Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (Download)

Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (Download)

Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (Download)

B&H # AU3MECSS16L MFR # 661H1-WWR111-1001-VC
Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (Download)

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Product Highlights

  • 3D Animation and Modeling Tools
  • 3ds Max / MotionBuilder / Mudbox
  • Character Creation Tools
  • Real-Time Animation
  • Mesh and Surface Modeling
  • OpenSubdiv Support
  • Flexible Texturing Options
  • Environmental Effects
  • Supports Cross-Product Workflows
  • For Windows 7 and 8
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  • 1Description

This Windows-compatible, electronic download of Autodesk Entertainment Creation Suite Standard 2016 is for installation on a single computer. The applications that comprise the Standard suite are 3ds Max, MotionBuilder, and Mudbox. Together they add up to a comprehensive set of 3D animation and modeling program tools geared toward digital animators, content creation specialists, and other entertainment industry professionals.

With Entertainment Creation Suite Standard Edition it is possible to create virtually any kind of animation or 3D imagery you want. Starting from the ground up, you can build raw elements such as characters, props, and environments. Once these elements are complete they can then be combined and manipulated in a variety of ways. The suite also features integrated data management tools designed to simply the task of ensuring all of your media and metadata files are properly accounted for and updated across the network.

Animation

Character Creation Tools
Create, skin, rig, and pose believable characters with realistic deformations in less time in 3ds Max 3D modeling, animation, rendering, and compositing software
  • Perform procedural animation and rigging with the CAT (Character Animation Toolkit), biped, and crowd animation functionality
  • Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move
  • Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools
Real-Time Animation
Access a world of real-time character animation and director-driven production with MotionBuilder real-time 3D character animation software
  • Access specialized tools for motion capture acquisition, refinement, and retargeting to help you use and reuse motion captured data
  • Use real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, and on-set acquisition. Help increase the range of projects you can tackle to include Virtual Production, previsualization, and performance animation

Modeling and Texturing

OpenSubdiv Support
Represent subdivision surfaces using Pixar's open-source OpenSubdiv libraries. The libraries incorporate technology from Microsoft Research and take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels
  • OpenSubdiv offers support for adaptive subdivision in the viewports and at render time. See the effects while you edit or pose your models
  • Reduce guesswork when animating models and help shorten production time with efficient, smooth surface representation
  • Create complex topology in less time with CreaseSet modifier and Crease Explorer
  • Use FBX data exchange technology to easily transfer models to and from other packages that offer support for OpenSubdiv and maintain a consistent appearance
Mesh and Surface Modeling
Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within 3ds Max 3D modeling, animation, and rendering software
  • With the intuitive Graphite modeling toolset and powerful ProOptimizer technology, 3ds Max helps you create better assets in less time
Intuitive Character Sculpting
Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox 3D digital sculpting and texture painting software
  • Designed by professional 3D modelers and texture artists, Mudbox features a highly intuitive user interface and powerful creative tools for ultrarealistic, production-ready 3D models
  • Discover artist-friendly brush-based modeling with 2D and 3D layers to more easily manage sculpting iterations on multiple meshes and maps
  • Evaluate or present your work in a high-performance, on-target environment that helps provide accurate, realistic results
Flexible Texturing Options
Create sophisticated, realistic textures for your models using artist-friendly 3D paint and texturing tools in Mudbox and 3ds Max
  • Create, blend, and iterate on multi-layered textures directly on your model with the flexible, intuitive Mudbox 3D painting toolset
  • Work with or without UVs with support for PTEX textures in Mudbox
  • Choose from many creative texture mapping functions in 3ds Max

Simulation and Effects

Realistic Character Dynamics
Create realistic hair, fur, and cloth simulations with 3ds Max 3D modeling, animation, and rendering software
Environmental Effects
Create environmental simulations using rigid and soft-body dynamics, fluids, liquids, and particles
  • Create stunning dynamic simulations and environmental effects with the event-driven Particle Flow system in 3ds Max. Create a number of effects such as water, fire, spray, and snow, and interact with MassFX simulations
Real-Time Ragdolls
Make characters react more realistically to external forces with real-time ragdoll simulations in MotionBuilder real-time 3D character animation software
  • Mix and blend between traditional animation and dynamically-driven animation to help control how your character reacts
  • Guide or match your ragdoll simulations between user-defined poses

Workflow and Pipeline

Efficient Cross-Product Workflows
Many software products in the suite have similar interfaces and hotkeys for viewport navigation and more, and familiar F-Curve editors
Streamlined Data Transfer Workflows
Get a cohesive, efficient pipeline solution with tight integration between 3D suite offerings through FBX asset exchange technology
  • Quickly and easily transfer assets and use collaborative, iterative, cross-product workflows with single-step data exchange between Maya, 3ds Max, MotionBuilder, Mudbox, and Softimage software
  • Send a HumanIK character from Maya to MotionBuilder and establish a live streaming connection
  • Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the HumanIK solver used in Maya and MotionBuilder in a single step
  • Take character animation data from MotionBuilder to Softimage to Maya, for efficient cross-product crowd simulation workflows
  • Exchange Ptex and multi-tile UV textures, image planes, and Blend Shapes between Maya and Mudbox
Table of Contents
  • 1Description
System Requirements
Operating System Windows 7 SP1
Windows 8.1 Professional
CPU 64-bit Intel or AMD multi-core processor
RAM 8 GB or more recommended
Graphics Hardware Refer to the Recommended Hardware wizard on the Autodesk website for a detailed list of recommended systems and graphics cards
Disk Space 12 GB required for installation
Pointing Device Three-button mouse
Browser Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Google Chrome
  • Microsoft Internet Explorer
  • Mozilla Firefox

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