LightWave ChronoSculpt 1.0 Software (Educational Edition, Download)

BH #LICS10E • MFR #LW-CHRONOSCULPT-EDU
LightWave
LightWave ChronoSculpt 1.0 Software (Educational Edition, Download)
Key Features
  • Fix Simulations without Recalculating
  • "Hydra" Geometry Engine
  • Endomorph Export and .OBJ for Blends
  • Manipulate 8-10 Million Polygon Objects
This download of ChronoSculpt 1.0 Software from Lightwave by NewTek is a stand-alone application that allows 3D modelers, texture artists, and other visually-oriented designers to directly manipulate cached geometry files from any application. ChronoSculpt 1.0 is made available as an all-in-one download that is compatible with computers running Windows, Mac, or Linux. During installation, the software will automatically detect your OS and install the proper version.
Electronic Download
$149.00
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Important Notice

  • This item is noncancelable and nonreturnable.
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NOTE: This product is an educational discounted version available to qualified students, faculty/staff, and accredited academic institutions only. Proof of current educational status is required. If you are unsure of your eligibility, please contact us prior to purchasing.
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LightWave ChronoSculpt 1.0 Overview

  • 1Description
  • 2Sculpting Tools
  • 3Transform Tools
  • 4Universal File Support
  • 5Time Sculpting
  • 6Enhanced Geometry Engine
  • 7.OBJ Blend Shape and Endomorph Export
  • 8Clip Timeline

This download of ChronoSculpt 1.0 Software from Lightwave by NewTek is a stand-alone application that allows 3D modelers, texture artists, and other visually-oriented designers to directly manipulate cached geometry files from any application. ChronoSculpt 1.0 is made available as an all-in-one download that is compatible with computers running Windows, Mac, or Linux. During installation, the software will automatically detect your OS and install the proper version.

ChronoSculpt 1.0 introduces Sculpting Over Time, a feature that allows users to review and correct cache animation and dynamic simulations using time-based sculpting tools, such as Sculpt, Drag, Pinch, and Erase. Powered by the "Hydra" Geometry Engine, these tools may be used to deform and manipulate geometry over the duration of the length of the animation, including objects of up to 10 million polygons. Sculpting Over Time makes it possible to paint out errors on dynamic simulations, completely change the look of a character, or animate and export facial expressions and blend shapes. ChronoSculpt also introduces Pinning, a feature that allows you to make changes to the baked dynamic simulation cache files to fix simulation jitter, soft body penetrations, or to remove stray simulation artifacts to complete your work.

Once your work is complete, you may export any individual frame, or the entire timeline from your project directly to your main 3D application, such as LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more.

Note:
The educational version of ChronoSculpt is available to eligible students and faculty members who are able to provide proof of educational enrollment or staff status. It includes both the Windows and Mac versions.

Sculpting Tools

Use the following tools to deform and manipulate geometry over time, or over the duration of the specific clip:

Sculpt: The main tool for modifying points. It displaces outwards or inwards the points over which it passes, giving the effect of adding material on the model.
Drag: Creates a smooth falloff to the vertices affected by the Drag operation (the slowing down or speeding up of the time taken for an individual keyframe)
Pinch: Shrinks or expands geometry
Erase: Uses a brush interface to remove user-created or preset deformations and animations to return the object to its original state

Transform Tools

Edit individual geometry over time within a dynamics simulation cache, using tools such as the below:

Transform: Transform individual parts of an animation. For example, transform the shape of a single shard of glass in a breaking window to something else or force it to move where you'd like, such as where an actor will be composited into a scene
Pining: Brush your cache to freeze geometry and remove dynamic jitter after simulations
Bulge: Expands or contracts geometry with a falloff

Universal File Support

ChronoSculpt supports LWO, .OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for integration into all software pipelines. Other supported program include LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more

Time Sculpting

Remove dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs

Enhanced Geometry Engine

Large geometry files, such as objects with 8 to 10 million polygons, can be edited with ease

.OBJ Blend Shape and Endomorph Export

Save any frame from the ChronoSculpt timeline as an .OBJ for Maya Blend Shapes or as an Endomorph file for direct import into LightWave in order to create facial morph targets and deformation effects

Clip Timeline

Reposition and adjust the length of your "sculpts" or animations anywhere in the timeline to get the perfect effect, or make global changes that apply to every frame of the animation

LightWave ChronoSculpt 1.0 Specs

General
Delivery MethodDownload
License TypeEducational, Standard
System Requirements
Supported Operating SystemsCentOS 6
Windows Vista
Windows 8.1
macOS 10.6 or Later
Memory Requirement4 GB
Storage Requirement300 MB 
750 MB (All Options Installed) 
CPU RequirementMac:
Intel  
Windows:
Intel Core 2 Duo and Faster or 
AMD Athlon II and Faster  
Display Resolution Requirement1024 x 768
GPU RequirementNVIDIA GeForce 8400 or
ATI Radeon X1600
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