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This download of NevronMotion 1.0 Software from Lightwave by NewTek is a Windows and Mac compatible plugin for LightWave 3D with support for the separately sold Microsoft Kinect camera. With the Kinect camera, you can capture people, animals, or things in motion and then use the NevronMotion software to apply those movements to 3D models later or in real-time. Specifically, NevronMotion allows artists and animators to import, adjust, and apply motion capture data to existing 3D models in LightWave, as well as to models of your own creation. Any of these motion capture patterns or character models may be saved to NevronMotion's library for future use.
NevronMotion enables users to make character adjustments to any pre-defined motion capture presets, or to any motion captures of your own creation. You may adjust the joints of your characters, including their shoulders, elbows, and knees, in order to create a more realistic looking animation. You may also fully customize any pre-defined motion capture preset, or create your own, which may be saved for later use with NevronMotion's user created motion capture libraries.
Live-Rig Motion with Microsoft Kinect Camera
See your capture in realtime directly inside LightWave Layout
Motion Capture Retargeting Directly in Layout
Using the dedicated tools and Genoma rig, apply motion capture to your own characters
Capture and Save Motions From Kinect
Using the Microsoft Kinect device and NevronMotion, record your own motion capture files. These may be used with existing character animations, or you may create brand new ones which can be saved for later use.
Easily Adjust Arm and Leg Positions After Motion Capture
Animate additional movements on top of your motion capture, for extra control
Save and Load Retargeting Presets for FBX, BVH
NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups, or custom setups
Bake Out Motions onto Character Rigs
The retargeting toolset allows you to bake motions back on to you characters
Table of Contents
Software: LightWave 11.6 or higher Minimum Graphics Card: NVIDIA GeForce 8400 series or ATI X1600 Minimum Screen Resolution: 1024 x 768 pixels Available USB Port (for users with existing hardware dongles)
750 MB available hard drive space (excluding content); complete Content library is approximately 3 GB
Motion Capture feature requires Microsoft Kinect hardware (not included) and Windows OS. Macintosh users may access this feature by running Windows under Bootcamp.
CPU: Windows: Intel Core 2 or AMD Athlon II Processor (or better) Mac: Intel Processor
Operating System: Windows: Vista through 8.1 (32 and 64-bit) Mac: Snow Leopard 10.6 or better