Production Pipeline Fundamentals for Film and Games written by Renee Dunlop and published by Focal Press details the importance of creating a production pipeline and how to create a proper one for your project. The 376 page softcover book was published in February 2014 and walks the reader through every step in the pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Also, there is a companion website for more resources on the pipeline.
Renee Dunlop is a 20-year veteran of the entertainment industry and has worked as a script analyst, editor, technical writer, and FX journalist where she has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety, and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox, and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist on both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Chapter 2: Production Pipeline Overview
Chapter 3: Basic Functionality
Chapter 4: Systems Infrastructure for a Studio Environment
Chapter 5: Software for a Studio Environment
Chapter 6: Handling Data
Chapter 7: Asset Management
Chapter 8: Production Management and Technology
Chapter 9: Tying it All Together
Chapter 10: Upcoming Trends and Technologies
Chapter 11: Further Education
Chapter 12: Glossary