Dragonframe Dragonframe 3 Stop Motion Software with Keypad

Dragonframe 3 Stop Motion Software with Keypad

Dragonframe 3 Stop Motion Software with Keypad

No Longer Available

Product Highlights

  • Controls Cameras on Many Platforms
  • Graphically Adjust Camera's Settings
  • Sharpen Images with Frame Averaging
  • Capture and Play 3D Sequences
  • Shoot Multiple Passes for Each Frame
  • Dynamic Exposure Sheet Updates
  • Scrub, Edit & Hear Audio While Stepping
  • Automate Lighting with External Devices
  • Includes Dragonframe Keypad
  • Windows XP / Vista / 7 / Mac OS X
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Dragonframe DF3 overview

  • 1Description

The Dragonframe 3 Stop Motion Software with Keypad from Dragonframe is image capture software for stop motion animation, motion design, and visual effects for Windows XP, Vista, 7, and Mac OS X. Ideal for enthusiasts and professionals alike, Dragonframe relies on its stability, ease of use, and huge variety of camera compatibility. Not to mention, it's advanced 3D capabilities, chroma key, and audio scrubbing. All your adjustments and edits are stored and applied on the fly, so that you'll always be able to move directly into post-production with well-organized files. This enables you to execute as many post-processing adjustments as you'd like, without making permanent changes to the original. You can also animate with tools such as toggling, looping, and onion-skin or work with a configurable x-sheet with easy export options.

Animation Tools

Animate Your Way
You may feel most comfortable animating with onionskin-blending your live view over the previously shot frame. Or you may choose to step up your game by stepping directly between live view and the captured frames. Turn on auto-toggle to toggle between live view and a capture frame, or loop playback to get the sense of movement you're aiming for
Rotoscoping / Chromakeying
Do you have an image, movie, or previous Dragonframe scene you need to reference while you shoot? Load a line-up layer and view it with your animation. Blend the layer with onion-skin or even pull a chroma key on it
Keypad Controls
The most useful animation tools are available through the included Dragonframe keypad, allowing you to stay focused on animating instead of hunting around with the mouse. And, the hotkeys are fully configurable, so if you really like a feature that is not on the keypad, you can move it there

Cinematography Tools

Camera Controls
Set camera settings such as shutter speed, ISO, and white balance directly from the program. Check and adjust focus with Canon and Nikon cameras. Take test shots and get your shot right before you start
Image Review
Check images at full-resolution. Check for over or underexposed areas with the clipping view. Load images from other scenes to compare exposure and composition. Compare image contrast with the Digital Densitometer
Multiple Exposures
Set up multiple exposures (sub-frames) with different camera settings. Create exposure bracketing with different shutter speeds. Link exposures to keep their settings locked together
Composition Guides
Compose for multiple formats with confidence. Create custom aspect ratio masks. Combine masks with TV-safe guides. Add grid overlays for help with composition. Add a push-in mask to allow post-production push-in or panning

Frame Based Timeline Editor

Reshoot Frames
Do you need to reshoot a few frames in the middle of your scene? Worried about sending the rest of the track off sync with your audio and camera move? Select those frames and choose 'Reshoot.' The camera icon moves to the first frame and you reshoot. When you've finished, the camera pops back to the end. No accidental frame overwrites, and you never lose sync
Audio Elements
Configure, with ease, the audio elements you need to work with. View or hide your waveform data, dialogue track, phonetic cues, and mouth replacement guides right in the timeline
Perfect Timing
Quickly adjust timing by creating holds on frames. Drag a thumbnail to extend a hold. You'll be completing pop-through tests in record time
Visual Timeline
With the frame-based timeline editor in Dragonframe, you can move, delete, copy, hide, and make holds with ease. Editing is visual and intuitive-select a range of frames, pick them up, and drop them at the new location, with the option to insert or overwrite. Or use standard keyboard commands to cut, copy, and paste
Delete Bin
Do you remember when you deleted those frames, only to realize later that they were the perfect shot? Open the delete bin to find all of your deleted frames, then drag and drop them back into your timeline. Make bold editorial choices with the flexibility to change your mind

Lip-Sync System

Custom Face Sets
Many studios use replacement mouth sets to animate dialogue. You can create a Dragonframe face set by making a multi-layer Photoshop file. You can even specify shape sounds and hot-keys within the PSD file
Scene Markers
Gain maximum efficiency by track reading your entire project at once. Add markers to specify when each scene or take begins. When you are ready to shoot a scene, you can import just that section of the track reading
Full Review
Play back your lip-sync within the audio workspace. Loop through a section, step through it frame by frame, or scrub it with the mouse. When you're ready, export a QuickTime movie for other departments to review
Lip-Sync, Integrated
Perform full lip-sync for multiple characters with replacement mouth and eye sets, directly within the audio workspace
Heads Up Display
When you are ready to animate, you can view your track reading information in the animation window via the x-sheet, timeline, or heads up character displays

