Pixologic ZBrush 4R6 Software for Mac (5-User Serialized License, Download)

Pixologic ZBrush 4R6 Software for Mac (5-User Serialized License, Download)

Pixologic ZBrush 4R6 Software for Mac (5-User Serialized License, Download)

B&H # PIZB4R65PM MFR # 83048200321038
Important Notice: This item is non-cancelable and non-returnable
Electronic Download
Emailed within 1-3 Business Days

Product Highlights

  • Digital Sculpting & Painting Program
  • ZRemesher Reptology System
  • Combines 3D/2.5D Modeling, and Texturing
  • Create High Resolution Models
  • "Pixol" Technology
  • Best Preview Rendering Suite
  • Over 30 3D Sculpting Brushes Available
  • Integration with Other 3D Software
  • Compatible with Mac
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Operating System: Mac

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License Type: 5-User Serialized

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  • 1Description
This download of ZBrush 4R6 Software from Pixologic is a digital sculpting tool designed for art students and gaming and film professionals. ZBrush 4R6 combines 3D/2.5D modeling, sculpting, texturing, and painting, and may also be used to create models that have up to 10 million polygons. Using "pixol" technology, it is able to store lighting, color, material, and depth information for all objects on the screen, allowing renderings to be viewed in realtime. ZBrush 4R6 improves upon previous versions of the software by introducing ZRemesher, DynaMesh, Group Front, Solo Dynamic mode, new brushes, and more. This version of ZBrush 4R6 is compatible with computers running Mac and offers 5 users serialized licenses. This offers 1 license that can be used on 5 workstations.

Using ZBrush, sculptors can make global or local changes to their models. Medium and high frequency details that were traditionally painted in when bumps and wrinkles were applied to an object's surface can now be sculpted. High frequency 3D models may also be projected onto the background of a scene, where they become a 2.5D image. A 2.5D image is used to simulate the appearance of being three dimensional, when in fact it is not. Upon this 2.5D background image, further effects may be applied, allowing another 3D model to be composited into the same scene.

Through GoZ, ZBrush offers integration with Autodesk Maya, Autodesk 3ds Max, Cinema 4D, Lightwave 3D, Poser Pro, Daz Studio, EIAS, and Modo.

ZRemesher
An automatic retopology system previously called QRemesher that creates new topology based on the original mesh. ZRemesher's new topology is generally more clean and uniform than with QRemesher. This process can also be guided by the user to make the new topology follow curves in the model and retain more detail to specified areas.
Fibermesh
Fibermesh is a feature that allows users to grow polygon fibers out of their models or to make various botanical items. It is also a way to edit and manipulate large amounts of polygons at once with Groom brushes.
DynaMesh
Allows ZBrush to quickly generate a new model with uniform polygon distribution. DynaMesh has been designed to create low and middle resolution sculpting stages, allowing a base mesh to be created before using the more powerful sculpting and editing tools.
Best Preview Render
Also included is a full render suite known as Best Preview Render, which allows use of full 360° environment maps to light scenes using HDRI images. BPR includes a light manipulation system called LightCaps. With it, one can adjust how the lights in the scene are placed around the model. One may also generate environments based on the model and its light placement for future HDRI renders. BPR also allows for material adjustments in realtime. Material properties such as subsurface scattering are supported as are environmental and scan-line reflections.

BPR also includes a set of built-in filters that can be used in realtime to create dramatic effects and corrections without requiring another photo-manipulation program.
GoZ
Introduced in ZBrush 3.2 for OS X, GoZ automates setting up shading networks for normal, displacement, and texture maps of the 3D models, or meshes, in GoZ-enabled applications. Upon sending the mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh. GoZ will take care of operations such as correcting point & polygon order. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application
ZSpheres
A user can create a base mesh with uniform topology and then convert it into a sculptable model. This is accomplished by starting out with a simple sphere and extracting more "ZSpheres" until the basic shape of the desired model is created.
3D Brushes
The initial ZBrush download comes with 30 3D sculpting brushes, with more user-created brushes available as a free download. The brushes come with many attributes, such as hardness, different stroke types, and alphas, which apply a shape to the stroke. The brushes include:

Trim Curve: Removes parts of models located on the shadowed side of the curve. The polygons are completely removed, rather than just pushed towards the curve
Mesh Fusion: Change the overall shape of any DynaMesh by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry
Bridge Curve: Connects an opening, PolyGroup border, or crease edges with another to generate a bridge of polygons
Polypaint
Polypainting allows users to paint on an object's surface without first needing to assign a texture map
Illustration
ZBrush also gives you the ability to sculpt in 2.5D, and comes with several brushes for that purpose. A pixol created when sculpting or illustrating in 2.5D contains information on its own color, depth, material, position, and lighting information.
Transpose
ZBrush also has a feature that is similar to skeletal animation in other 3D programs. The transpose feature allows a user to isolate a part of the model and pose it without the need for skeletal rigging.
Group Front
The Group Front feature detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
Solo Dynamic Mode
In order to improve 3D navigation, the Solo Dynamic mode only keeps the current active SubTool visible when manipulating it in front of the ZBrush camera
Licensing
This version of ZBrush 4R6 requires 5 or more users and offers a Serialized License. Its ideal use is within organizations where the same artists use ZBrush on a daily basis, or where some computers cannot be continuously connected to the network. This license uses a single serial key to active multiple copies of the software, up to the maximum number of licenses purchased. This is a node-locked license, meaning that it must be activated online from the computer where it will be run. Web Deactivation is also available from within the software, making it easy to move ZBrush between computers as needed, without uninstalling. The platform for this license may not be mixed - it must be entirely Windows or Mac.
Table of Contents
  • 1Description
System Requirements All Systems:
HDD: 16 GB of hard drive free-space for the scratch disk
RAM: 2 GB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
Monitor: 1280x1024 monitor resolution or higher (32 bits)
Pen Tablet: Wacom or Wacom compatible

CPU:
Windows: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities
Mac: Intel Processor

Operating System:
Windows: Vista through 8 (32 & 64-bit)
Macintosh: Mac OS X 10.6 or newer
Minimum System Requirements Operating System:
Windows Vista, or newer (32 & 64-bit)

CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2: Streaming SIMD Extensions 2)
RAM: 1 GB (2 GB recommended)
Pen Tablet: Wacom or Wacom compatible
Monitor: 1280x1024 monitor resolution (32 bits)

There are no minimum system requirements for the Mac, as their Intel models either meet or exceed all of ZBrush 4R6's minimum system requirements

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