Orders placed after 4PM on weekdays will not ship until the next business day. Orders placed after 12pm Fridays will not ship until the following Monday.
Faster shipping methods may be available; just upgrade during checkout.
*Some exclusions apply.
Enter new zip code to refresh estimated delivery time.
This product may only be downloaded from the manufacturer's website. You'll receive an email with the license code to complete your order. Orders placed on weekends or holidays are processed the next business day.
Nave from Waldorf is a wavetable-based virtual synthesizer that can generate a wide variety of sounds, from spatial pads to wavetable scans and cutting leads to solid basses, and more. Additionally, its oscillators offer expanded wavetable functionality with comprehensive editing facilities and an effective speech synthesizer.
In typical Waldorf workflow, sound shaping modules are always directly accessible and all arpeggiator, envelopes, effects, and modulation matrix management controls are only a single push of a button away. And the virtual chromatic keyboard is supplemented with blades and pads to control the sound in different ways.
Two independent advanced wavetable oscillators
Up to 8-oscillator Überwave with saw, triangle, PWM, white and pink noise waveforms
Two ring modulators
Multimode low-, band-, high-pass filter with 12 and 24 dB slopes
Ten modulation matrix entries
Drive with adjustable curve, depth, and position
Modulation effect with either chorus, flanger or phaser
Reverb and modulation delay
Three-band parametric equalizer, compressor
Blades with musical scales and optional chord mode
Up to three X/Y control pads
Speech synthesizer for wavetables, 3D wavetable editing
Generation of wavetables using external audio files
Patch management with user banks and patch categories
Sound patches can be exchanged with Nave iPad version
Table of Contents
Mac Intel CPU with SSE and at least 1 GHz OS X 10.7 or newer 2 GB RAM minimum 500 MB free hard disk space Graphics card or integrated GPU supporting at least OpenGL 2.1 Host software that supports AAX Native, Audio Units, VST2.4, or VST3 virtual instruments
PC CPU with SSE and at least 1 GHz Windows 7 or newer 2 GB RAM minimum 500 MB free hard disk space Graphics card or integrated GPU with OpenGL (2.1 or later) compatible driver installed Host software that supports AAX Native, VST2.4, or VST3 virtual instruments