and reduced keys that maintain the integrity of the original animation
  • Load sound tracks into track view for easy synchronization with target animation; up to 100 audio tracks can be added per animated scene
  • Retime portions of animations to increase or decrease their speed without creating new keyframes
  • Add life to creatures and simulate fluidic effects with a range of animated deformers
  • Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers
  • World Space modifiers operate at the top of the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections
  • Use animated deformers on all geometry types, including particles

3D Modeling and Texturing

Vector Map Support
  • Load vector graphics as texture maps and render them at dynamic resolution
  • Zoom in as much as you like; graphics will remain crisp and clear
  • Create textures that change over time, with PDF support that includes animated page transitions
  • This feature also supports AI (Adobe Illustrator software), SVG, SVGZ, and AutoCAD software PAT Hatch Pattern formats
Mesh and Surface Modeling
  • Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features
  • Get more than 100 polygonal modeling and freeform 3D design tools in the Graphite modeling toolset
  • Control the number of faces or points in your object with ProOptimizer technology and reduce the complexity of a selection by up to 75% without loss of detail
  • Obtain clean mesh topology on Boolean operations with ProBooleans
  • Quickly fracture geometry into smaller chunks with the ProCutter tool
  • Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing
  • Create editable splines and spline cages from ready-to-use 2D shapes, and convert to any 3D geometry type
Texture Assignment and Editing
Access a vast range of texture mapping, baking, and layering options:
  • Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation
  • Supports Least Squares Conformal Mapping (LSCM) method to help minimize texture distortion
  • Bake each object's material and lighting into new texture maps with the render to texture functionality
  • Use up to 99 UV sets for texture layering
  • Get more of the look you want for the assets, with tools specifically designed to accelerate the shading and material design process
  • Design and edit complex shading hierarchies with the Slate Material Editor, taking advantage of extensive libraries of textures, images, and procedural maps
  • Use the intuitive Viewport Canvas toolset to paint multiple layers onto any maps in any material directly on 3D objects
  • Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the Autodesk Material Library
  • Interactively preview and adjust how lighting affects your materials, with a wealth of photorealistic and non-photorealistic lights, including real-world photometric lights and the physically accurate Sun and Sky system
  • Achieve a vast range of look variations with a library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk space footprint

3D Rendering

Improved Viewport Performance
New for the 2014 version: better interactive and playback performance for complex scenes, CAD data, and deforming meshes:
  • Viewport performance improvements include adaptive degradation techniques, improved texture memory management, and the addition of parallelized modifier computations
  • Use Microsoft DirectX 11 software to quickly create and edit assets
  • Supports DirectX 11 shaders, enabling you to work interactively in the context of your final platform
  • The API (Application Programming Interface) exposes DirectX 11 capabilities in 3ds Max with HLSL (High Level Shading Language) support
Integrated Rendering Options
  • Generate physically correct simulations of lighting effects, including ray-traced reflections and refractions, caustics, and global illumination with the integrated mental ray renderer from NVIDIA
  • Make interactive decisions in context with the ability to view most 3ds Max texture maps and materials in the viewport
  • Create high-fidelity pre-visualizations, animatics, and marketing materials with the innovative Quicksilver hardware renderer
  • Render highly stylized, non-photorealistic (NPR) effects that help simulate artistic styles created by hand
  • Render complex high-resolution details created in Mudbox 3D digital sculpting and texture painting software or certain other packages on low-resolution geometry with support for vector displacement maps
Render Pass System
  • Segment scenes for downstream compositing with a powerful render pass system
  • Create render elements for smoke editing and effects software, Adobe After Effects, Adobe Photoshop software, or certain other image compositing applications
  • Capture, edit, and save different states for the scene such as object modifiers using a state recorder
  • View how compositing and render elements are wired together to create the final result in a visual interface
  • Quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity
  • Experience an interactive creative process for finalizing renderings with ActiveShade
  • ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry
  • By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look
Nitrous Accelerated Graphics Core
  • Iterate faster and handle larger data sets with limited impact on interactivity with the Nitrous accelerated graphics core
  • Provides accelerated GPUs and multi-core workstations to experience dramatically improved interactive performance and visual quality
  • Enjoy a smoother, more responsive workflow, thanks to scene management techniques, together with multithreaded viewport scene traversal
  • Supported features include unlimited lights, soft shadows, image-based lighting, depth of field, screen-space ambient occlusion, tone-mapping, transparency, and accelerated particle flow display
  • Progressive refinement of image quality without blocking changes to the scene helps you make better creative decisions in the context of your final output
Slate Compositing Editor
  • Perform simple compositing operations directly within 3ds Max with the Slate Compositing Editor
  • Wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface
  • The resulting composite can be sent to Adobe After Effects or Adobe Photoshop for further refinement

