Autodesk 3ds Max Creation Suite Standard 2015 (Download)

Autodesk 3ds Max Creation Suite Standard 2015 (Download)

Autodesk 3ds Max Creation Suite Standard 2015 (Download)

B&H # AU3DSMCS2015 MFR # 661G1-WWR111-1001
Autodesk 3ds Max Creation Suite Standard 2015 (Download)

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Product Highlights

  • 3ds Max, MotionBuilder, and Mudbox
  • Keyframe, Procedural + Scripted Tools
  • Capture / Edit Character Animation Data
  • 3D Digital Sculpting and Painting
  • Motion Capture Data Editing and Cleanup
  • Symmetrical Retopologizing for Meshes
  • Maya nHair, nParticles & nCloth
  • Bullet Physics, Fluid Effects + Fur
  • Rigid and Soft-Body Dynamics
  • Character Creation Tools
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  • 1Description

A suite featuring 3ds Max, MotionBuilder, and Mudbox, 3ds Max Creation Suite Standard 2015 from Autodesk is designed to cover a broad range of 3D design, illustration, and animation applications. This includes recording and editing motion capture data with MotionBuilder, sculpting and painting with Mudbox, and character modeling and animation with Maya. This version of the suite is an electronic download and is licensed for a single user.

  • Autodesk 3ds Max 2015 (Download)

    This is an electronically downloaded, single user license for 3ds Max 2015 from Autodesk. 3ds Max is a comprehensive 3D animation and modeling program geared toward filmmakers, animators, graphics artists, video game developers, digital content creators, and other media and entertainment professionals. The program supports interoperability with AutoCAD and other Autodesk products as well as Adobe After Effects and several other third-party applications. New features for 2015 include Populate enhancements, point cloud support, quad chamfer, ActiveShade rendering, faster viewport performance, Python scripting, and more.

    What's New for 2015?

    Populate Enhancements
    • Give characters more convincing walking, jogging, passing, turning, and seated behaviors
    • Control more aspects of how characters are generated to influence their outcome
    • Save textures for reuse and customization and for network sharing and rendering
    • Customize Populate through an SDK (software development kit)
    Point Cloud Support
    Import, visualize, snap to, and render massive point cloud datasets to create more precise models from real-world references.
    • View point clouds in true color in the 3ds Max viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices
    • Render point clouds with shadows in the NVIDIA mental ray renderer to visualize CG objects in real-world contexts in order to better communicate designs, or to previsualize animation shots
    • Take advantage of a connected reality capture workflow with certain other Autodesk solutions: ReCap reality capture software, AutoCAD software for 2D and 3D CAD, Revit building information modeling software, and Inventor 3D CAD software, with support for the .rcp and .rcs file formats


    Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor.
    • Connect different nodes together using an intuitive click-drag workflow
    • Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes
    • Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport
    • Use the advanced mode to drill down into the inner workings of each basic node
    Placement Tools
    Easily position and orient content relative to other content in your scene with new Placement tools.
    • Take advantage of intuitive auto-parenting and aligning behaviors
    • Move objects along the surface of other meshes as though magnetically attracted
    • Quickly rotate objects as part of the same option
    Quad Chamfer
    Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.
    Improved ActiveShade Rendering
    Enjoy a faster ActiveShade preview rendering workflow that now supports mental ray.
    • Watch the effects of changing lighting or materials interactively, to more easily refine your work
    • Use the ActiveShade preview rendering window with mental ray, NVIDIA iray, or scanline renderers
    • Experience faster interactive updates for both iray and mental ray
    • Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes
    Accelerated Viewport Performance
    Increase interactivity with substantially faster navigation, selection, and viewport texture baking.
    • See particular benefits with dense meshes and scenes with texture maps.
    • Enable anti-aliasing with minimal impact on performance so you can work quickly in a higher-fidelity environment
    Enhanced Scene Management
    Manage complex scenes more easily with enhancements to Scene Explorers.
    • Organize data into nested layers to make it easier to work with large numbers of objects
    • Take advantage of support for docking and Workspaces, together with customizable quad menus, for enhanced productivity
    Python Scripting
    Extend and customize 3ds Max with the popular Python scripting language.
    • Differentiate your 3ds Max capabilities with Python-based extensions
    • Integrate 3ds Max more easily into a Python-based pipeline
    • Execute Python scripts from MAXScript and the 3ds Max command line
    • Access a subset of the 3ds Max SDK (software development kit) from Python scripts, including the ability to evaluate MAXScript code