Configurable X-Sheet

Sketch Paths
Draw directly on the x-sheet with the pencil and auto-smooth poly-line tools
Print a Copy
Whether you are using letter, legal, A4, A5, or tabloid paper sizes, you can print hard copies of your x-sheet. Set your paper type, how many frames per division, and how many divisions per page
Export to Excel
Gain full control of your x-sheet data by exporting to CSV for use in Excel, Numbers, or any other spreadsheet program. This includes all of your track reading and Arc motion control move data
Docked X-Sheet
The docked x-sheet opens to the right of your animation window. Now you can organize your columns as you wish-resizing and customizing your x-sheet layout

Vector Based Drawing Tools

Preview Motion Paths
Draw an auto-smoothed polyline to mark the path of a character. Then open the increment editor to add ticks to the line-breaking it up over time. You can adjust the ticks for eases and even test the timing: all before you start animating
Versatile Shape Collection
Draw lines, auto-smoothed polylines, circles, rectangles, or tick marks. You can even draw freehand with the pencil tool
Vector is Better
If you've ever needed to mark the screen for a motion path or registration, you can use the screen drawing tools in Dragonframe 3. Now you can resize, rotate and adjust drawn objects. Because they are vector-based, they scale perfectly and smoothly

Motion Control

Switch to the Jogpad mode to gain full control of your rig using the Dragonframe USB Keypad Controller (which already comes included with the software). Large text and a simple keypad interface mean that you can step away from the computer and get near your rig and set
Move Tests
Once you've programmed a move, you'll want to test it out. Run a move test within the Arc workspace and see how it looks. The move test captures video assist frames only, in order to speed up the test process. On a long move, you can reshoot just the section you're working on. You'll have the move perfected in record time
You can reduce the amount of keyframes by placing visual markers at the positions you would like to hit, then adjusting the existing keyframe handles to hit those points
Hardware Integration
Currently the Arc motion control system works with our IOTA Controller or Arduino boards running our DFMoco sketch. More motion control systems may be added in the future
Arc Motion Control
With this multi-axis move editor you can quickly program complex camera moves. Jog motors, set keyframes, and run quick move tests that incorporate your lighting program. No more worries about your Moco system communicating with Dragonframe.

