Boris FX Graffiti 6 (Download)

Boris FX Graffiti 6 (Download)

Boris FX Graffiti 6 (Download)

B&H # BOBG600 MFR # BG600

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Product Highlights

  • 2D and 3D Title Animation
  • Use Standalone or as Plug-In
  • Create Resolution Independent Titles
  • Choose from Hundreds of Presets & Styles
  • New Effects, Generators, Lights & More
  • Ergonomic Drag-and-Drop Panels
  • Parameter Animation Curve Editor
  • Compare Mode for Select Filters
  • Automated Rolls, Crawls, Fades, Zooms
  • Vector Paint System & More
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Boris FX BG600 overview

  • 1Description

Quickly create your own titles or pick from hundreds of presets and styles. Boris FX Graffiti 6 offers a large variety of options suitable for newscasts, reality shows, documentaries, and virtually any other type of project, with the library browser featuring hundreds of lower third templates. Create resolution independent vector titles, apply title rolls/crawls/fades, generate titles with multiple text elements in a 3D compositing environment, work with a custom spline shape generator, use blend modes and motion blur, and much more. Graffiti 6 can be used as a drag-and-drop style plug-in for supported platforms, or as a standalone application where you can create titles and export them to supported platforms.

Graffiti 6 adds a collection of new filters and also includes ergonomic drag-and-drop panels and a curve editor for smooth parameter animation. Many of the new filters include a new Compare Mode feature that allows you to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.

What's New in Graffiti 6?

Compatible Platforms
Adobe Premiere Pro CC for Mac/Windows
Adobe Premiere Pro CC 2014 for Mac/Windows
Adobe Premiere Pro CS6 for Mac/Windows
Adobe Premiere Pro CS5.x for Mac/Windows
DaVinci Resolve 11
Sony Vegas Pro 12
Sony Vegas Pro 11
Assimilate SCRATCH 8
Corel VideoStudio Pro X7
Pinnacle Studio 16, 17, and 18
Lightworks 12
Grass Valley EDIUS 7
Grass Valley EDIUS 6.5
Grass Valley EDIUS 6
New Light Rays Filters
Filters produce stunning volumetric lighting effects such as Rays, Radiants, and Rings.
New Glint, Glitter, and Glare Filters
New Glint, Glitter, and Glare filters generate glittering sparkles and specular highlight effects, ray bursts, and sharp catchlight reflections that are fast-rendering and easy to apply to titles.
New Final Effects Complete Filters
New Final Effects Complete filters include Wiggle Edges, Burn Edges, and Sparkle Edges for organic text treatments and 3D Relief and Vector Blur to achieve stylized looks.
New Continuum Complete Effects Filters
Alpha Spotlight
Film Damage
Film Grain
Multi Shadow
RGB Edges
New Continuum Complete Generators Filters
Fractal Noise
Mixed Colors
Steel Plate
Veined Marble
Wood Grain
Wooden Planks
New Continuum Complete Lights Filters
Light Sweep
Rays Cartoon
Rays Puffy
Rays Radiant Edges
Rays Radiant Spotlight
Rays Ring
Rays Ripply
Rays Streaky
Rays Textured
Rays Wedge
Reverse Spotlight
New Continuum Complete OPEN GL Filters
Lens Flare
Pin Art
New Continuum Complete Time Filter
Jitter Basic