    3D Animation

    Populate Crowd Animation
    Generate moving or idle crowds to enrich architectural presentations with believable human motion, or to previsualize a film or video scene.
    • Gain high-level control of believable human motion
    • Use a set of animated characters in common public settings: sidewalks, hallways, lobbies, and plazas
    • Connect walkways into patterns of pedestrian flow with crowd composition tools
    Character Animation and Rigging Tools
    Create believable characters in less time with sophisticated character animation and rigging tools.
    • Perform procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd animation functionality
    • Use the Skin modifier and CAT Muscle for more precise, smoother control of skeletal deformation
    • Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools
    • Wire one-way and two-way relationships between controllers to help create simplified 3D animation interfaces
    • Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes
    • Store libraries of motions for use with the nonlinear Motion Mixer, and apply and retarget motions to single objects, entire characters, or sets of objects and tracks within characters
    • Convert 3ds Max CAT bipedal characters into characters that are compatible with the HumanIK solver used in Maya 2015 3D animation, modeling, simulation, rendering, and compositing software and MotionBuilder 2015 3D character animation software in a single step
    General Animation Tools
    Use a number of keyframe and procedural animation tools for almost any parameter in your scene.
    • View and edit animation trajectories directly in the viewport
    • Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks
    • Control multiple attributes with a single slider. Use the Dope Sheet to edit slide, move, and scale keys or sets of keys in both time and value
    • Control dense animation using soft selection falloff and Reduced Keys that maintain the integrity of the original animation
    • Synchronize sound tracks in Track View with target animation; up to 100 audio tracks can be added per animated scene
    • Retime portions of animations without creating new keyframes
    Animated Deformers
    Add life to creatures and simulate fluidic effects with a number of animated deformers.
    • Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers
    • World Space modifiers operate at the top of the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections
    • Use animated deformers on many geometry types, such as particles


    3D Modeling and Texturing

    Mesh and Surface Modeling
    Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
    • Get at least 100 advanced polygonal modeling and freeform 3D design tools in the Graphite modeling toolset
    • Control the number of faces or points in your object with ProOptimizer technology and reduce the complexity of a selection by up to 75% without loss of detail
    • Obtain clean mesh topology on Boolean operations with ProBooleans
    • Quickly fracture geometry into smaller chunks with the ProCutter tool
    • Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing
    • Create editable splines and spline cages from ready-to-use 2D shapes and convert to any 3D geometry type
    Texture Assignment and Editing
    Access a number of texture mapping, baking, and layering options.
    • Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation
    • Take advantage of the Least Squares Conformal Mapping (LSCM) method to help minimize texture distortion
    • Bake each object's material and lighting into new texture maps with the Render to Texture functionality
    • Use up to 99 UV sets for texture layering
    • Load vector graphics as texture maps and render them at dynamic resolutions
    Shading and Material Design
    Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process.
    • Design and edit complex shading hierarchies with the Slate material editor, taking advantage of extensive libraries of textures, images, and procedural maps
    • Use the intuitive Viewport Canvas toolset to paint multiple layers onto any maps in any material directly on 3D objects
    • Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the Autodesk Material Library
    • Interactively preview and adjust how lighting affects your materials, with a wealth of photorealistic and non-photorealistic lights, such as real-world photometric lights and the physically accurate Sun and Sky system
    • Achieve a number of look variations with a library of 80 Substance procedural textures
    • These dynamic, resolution-independent textures have a tiny memory and disk space