Advanced DMX

Visual Perspective
Create an onscreen representation of your lighting setup with our new virtual lighting workspace. Place badges for each channel around the live view image
Custom Exposure Lighting
It's easy to create custom lighting programs for different exposures. You can customize the exposure's lighting program directly, or create a new program for one or more exposures to share
Quick Keyframe Adjustments
Select multiple keyframes, then click and drag on one to adjust them all together. You can adjust them relative to each other or have them all set to the same value
Bash Light Programming
Program a work light be on for the animator and turn off before capturing the high-res image. You can even define light settle times to make sure the light is fully off before firing the camera
Lighting, Automated
With Dragonframe's exposure-based DMX lighting board, you can control up to 99 lighting channels in conjunction with our DDMX-S2 or IOTA Controller. You define your lighting program before you shoot, and then watch as Dragonframe controls your lights during the shot, leaving your animators to focus on animating
Keyframe Smoothing
Define your lighting program with keyframes. Every keyframe can be linear, smooth, or very smooth-giving you a large degree of control while maintaining an efficient programming interface
Project Management
Production/Scene/Take Naming: Name your project based on the classic clapboard naming convention
Manage Multiple Takes for a Scene: Create multiple takes within the same scene project. This carries over all of your camera settings, exposures, camera moves, notes, etc
Customizable, Printable X-Sheet (Dope sheet): Manage the project from a dynamic exposure sheet that updates automatically as you add exposures, audio phonemes, camera moves, and change scene length
Pop-Up Notes: Enter notes that pop up when it's time to capture a frame
Copy and Rename Scenes and Takes: Duplicate a scene or take from within Dragonframe
Cinematography and Composition
Multiple Exposures (Sub-frames): Shoot multiple passes for each frame for effects like front light/backlight or stereo pairs
Graphical Camera Control: Adjust your still camera's shutter speed, aperture, ISO with visual sliders
Depth of Field Slider: Adjust shutter speed and aperture together to affect depth of field without adjusting exposure
Exposure Preview Offset: Adjust live view exposure simulation to match final shot (Canon EOS only)
Save Camera Settings in Scene: Dragonframe saves your camera's settings and restores them when you re-open the scene
Exposure Lock: Lock camera settings for each exposure
Integrated Test Shot System: Save test shots separately and view them during any take of a scene
Compare Images from Other Scenes: Import any images and view them at full resolution
Clipping View: Quickly see if you are clipping in the highlights or bottoming in the blacks
Digital Densitometer: Compare and match areas of exposure regardless of monitor inconsistencies
Adjustable Background Gray Value: Adjust the area around images in Cine widow to give your eyes a rest-or to suit the imagery
Aspect Ratio Mask: Add a standard or custom aspect ratio mask and adjust opacity
Separate Mask and TV-Safe Overlay: Frame for both 16:9 and 4:3 in one view
Push-In Mask: Add an adjustable push-in mask for checking TV-safe and framing for pre-planned push-ins
Grid Layer: Add a custom grid to help with horizon line-up and composition
Advanced Composition Guides: Emulate ground glass with single-screen setup of composition guides
Image Capture
Camera Support: Full integration with most cameras. Canon, Nikon, HDV, HDMI, and more
Folder Watching: Use Dragonframe with many unsupported cameras, such as Sony and Panasonic
Capture Black-Out: Darken your monitor while capturing to keep its glow from interfering with your lighting
Auto-Detect Cameras: Automatically connect to cameras
Automatic Live View Rest: Pause live view after configurable period of inactivity to avoid overheating
Video Frame Averaging: Average 2-60 frames to reduce video noise
External Shutter Control Option: Capture live view and then wait for external shutter release (for timing motion control shots)
Animation Tools
Step to Live: Step directly from captured frames to your live view
Onionskin: Blend the live view over any frame in your animation
Auto Toggle: Toggle between live view and captured frames with adjustable speed
Toggle: One key-press toggles between live and captured frames; then back again when released
Nav-Line: Quickly navigate your animation sequence, as well as select frames for playback
High-Res Playback: Play back either your video assist frames or proxies of your full-resolution captures
Short Play: Play back the last twelve frames (Configurable)
Drawing Tools: Draw paths and lines on screen to assist with animation
Difference Mode: Useful for re-lining up a shot if camera or set is bumped
Lights Prominent / Darks Prominent: Useful when character is dark and background is light, or visa versa
Rotoscope Layer: Import an image, Dragonframe Scene, or QuickTime movie as a line-up layer for easy double-pass line-ups, chroma key, or onion-skin
Chromakey / Greenscreen: Use basic chroma key (green screen) pull for line-up of effects shots
Layer Position/Size/Orientation: Adjust rotoscope layer orientation, scale and position
Play/Loop Markers: Mark in and out points for playback and looping using the Nav-Line
User-Assigned Hot Keys: Simple interface for re-mapping the default keyboard commands
Punch-In for Animation: Use Canon or Nikon live view magnification to punch-in to section of video assist image
Auxiliary Monitor: Send main view to second monitor (video village)
Stereoscopic 3D Tools
Integrated 3D Shooting: Automate 3D shooting with the IOTA 3D Stereoscopic Slider or the Mark Roberts S3 Stereoscopic Stepper
3D Stereo Review: View anaglyphs, set convergence or edge float, and adjust interocular distances
3D Test Shots: Take 3D test shots and use the 3D review tools to evaluate them
3D Playback: Play 3D sequences using anaglyphs or transparencies in color or black and white
Export Stereo (3D) QuickTime: Export 3D sequences to QuickTime
Interval: Set interval in hours, minutes, and seconds
Start Time: Start time-lapse at a future date/time
End Time: End time-lapse at a future date/time
Total Frames: End time-lapse after specified number of frames are captured
High Precision: Capture within 0.1 second of interval with most cameras
Direct Access to Source RAW/JPG/TIFF Files: Your camera's high-res source files are saved in an easily accessible directory
Export to QuickTime: Create a reference or self-contained movies with many export options.
Image Sequence Export: Export your frames in different image formats, customize naming, etc.
After Effects: Import image sequence directly from scene source location
Final Cut Pro: Create a reference QuickTime and import into your project
Additional Features
Native Code: Dragonframe 3.5 is a complete rewrite of the software in C++, replacing the Java version we have supported up until now. Overall it provides improved performance with better resource (RAM/CPU) usage
Faster Project Loading: Projects load immediately because you no longer have to wait for frames to load in
No Playback Frame Limitations: You can play your entire sequence of frames at any time. No more memory constraints
Faster, More Fluid Live View: Faster live view rate (up to 30 fps with Canon) with lower CPU usage
Improved Frame Hiding: Frame hiding is now more intuitive and easier to use
Mac Retina and Full-Screen Support: Make the most of your Retina display with full retina support
Table of Contents
  • 1Description

Dragonframe DF3 specs

System Requirements Mac
Mac OS X 10.4.11-10.6.4
QuickTime 7.2 or newer
1.33 GHz CPU (PPC or Intel)

Windows XP (32-bit only)
Windows Vista (32 or 64-bit)
Windows 7 (32 or 64-bit)
QuickTime 7.2 or newer
1.33 GHz CPU
Packaging Info
Package Weight 0.5 lb
Box Dimensions (LxWxH) 7.6 x 5.6 x 1.2"

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