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Cinema 4D Apprentice from Focal Press introduces new users to Cinema 4D and helps develop the skills and understanding get up to speed with the software. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. He walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website is available with project files and videos of the techniques in action.
Creating basic scenes
Modeling, texture mapping
Integration with After Effects via CINEWARE
Lighting, animation, rendering, and more
Motion tracking with the new tools included in R16
Getting Around in C4D
Basic Cameras and Scenes
Modeling 101: Beginners Guide to Building Objects in C4D
Modeling 102 Advanced
Working with Materials
Advanced Materials and Texture Mapping
BodyPaint UV Basics
Painting in 3D via BodyPaint
Light It Up
Simulation Driven Animation
Destruction Techniques in Cinema 4D
Rendering with Cinema 4D's Native Render Engine
The Physical Renderer
The Stereoscopic Workflow
Setting Up Cinema 4D Scenes for Post Production
C4D Lite: Maxon Cineware in After Effects
Time to Plug-In
Kent McQuilkin is an award-winning animation producer, college instructor, 3D designer, and consultant for broadcast studios. Kent has been a user of CINEMA 4D for over a decade and has used it to produce films, television spots, product labels, and product pre-visualizations, as well as theme park and holographic theatrical productions.
Table of Contents
March 19, 2015
Focal Press Book: Cinema 4D Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist Review