Dynamics and Effects

Augmented Particle Flow System
  • Create more sophisticated, realistic, and customized physical simulations in less time, with a significantly augmented particle flow feature set\
  • Create customized particle flow tools from different combinations of up to 25 different sub-operators with the data manipulation toolset
  • Simulate natural and man-made forces, create and break bonds between particles, and collide particles with each other and with other objects, with the mParticles module for the MassFX simulation system
  • Iterate faster with two cache operators: Cache Disk offers the ability to precalculate and store particle flow simulations as separate files on disk, while cache selective enables you to cache only certain types of data
  • Provides a set of particle flow "Freebies" from Orbaz Technologies included by default: Camera Culling Operator, Camera IMBlur Operator, Copy Out Test, Display Script Operator, Stop Operator, and Stop Gradually Test
  • Add realistic physics simulations to your scene with the high-performance MassFX system of unified simulation solvers
  • Supports multi-threaded NVIDIA PhysX engine to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids
  • Apply the mRigids solver to skeletons to create convincing ragdoll simulations
  • Create realistic clothing and other fabric-like simulations including tearable fabric with mCloth
Particle Flow
  • Supports the event-driven particle flow toolset to create a wide range of effects, such as water, fire, spray, and snow
  • Wire together events and control them with expressions, scripts, or direct manipulators
  • Create particle flow simulations that interact with MassFX simulations
  • Create your own custom particle flow tools with the data manipulation toolset
Hair and Fur
  • Create hair, fur, and other strand-derived effects such as grass, and precisely control their styling and animation
  • Manipulate hair directly in the viewports using hair selection and styling tools, including tools for cutting, brushing, and clumping
  • Add kinks and frizz to hair and animate frequency and speed
  • Instance any source object as hair strands
  • Use Spline Deform to add splines to a set of hairs that can act as control guides, so hairs can be posed, keyed, or assigned a dynamic target
  • Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening

UI, Workflow, and Pipeline

Perspective Match
  • Interactively match the camera view of a scene to the perspective of a photo background
  • Easily place a CG element into the context of a still-frame photographic background for print and advertising composites
  • Visualize how a CG element will look in a real-life setting to validate concepts
2D Pan and Zoom
  • You can pan and zoom the viewport as though it were a 2D image, without affecting the actual camera position
  • 2D panning and zooming is useful for accurate line placement when camera matching, building a scene from outlines or blueprints, and magnifying dense meshes for selection
Configurable User Interface
  • Select from a choice of default or customizable workspaces to fit the task at hand. For example, configure one workspace for modeling and another for animating, with different settings for menus, toolbars, ribbon, and viewport tab presets
  • Easily create and switch between several tabbed viewport layout configurations to gain efficient access to the views required for a particular task
  • Save time when modeling and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools
Adobe After Effects Interoperability
  • Enjoy a higher standard for 2D/3D data exchange with interoperability workflows between Adobe After Effects software and 3ds Max
  • Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, effects, and in 3ds Max 2014 text objects
  • Bidirectional synchronization helps you iterate more effectively and reduce rework to complete projects in less time
Data Transfer and Pipeline Integration
  • Import data from many sources and smoothly transfer data across file iterations, software applications, users, and locations
  • Enjoy interoperability with Adobe Photoshop and Adobe After Effects Software
  • Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the HumanIK solver used in Maya and MotionBuilder in a single step
  • Use the same mouse and key combinations in 3ds Max as you would in Maya to navigate viewports
  • Provides the ability to save scenes in a format compatible with 3ds Max 2011, 2012, or 2013
Compositing Integration
  • Enhance the 3D rendered data and combine it with live-action footage using a choice of compositing options
  • Segment scenes into render elements for downstream compositing in Smoke software, Adobe After Effects, Adobe Photoshop software, or certain other image compositing applications
  • Perform simple compositing operations directly within 3ds Max with the node-based interface Slate Compositing Editor
  • Take advantage of the Composite functionality included in 3ds Max, a fully featured, high-performance, High Dynamic Range (HDR)-capable compositor, based on technology from Toxik compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions
Collaborative Workflows with Containers
  • You can use Containers to collect, organize, and share data in complex scenes
  • Work collaboratively with multiple artists contributing to the same scene. Reference containers created by others into a single scene and layer local edits on top non-destructively
  • Improve scene performance and reduce memory consumption by temporarily unloading Containers from the viewport display while maintaining their relationships to the scene for reloading when required
  • Use Containers to override object properties for scene organization without affecting layer organization (similar to a nested layer workflow).
3ds Max SDK
  • Extend and customize virtually every aspect of the 3ds Max application with the comprehensive 3ds Max SDK (Software Development Kit)
  • Access elements including scene geometry, animation controllers, camera effects, and atmospherics
  • Create new scene components, control the behavior of existing components, and export the scene data to custom data formats
  • You can use managed .NET plug-in loader to make it easier to develop plug-ins in C# or other .NET languages
  • Learn from more than 200 sample plug-in projects
Table of Contents
  • 1Description
System Requirements Operating System: Windows 8 or 7 Professional - 64-bit versions
Processor: 64-bit Intel or AMD multi core processor
RAM: 4 GB RAM minimum - 8 GB recommended
4.5 GB free disk space for installation
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