Autodesk Entertainment Creation Suite Ultimate 2015 (Download)

Autodesk Entertainment Creation Suite Ultimate 2015 (Download)

Autodesk Entertainment Creation Suite Ultimate 2015 (Download)

B&H # AUECSU2015 MFR # 793G1-WWR111-1001
Autodesk Entertainment Creation Suite Ultimate 2015 (Download)

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Product Highlights

  • Maya, 3ds Max, Softimage
  • MotionBuilder, Mudbox
  • 3D Animation and Composition
  • Character Animation and Rigging
  • Keyframe, Procedural & Scripted Tools
  • Maya nHair, nParticles & nCloth
  • 3D Digital Sculpting and Painting
  • Capture / Edit Character Animation Data
  • Supports Stereoscopic 3D
  • For Windows 64-Bit
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  • 1Description

Autodesk Entertainment Creation Suite Ultimate 2015 is designed to provide a comprehensive set of tools to deal with just about any an 3D animation challenge. Use Maya or 3ds Max for the major animation work, Mudbox for 3D painting and sculpting, MotionBuilder to record, import, and edit motion capture data, and Softimage for character animation. With the FBX asset exchange feature, you can move data between applications in the suite or share with other users of compatible Autodesk products while preserving the integrity of the original file. This copy of the software is a perpetual, single-user, download license for installation on Windows 64-bit.

New for 2015

Populate Enhancements
Get increased artistic control, better realism, and improved usability with the enhanced Populate crowd animation feature:
  • Give characters more convincing walking, jogging, passing, turning, and seated behaviors
  • Control more aspects of how characters are generated to influence their outcome
  • Save textures for reuse and customization and for network sharing and rendering
  • Customize Populate through an SDK (software development kit)

Animation

Character Creation Tools
Create, skin, rig, and pose believable characters with realistic deformations in less time in 3ds Max and Maya 3D animation software

In Maya:
  • Take advantage of full-body inverse kinematic rigging with the HumanIK solver
  • Reuse, correct, and enhance motion capture and other animation data with a nondestructive live retargeting workflow
  • Create realistic or highly stylized muscle and skin motion with Maya Muscle advanced deformation tools
  • Transfer skinning information between models with the Substitute Geometry tool
  • Produce high-quality production-ready skinned characters in less time, often with only a few clicks, with the Innovative Geodesic Voxel Binding method

In 3ds Max:
  • Perform procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd animation functionality in 3ds Max
  • Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move
  • Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools
Real-Time Animation
Access a world of real-time character animation and director-driven production with MotionBuilder real-time 3D character animation software
  • Access specialized tools for motion capture acquisition, refinement, and retargeting to help you use and reuse motion captured data more efficiently
  • Use the real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, and on-set acquisition to help increase the range of projects you can tackle to include Virtual Production, previsualization, and performance animation
Lifelike Facial Animation
Rig and animate realistic human facial setups with Face Robot functionality in Softimage 3D animation and visual effects software
  • Import a character ready for highly realistic facial animation.
  • Get automated lip-syncing
  • Bring a fully solved Face Robot head into Maya character animation software for integrated CG character workflows
  • Mix C3D motion capture data and keyframe animation to achieve desired results
  • With the game export process, you can take high-quality facial animation created in Face Robot and simplify it for real-time execution in game engines, while maintaining a high level of realism