    3D Rendering

    Integrated Rendering Options
    Achieve stunning image quality in less time with powerful 3D rendering software capabilities.
    • Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination with the integrated mental ray renderer from NVIDIA
    • Get more predictable, photorealistic results using the NVIDIA iray rendering technology
    • Make interactive decisions in context with the ability to view most 3ds Max texture maps and materials in the viewport
    • Create high-fidelity previsualizations, animatics, and marketing materials with the Quicksilver hardware renderer
    • Render highly stylized, non-photorealistic (NPR) effects that simulate artistic styles created by hand
    • Render complex high-resolution details created in Mudbox 3D digital sculpting and texture painting software or certain other packages on low-resolution geometry with support for vector displacement maps
    Render Pass System
    Segment scenes for downstream compositing with a powerful render pass system.
    • Create render elements for Smoke editing and effects software, Adobe After Effects, Adobe Photoshop software, or certain other image compositing applications
    • Capture, edit, and save different states for the scene--such as object modifiers--using a state recorder
    • See how compositing and render elements are wired together to create the final result in a visual interface
    • Set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene
    Nitrous Accelerated Graphics Core
    Iterate faster and handle larger data sets with limited impact on interactivity with the Nitrous accelerated graphics core.
    • Take advantage of accelerated GPUs and multi-core workstations to experience dramatically improved interactive performance and visual quality
    • Enjoy a smoother, more responsive workflow with advanced scene management techniques and multithreaded viewport scene traversal
    • Supported features include unlimited lights, soft shadows, image-based lighting, depth of field, screen-space ambient occlusion, tone-mapping, higher-quality transparency, and accelerated particle flow display
    • Progressive refinement of image quality without blocking changes to the scene helps you make better creative decisions in the context of your final output
    • Work interactively in the context of your final platform with support for DirectX 11 shaders
    Slate Compositing Editor
    Perform simple compositing operations directly within 3ds Max with the Slate Compositing Editor.
    • Easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface
    • If required, the resulting composite can be sent to Adobe After Effects or Adobe Photoshop for further refinement

    Dynamics and Effects

    Particle Flow
    Create a number of sophisticated, realistic effects such as water, fire, spray, and snow with the powerful event-driven Particle Flow toolset.
    • Create customized Particle Flow tools from different combinations of up to 25 different suboperators with the Advanced Data Manipulation toolset
    • Integrate Particle Flow setups with MassFX physics simulations, using mParticles
    • Iterate faster with two Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain types of data
    • Take advantage of included Particle Flow "freebies" from Orbaz Technologies: Camera Culling Operator, Camera IMBlur Operator, Copy Out Test, Display Script Operator, Stop Operator, and Stop Gradually Test
    Add realistic rigid-body, cloth, and particle simulations to your scene with the high-performance MassFX system of unified simulation solvers.
    • Take advantage of the multi-threaded NVIDIA PhysX engine to help create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids
    • Apply the mRigids solver to skeletons to help create convincing ragdoll simulations
    • Create realistic clothing and certain other fabric-like simulations with mCloth
    • Use mParticles to simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects
    Hair and Fur
    Create hair, fur, and other strand-derived effects such as grass, and precisely control their styling and animation.
    • Manipulate hair directly in the viewports using hair selection and styling tools, such as tools for cutting, brushing, and clumping
    • Add kinks and frizz to hair and animate frequency and speed
    • Instance any source object as hair strands
    • Use Spline Deform to add splines to a set of hairs that can act as control guides; hairs can be posed, keyed, or assigned a dynamic target
    • Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening

    UI, Workflow and Pipeline

    Configurable User Interface
    Increase your productivity with a user interface that conforms to the way you work.
    • Select from a choice of default or customizable workspaces to fit the task at hand
    • For example, configure one workspace for modeling, and another for animating, with different settings for menus, toolbars, ribbon and viewport tab presets
    • Easily create and switch between several tabbed viewport layout configurations to gain efficient access to the views required for a particular task
    • Save time and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools
    Flexible Camera Matching
    Interactively match the camera view of a scene to the perspective of a photo background, or use 2D pan and zoom for accurate line placement
    • Easily place a CG element into the context of a still-frame photographic background for print and advertising composites
    • Visualize how a CG element will look in a real-life setting to validate concepts
    • Pan and zoom the viewport as though it were a 2D image, without affecting the camera position--useful when camera matching, building a scene from outlines or blueprints, and magnifying dense meshes for selection
    Data Transfer and Pipeline Integration
    Import data from many sources and smoothly transfer data across file iterations, software applications, users, and locations
    • Enjoy advanced interoperability with Adobe Photoshop software
    • Take advantage of two-way transfer and synchronization of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, effects, and text objects with Adobe After Effects software
    • Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters compatible with the HumanIK game middleware solver in Maya 3D animation software and MotionBuilder 3D character animation software in a single step
    • Use the same mouse and key combinations to navigate viewports in 3ds Max as you would in Maya
    • Smoothly move between versions with the ability to save scenes in a format compatible with 3ds Max 2011, 2012, 2013, or 2014
    Collaborative Workflows with Containers
    Take advantage of Containers to collect, organize, and share data in complex scenes.
    • Work collaboratively with multiple artists contributing to the same scene.
    • Reference containers created by others into a single scene and layer local edits on top nondestructively
    • Improve scene performance and reduce memory consumption by temporarily unloading Containers from the viewport display while maintaining their relationships to the scene for reloading
    • Use containers to override object properties for scene organization without affecting layer organization (similar to a nested layer workflow)
    3ds Max SDK
    Extend and customize virtually every aspect of the 3ds Max application with the comprehensive 3ds Max SDK (Software Development Kit).
    • Access elements such as scene geometry, animation controllers, camera effects, and atmospherics
    • Create new scene components, control the behavior of existing components, and export the scene data to custom data formats
    • Take advantage of a managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages
    • Learn from at least 200 sample plug-in projects
  • MotionBuilder 2015 (Commercial, Download)

