LightWave NevronMotion 1.0 Software with Kinect Support (Standard Edition, Download)

BH #LINM10 • MFR #LW-NEVRONMOTION
LightWave
LightWave NevronMotion 1.0 Software with Kinect Support (Standard Edition, Download)
Key Features
  • Record Your Own Motion Capture Files
  • Apply Motion Capture to Your Characters
  • Motion Capture Live Preview
  • Microsoft Kinect Support
Show More
This download of NevronMotion 1.0 Software from Lightwave by NewTek is a Windows and Mac compatible plugin for LightWave 3D with support for the separately sold Microsoft Kinect camera. With the Kinect camera, you can capture people, animals, or things in motion and then use the NevronMotion software to apply those movements to 3D models later or in real-time. Specifically, NevronMotion allows artists and animators to import, adjust, and apply motion capture data to existing 3D models in LightWave, as well as to models of your own creation. Any of these motion capture patterns or character models may be saved to NevronMotion's library for future use.
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LightWave NevronMotion 1.0 Overview

  • 1Description
  • 2Live-Rig Motion with Microsoft Kinect Camera
  • 3Motion Capture Retargeting Directly in Layout
  • 4Capture and Save Motions From Kinect
  • 5Easily Adjust Arm and Leg Positions After Motion Capture
  • 6Save and Load Retargeting Presets for FBX, BVH
  • 7Bake Out Motions onto Character Rigs

This download of NevronMotion 1.0 Software from Lightwave by NewTek is a Windows and Mac compatible plugin for LightWave 3D with support for the separately sold Microsoft Kinect camera. With the Kinect camera, you can capture people, animals, or things in motion and then use the NevronMotion software to apply those movements to 3D models later or in real-time. Specifically, NevronMotion allows artists and animators to import, adjust, and apply motion capture data to existing 3D models in LightWave, as well as to models of your own creation. Any of these motion capture patterns or character models may be saved to NevronMotion's library for future use.

NevronMotion enables users to make character adjustments to any pre-defined motion capture presets, or to any motion captures of your own creation. You may adjust the joints of your characters, including their shoulders, elbows, and knees, in order to create a more realistic looking animation. You may also fully customize any pre-defined motion capture preset, or create your own, which may be saved for later use with NevronMotion's user created motion capture libraries.

Live-Rig Motion with Microsoft Kinect Camera

See your capture in realtime directly inside LightWave Layout

Motion Capture Retargeting Directly in Layout

Using the dedicated tools and Genoma rig, apply motion capture to your own characters

Capture and Save Motions From Kinect

Using the Microsoft Kinect device and NevronMotion, record your own motion capture files. These may be used with existing character animations, or you may create brand new ones which can be saved for later use.

Easily Adjust Arm and Leg Positions After Motion Capture

Animate additional movements on top of your motion capture, for extra control

Save and Load Retargeting Presets for FBX, BVH

NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups, or custom setups

Bake Out Motions onto Character Rigs

The retargeting toolset allows you to bake motions back on to you characters

LightWave NevronMotion 1.0 Specs

General
Delivery MethodDownload
License TypeStandard
System Requirements
Supported Operating SystemsWindows Vista
Windows 8.1
macOS 10.6 or Later
Memory RequirementWindows:
2 GB
Mac:
4 GB
Storage Requirement750 MB 
3 GB (All Options Installed) 
CPU RequirementMac:
Intel  
Windows:
Intel Core 2 Duo and Faster or 
AMD Athlon II and Faster  
Display Resolution Requirement1024 x 768
GPU RequirementNVIDIA GeForce 8400 or
ATI Radeon X1600
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