Modeling and Texturing

Mesh and Surface Modeling
Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within Maya or 3ds Max modeling software
  • Choose from a number of powerful, production-proven tools to help you build and refine both organic and hard-surface models in Maya
  • With the intuitive Graphite modeling toolset and powerful ProOptimizer technology, 3ds Max helps you create better assets in less time
Intuitive Character Sculpting
Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox sculpting software
  • Designed by professional 3D modelers and texture artists, Mudbox gives you the freedom to realize your vision without worrying about technical details
  • Use the highly intuitive user interface and powerful creative toolset to create ultrarealistic production-ready 3D models
  • Get an artist-friendly brush-based modeling experience that has 2D and 3D layers to more easily manage sculpting iterations on multiple meshes and maps
  • Evaluate or present your work in a high-performance, on-target environment that helps provide accurate, realistic results
Flexible Texturing Options
Create sophisticated, realistic textures for your models using 3D paint and texturing tools in Mudbox, 3ds Max, and Maya 3D modeling software
  • Create, blend, and iterate on multi-layered textures directly on your model with the flexible, intuitive Mudbox 3D painting toolset
  • Work with or without UVs, with support for PTEX textures in Mudbox and Maya
  • Get a number of create texture mapping functions in 3ds Max and Maya
Procedural Geometry Creation
Use powerful, flexible Interactive Creative Environment (ICE) in Softimage software to model geometry procedurally
  • Use a set of rules, conditions, and parameters to help create topology operations, particle meshing, custom primitives, and geometry fracturing
  • Nondestructive editing preserves data such as UV attributes, helping reduce the need for retexturing as changes are made
  • A single ICE graph can handle interactive edits to huge data sets such as forests and cities - so you can more easily create and manage high levels of detail
Simulation and Effects
Create realistic hair, fur, and cloth simulations to bring your characters to life with Maya or 3ds Max software
  • Maya offers the tools you need add dynamic realism to your characters, with integrated Hair and Cloth systems and the new XGen Arbitrary Primitive Generator for creating hair, fur, and feathers on characters, as well as grass, foliage, tress, rocks, and debris trails
  • High-performance toolsets for Hair, Fur, and Cloth enable you to use 3ds Max to bring your characters to life
Environmental Effects
Choose from a powerful range of systems within Maya and 3ds Max for creating environmental simulations using rigid and soft-body dynamics, fluids, liquids, and particles
  • Engineered with the help of some of the industry's leading technology and expertise, Maya offers innovative features to help you create dynamic environmental effects
  • With fluids, particles, rigid and soft-bodies, Maya has the tools you need to bring your environments to life, while the new Bifrost procedural effects platform introduces sophisticated liquid effects
  • Create stunning dynamic simulations and environmental effects with production-proven, high-performance toolsets in 3ds Max. With the powerful event-driven Particle Flow system, you can create a number of effects such as water, fire, spray, and snow and interact with MassFX simulations
Real-Time Ragdolls
Make your characters react more realistically to external forces, with real-time ragdoll simulations in MotionBuilder software
  • Mix and blend between traditional animation and dynamically driven animation to help control how your character reacts to forces
  • Guide or match your ragdoll simulations between user-defined poses
Procedural Effects without Scripting
Create compelling effects and crowd simulations using the intuitive Interactive Creative Environment (ICE) within Softimage software
  • Create visual effects and characters faster with ICE, an open, scalable platform powered by a high-performance parallel processing engine
  • Use the power of the ICE multithreaded particle system to help create sophisticated crowd simulations with huge numbers of characters who react intelligently to their environment and each other

Workflow and Pipeline

Cross-Product Workflows
Get more consistent interfaces and hotkeys for viewport navigation and more, plus familiar F-Curve editors between certain applications
  • If you are familiar with using Maya, you'll appreciate the ability to use the same mouse and key combinations in the 3D Entertainment Creation Suite applications to navigate viewports
  • A choice of interaction modes in Softimage enables artists familiar with Maya or 3ds Max to get up to speed with Softimage faster, with the option to set familiar camera navigation, mouse manipulation, hotkeys, selection mode, and keyframing mode
  • The F-Curve Editor within 3ds Max, Maya, Softimage, and MotionBuilder offers more consistent functionality and terminology, helping you transition more easily between applications
Streamlined Data Transfer Workflows
Get a cohesive, efficient pipeline solution with tight integration between 3D suite offerings through FBX asset exchange technology
  • Transfer assets and use collaborative, iterative, cross-product workflows with single-step data exchange between Maya, 3ds Max, MotionBuilder, Mudbox, and Softimage software
  • Send a HumanIK character from Maya to MotionBuilder and establish a live streaming connection
  • Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the HumanIK solver used in Maya and MotionBuilder in a single step
  • Take character animation data from MotionBuilder to Softimage to Maya, for efficient cross-product crowd simulation workflows
  • Exchange Ptex and multi-tile UV textures, image planes, and Blend Shapes between Maya and Mudbox
Table of Contents
  • 1Description
System Requirements
Operating System Windows 64-Bit Professional: 7 SP1, 8, 8.1
CPU 64-bit Intel or AMD multi-core processor
RAM 8 GB or more
Disk Space 19 GB free space for installation
Pointing Device Three-button mouse
Web Browser
Apple Safari
Google Chrome
Microsoft Internet Explorer
Mozilla Firefox

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