    MotionBuilder 2015 from Autodesk is an electronically downloaded 3D character animation application for Windows Professional 64-bit and select Linux distributions. Designed for productions of all types, MotionBuilder allows capturing, editing, and playback of complex character animations through an interactive user interface with a display optimized for both animators and directors.

    Real-time 3D Engine
    Playback your 3D work in real time through the viewport
    Workflow Features
    • Support for consumer motion-capture devices
    • Re-create elements of real-world cinematography with advanced camera options for Animatable Depth and Follow Focus
    • Combine, blend, and layer to block out or previsualize scenes in less time with an additional 100 character animations
    • Unified nondestructive, nonlinear editing environment
    • Live device support and live data recording to disk
    • Full-body inverse kinematics character technology with animation retargeting
    Motion Capture Editing and Data Cleanup
    Provides tools to help prep motion capture data before applying it to 3D objects
    Stereoscopic 3D Support
    Tools for creating and working with stereo 3D content, including virtual camera placement
    Interoperability with Other Autodesk Software
    With its software development kit, support for FBX data exchange technology, and Python scripting, MotionBuilder interoperates with certain products in the Entertainment Creation Suites. Establish live streaming between MotionBuilder and Maya to send HumanIK characters between applications
  • Mudbox 2015 (Download)

    Designed to enable the creation of production-ready 3D digital artwork, Autodesk Mudbox 2015 is an electronically downloaded, single-user license available in 64-bit binaries for Windows, OS X, and select Linux distributions. The software features a range of tools to aid in 3D sculpting and painting, and can be used standalone or in conjunction with other Autodesk and third-party software, in particular Maya and Photoshop. Notable enhancements for 2015 include multi-touch support as well as the ability to run on select computers with Intel HD 4000 graphics.

    What's New and Enhanced for 2015

    Symmetrical Retopologizing
    Enforce topologically symmetrical results when retopologizing meshes
    • Base symmetry on the source topology or on a local or world axis for completely symmetrical results
    • Copy painting and sculpting detail from one or both sides of the source
    • Use the new Make Symmetrical tool to make existing meshes across one or more axes without retopologizing
    Efficient Layer Grouping
    Organize Sculpt Layers and Paint Layers into layer groups to more quickly and easily identify certain layers in complex scenes
    • Toggle visibility to focus on a particular aspect of the work, or to duplicate multiple layers at once
    • Use Sculpt Layer groups to receive and store Blend Shape targets from Maya 2015 software
    • Use Paint Layer groups to manually merge layers or flatten groups on export
    Maya Interoperability for Textures
    Import and export Ptex and multitile UV textures to and from Maya
    • Single-step interoperability provides an iterative round-trip workflow between Mudbox and Maya using Ptex and multitile textures texturing methods
    • Ptex textures offer a UV-less painting workflow
    • Multitile textures enable artists to paint outside of the 0-1 UV space
    Maya Image Plane Matching
    Enjoy a more efficient multiproduct modeling workflow when using images for reference in both Maya and Mudbox software