Key Features

EPS Import and Extrusion
Scalable vector art can now be imported directly into Graffiti. Users can add, delete, or modify the original spline points right within the Graffiti interface and the result can be extruded and animated in 3D space. The advantage to working with scalable vector art is that unlike raster art which is pixel based, vector art never suffers a loss in quality when it is resized or scaled. Most company logos are generated in this format.
Resolution Independent Vector Text
Text created in Graffiti using the vector text option remains razor sharp at any scale. This becomes important when dealing with titles that change size at different points along the timeline — for instance when letters appear to pop on or off the screen from behind the camera. Raster-based text will display visible artifacts when scaled but because the text in Graffiti is vector-based, it is always sharp.
Advanced Type-On Title Animation
Graffiti includes some very powerful type-on controls for generating animated titles which makes it very easy to create eye-catching animations. Make titles appear to pop in to the center of the scene from behind the camera or slide in from left or right. Add jitter to the color or position of a title or page of text.
Text On a Path
Text can be animated along a user-generated vector path in Graffiti. Options include the ability to set the angle of the letters along the path, the position of the letters on the path, and the justification of the text along the path. The reverse path option flips the text upside down along the path. Motion blur can be added to the text for added realism.
Automated Rolls, Crawls, Fades, Zooms
The Title Container in Graffiti automates the chore of creating rolls, crawls, faces, zooms, and shuffles, offering unlimited pages of text per container, built-in DVE controls, a background generator, 27 composite mixable modes with built-in color correction tools, and motion blur.
16-Bit Color (Host Dependent)
16-bit deep-color provides the user with the ability to generate smoother gradients and more precise color correction via an expanded color palette, which expands the available color gamut from 16 million in 8-bit color to trillions of colors. The result is that gradients are far less prone to mach banding or color stepping. 16-bit color in Graffiti is host dependent and will only work in applications that support this feature.
Nearly 80 Filter Effects Including Several FEC Filters
The original filter effects in Graffiti have all been replaced with the more powerful filters from the Boris Continuum Complete package and the number of effects filters provided with Graffiti 6 has been increased to nearly 80. The list of filter effects includes radial blurs, particles, glows, distortions, and procedural generators such as snow, rain, and clouds. In addition, a number of filters from the Final Effects Complete package are now included with Graffiti.
Support for 3rd-Party AE Plug-In Filters
Many 3rd-party After Effects filters can be used in Graffiti and thereby the editing system into which Graffiti is plugged into, making it easy to use some of your favorite AE filters in the host editing environment.
3D Shapes such as Cylinders, Spheres, and Cubes
Graffiti includes the ability to map generated text onto 3D objects such as cylinders, spheres, and cubes. These objects can be manipulated in 3D space with controls for camera, lights, and motion blur. Each of the objects has its own unique features, such as the ability to disassemble a cube over time or unwrap a cylinder or sphere over time. You can even map text onto a page turn shape and peel back pages of text to create flip-book style text animations.
3D User Modifiable Spline Primitive Shapes
Several spline primitive shapes are included with Graffiti and all of these shapes can be filled, stroked, or even extruded into 3D objects. The extruded objects can also be reflection-, texture-, and bump-mapped for added realism. Every aspect of the shapes can be modified by the user; points can be added, deleted, or manipulated just like any other bezier spline shape.
3D Text with Textures, Reflection Mapping, Materials, and Lights
Any 2D text object can be extruded and converted into a 3D object in Graffiti. Reflect the background track onto the 3D text that is above it, add a separate texture track to the text, or use bump mapping for added photo-realism. The position, orbit, and pan camera controls make it easy to animate the 3D object in 3D space and the depth of field option emulates the out of focus ranges of real camera lenses.
2D and 3D Chart Generator with Import Feature
The Chart Generator in Graffiti enables users to enter data in a spreadsheet format via the built-in chart editor, which is then converted into flat or extruded graphical charts. Charts can take on the form of pie, bar, line, and filled and can be animated and revealed or removed in a true 3D environment. Graffiti charts can also be generated from imported user data saved in Microsoft Excel format.
Gradient Generator
Included in Graffiti is a procedural media generator that is capable of generating smooth gradients with options for linear, contour, bevel, edge, and revolve gradient styles. Every parameter of the gradient can be animated, including the gradient color and stops.
Vector Paint System
The vector paint system in Graffiti can be used to generate 2D geometric shapes that can be used as a graphic element in your composition or as part of a mask track. The style palette can be used to apply beveled edges to filled or stroked paint. In addition, animated vector paint strokes can be used to create write-on title effects.
Hardware Accelerated OpenG Previews
Graffiti takes advantage of the built-in OpenGL libraries included with most video cards to accelerate the preview of effects on-screen. Although the level of OpenGL support does not extend to rendered output files, this feature speeds title effects generation making on-screen previews immediate, especially useful when dealing with 3D elements.
Library Browser with Hundreds of Preset Animations
The built-in Library Browser contains hundreds of preset compositions, all of which are user-modifiable. Categories include lower thirds, path text, and animated type-on effects. Users can save customized composition settings into the Library Browser for future retrieval and use on other projects.
Table of Contents
  • 1Description

Boris FX BG600 specs

Host Compatibility Adobe Premiere Pro CC for Mac/Windows
Adobe Premiere Pro CC 2014 for Mac/Windows
Adobe Premiere Pro CS6 for Mac/Windows
Adobe Premiere Pro CS5.x for Mac/Windows
DaVinci Resolve 11
Sony Vegas Pro 12
Sony Vegas Pro 11
Assimilate SCRATCH 8
Corel VideoStudio Pro X7
Pinnacle Studio 16, 17, and 18
Lightworks 12
Grass Valley EDIUS 7
Grass Valley EDIUS 6.5
Grass Valley EDIUS 6
Supported Graphics Cards Here are just some of the graphics cards supported by Graffiti (newer versions are suitable as well):

Quadro K2000, K2200, K4000, K4200, K5000, K5200, K6000
Quadro FX 1500, 1700, 1800, 3450, 3500, 3700, 3800, 4500, 4600, 4800, 5500, 5600
Quadro 2000, 4000, 5000
GeForce 6800, 7800, 7900, 7950, 8600, 8800, as well as Envy and Titan classes
GeForce GT 120, 650M
GeForce GTX 260, 285, 470, 660M, 690, 760

FireGL V3300 and up, V5200 and up, V7200 and up, V8600 and up
FirePro D300, W7000, W8000
Radeon x1900, x1950, x5450
Radeon HD 2600, 4850, 5400, 5450, 5730, 5750, 5770, 5870, 6630M, 6770M

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