Class on Demand Video Download: Game Development Essentials with Unity 4 LiveLessons (Pearson)

Class on Demand Video Download: Game Development Essentials with Unity 4 LiveLessons (Pearson)

Class on Demand Video Download: Game Development Essentials with Unity 4 LiveLessons (Pearson)

Class on Demand Video Download: Game Development Essentials with Unity 4 LiveLessons (Pearson)


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Product Highlights

  • Instructor: Mike Geig
  • 1Description

In the video download training session Pearson’s Game Development Essentials with Unity 4 LiveLessons from Class on Demand, instructor Mike Geig demonstrates the power and versatility of the Unity 4 engine and helps you leverage this engine in your own game development endeavors. Each lesson in this series focuses on a particular aspect of the Unity game engine, and by the end of the course, you should be able to begin making your own games. Geig covers the Unity interface, concepts of 2D and 3D game development, building terrain for your games, as well as developing game objects that interact through collision. You will also learn to work with scripts and manipulate objects through code. This session also includes lessons that are useful for people who want to develop games for mobile devices. The course ends with a lesson on how to construct your own game with the Unity 4 game engine.

Lessons (Run Time)

Course Objectives (1:38)
Lesson 1: Introduction to Unity 4 | Learning Objectives (0:32)
1.1 Identify Unity and its versions (4:10)
1.2 Work with the concepts and terminology of 3D (9:30)
1.3 Start a Unity project and use the Unity 4 interface (18:28)
1.4 Organize a Unity project (2:27)
1.5 Navigate Unity and use transformation controls (3:05)
Lesson 2: Building Terrain in Unity | Learning Objectives (0:58)
2.1 Add terrain to the project (2:09)
2.2 Sculpt terrain using a height map (5:21)
2.3 Sculpt terrain using Unity tools (9:27)
2.4 Download and import the terrain toolkit (3:06)
2.5 Utilize the terrain toolkit (5:41)
2.6 Add textures to a terrain (10:11)
2.7 Add foliage to a terrain (7:01)
2.8 Add water to a terrain (2:48)
2.9 Add ambient details to a terrain (4:57)
2.10 Navigate and refine our world (6:18)
Lesson 3: Learning to Use Game Objects | Learning Objectives (0:41)
3.1 Add game objects to our project (1:22)
3.2 Use meshes in our project (4:06)
3.3 Apply textures to meshes (6:19)
3.4 Work with cameras in Unity 4 (8:56)
3.5 Utilize layers to organize objects (2:37)
3.6 Illuminate your world with lights (4:39)
3.7 Create and use prefabs (4:41)
Lesson 4: Detecting Collisions | Learning Objectives (0:41)
4.1 Apply rigid bodies to game objects (4:10)
4.2 Create object interactions with colliders (6:38)
Lesson 5: Introduction to Unity Scripting | Learning Objectives (1:01) 5.1 Understand the basics of scripts (2:53)
5.2 Use important Unity functions (6:29)
5.3 Utilize variables (11:18)
5.4 Compare variables and use operators (7:50)
5.5 Use conditional statements (7:33)
5.6 Use loops and iteration (6:30)
5.7 Create and use functions (7:02)
5.8 Read user input (7:49)
5.9 Access local components (7:46)
5.10 Access game objects (5:29)
5.11 Generate prefabs (5:20)
5.12 Use trigger colliders (5:21)
5.13 Implement GUIs in Unity 4 (11:23)
Lesson 6: Mobile Development with Unity 4 | Learning Objectives (0:55)
6.1 Design for mobile devices (5:02)
6.2 Set up the Mobile Development Environment (7:35)
6.3 Use a phone's accelerometer for game input (6:54)
6.4 Use a phone's multi-touch screen for game input (6:57)
Lesson 7: Building Our First Game | Learning Objectives (0:58)
7.1 Define the idea of our first game (4:37)
7.2 Sculpt the game world (5:44)
7.3 Build the player object (2:48)
7.4 Add powerups to the game (8:41)
7.5 Create powerup spawning points (3:09)
7.6 Build the game control object (14:16)
7.7 Implement the game HUD (3:17)
7.8 Add start and game over screens (12:03)
7.9 Build and run the game (3:27)
7.10 Improve the example game (2:01)
Summary (1:19)

About the Presenter

Mike Geig is both an experienced teacher and game developer. He is presently teaching Computer Science and Video Game Development at Stark State College in Ohio. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012.
Table of Contents
  • 1Description
Instructor Mike Geig
Run Time 5:26:04
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