    Set up an image plane in Maya, and use it as a reference for base mesh modeling. Then, send it to Mudbox along with the model to add finer details as part of the single-step interoperability workflow. The software retains many image plane parameter settings, so you can continue to use the same reference without the need to readjust the image to match
    Maya Blend Shape Interoperability
    Create Blend Shapes in Mudbox and merge them into a Maya scene via Layer Groups
    • Store Blend Shapes as Sculpt Layer groups in Mudbox
    • Add new targets or delete existing ones within Mudbox, and correctly update them in Maya
    • Take advantage of the intuitive Mudbox sculpting toolset to create facial shapes and carry out shot sculpting
    Texture Export and Updating
    An enhanced texture export and updating workflow enables you to set different export paths for different channels and paint layers
    • Mudbox remembers the paths, so textures can update with a single click during painting, regardless of the target downstream application or whether the shaders are supported by Mudbox
    • This capability offers greater flexibility for iterative painting workflows within custom or proprietary pipelines and reduces manual relinking, helping to increase artist productivity
    Caliper Tool for Proportional Measurement
    Measure the distance between two points on a model or along a curve
    • Gauge and maintain proper proportions during the sculpting process
    • Help to ensure that meshes match a desired real-world scale or fit with other objects or environments that may be created separately
    Support for Intel HD Graphics 4000
    Run Mudbox on certain hardware configurations with processors that employ Intel HD graphics 4000. Additionally, take advantage of a wide range of hardware to implement intuitive pen-based and multitouch workflows

    Digital Sculpting Tools

    Paint Directly Onto 3D Models
    Supports true 3D painting across multiple channels, in multiple formats
    Advanced Retopology Tools
    Create clean, production-quality meshes from scanned, imported, or sculpted data
    Texture Baking
    Create accurate normal, displacement, and ambient occlusion maps
    Interactive Control and Display
    Multitouch interaction and render-quality results in the viewport
    3D Layer Capabilities
    Experiment with design concepts and make revisions before committing
    Autodesk Interoperability
    Mudbox offers single-step interoperability with select products in Entertainment Creation Suites 2015 and enhanced Photoshop compatibility
    In-Product Community
    Access a library of free tools and communicate with peers in the Mudbox Community - accessible through the Autodesk website
  • Autodesk 3ds Max 2015 (Download)
    System Requirements
    Software Operating System: Windows 7 SP1, 8, and 8.1 Professional 64-bit
    Browser (Recommended): Apple Safari, Google Chrome, Microsoft Internet Explorer, or Mozilla Firefox
    Hardware CPU: 64-bit Intel or AMD multi-core processor
    Graphics Hardware: See note
    RAM: 4 GB of RAM (8 GB recommended)
    Disk Space: 4.5 GB of free disk space for installation
    Pointing Device: Three-button mouse

    Note: Refer to the Recommended Hardware wizard on the Autodesk website for a detailed list of recommended systems and graphics cards
  • MotionBuilder 2015 (Commercial, Download)
    System Requirements
    Operating System Windows: 8.1, 8, and 7 Professional 64-bit
    Red Hat: 14
    CentOS: 6.2
    Web Browser Required to access online supplemental content:

    Apple Safari, Google Chrome, Microsoft Internet Explorer, Mozilla Firefox
    Hardware CPU: 64-bit AMD or Intel multi-core processor
    Graphics: Please see the Recommended Hardware wizard at the Autodesk website
    RAM: 4 GB (8 GB or more recommended)
    Disk Space: 2 GB
    Pointing Device: Three-button mouse
  • Mudbox 2015 (Download)
    System Requirements
    Operating System Microsoft Windows Professional (64-bit): 7 (SP1), 8, and 8.1
    Apple Mac OS X: 10.8.5, 10.9.x
    Red Hat Enterprise Linux: 6.2 WS
    Fedora: 14
    CentOS: 6.2
    Browser One of the following browsers is recommended to access supplemental online content:
    Apple Safari
    Google Chrome
    Microsoft Internet Explorer
    Mozilla Firefox
    Hardware CPU: 64-bit Intel or AMD multi-core processor
    Graphics Hardware: Refer to the Recommended Hardware wizard on the Autodesk website for a detailed list of recommended systems and graphics cards
    RAM: 4 GB (8 GB or more recommended)
    Disk Space: 1 GB of free disk space for installation
    Pointing Device: Three-button mouse

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