This download of ZBrush 4R6 Software from Pixologic is a digital sculpting tool designed for art students and gaming and film professionals. ZBrush 4R6 combines 3D/2.5D modeling, sculpting, texturing, and painting, and may also be used to create models that have up to 10 million polygons. Using "pixol" technology, it is able to store lighting, color, material, and depth information for all objects on the screen, allowing renderings to be viewed in realtime. ZBrush 4R6 improves upon previous versions of the software by introducing ZRemesher, DynaMesh, Group Front, Solo Dynamic mode, new brushes, and more. This version of ZBrush 4R6 is compatible with computers running Windows and offers 1 user a serialized license. This single license may be used on 1 workstation.
Using ZBrush, sculptors can make global or local changes to their models. Medium and high frequency details that were traditionally painted in when bumps and wrinkles were applied to an object's surface can now be sculpted. High frequency 3D models may also be projected onto the background of a scene, where they become a 2.5D image. A 2.5D image is used to simulate the appearance of being three dimensional, when in fact it is not. Upon this 2.5D background image, further effects may be applied, allowing another 3D model to be composited into the same scene.
Through GoZ, ZBrush offers integration with Autodesk Maya, Autodesk 3ds Max, Cinema 4D, Lightwave 3D, Poser Pro, Daz Studio, EIAS, and Modo.
Best Preview Render
BPR also includes a set of built-in filters that can be used in realtime to create dramatic effects and corrections without requiring another photo-manipulation program.
Trim Curve: Removes parts of models located on the shadowed side of the curve. The polygons are completely removed, rather than just pushed towards the curve
Mesh Fusion: Change the overall shape of any DynaMesh by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry
Bridge Curve: Connects an opening, PolyGroup border, or crease edges with another to generate a bridge of polygons