Get your game on with the GeForce GTX 770 Graphics Card. Featuring 2GB of GDDR5 vRAM coupled to 1536 CUDA cores with a 256-bit interface, the GTX 770 can render gameplay in HD and beyond HD resolutions at fast frame rates for smooth and consistent action. Not only good for gaming, the GTX 770's CUDA cores are arranged using NVIDIA's Kepler architecture. Compatible programs can leverage the parallel processing power of the GPU to accelerate compute-intensive software using the CUDA processing platform or APIs like OpenGL.
On the output panel of the card features four output ports; a DisplayPort terminal, an HDMI terminal, a dual-link DVI-D terminal, and a dual-link DVI-I terminal which supports VGA output via an optional DVI to VGA adapter. The HDMI and DisplayPort outputs support resolutions of up to 4096 x 2160. That resolution, combined with NVIDIA's Surround, can provide an immersive gaming experience using multiple monitors.
For cooling, the card has an integrated blower style cooling system. This system uses a radial fan at the intake to force cooler air from the case across the card's internal heatsink and out the exhaust vent at the front of the card. This type of cooling is advantageous in compact case configurations and SLI arrays because it does not recirculate air back into the case.
Note: The benefits of SLI will differ based on CPU configuration.
- NVIDIA HairWorks - Allows for many thousands of individual hairs to be rendered and animated as opposed to earlier implementations of polygon strips and transparent textures.
- NVIDIA FaceWorks - Uses the additional tessellated detail provided by DirectX 11 to render faces with a more realistically round shape, with improved lighting to show contours.
- HBAO+ Ambient Occlusion - Adds more realistic shading and shadowing where two surfaces or objects meet. DirectX 11 allows for higher quality AO without creating a large performance hit.
- NVIDIA Percentage Closer Soft Shadows - Creates more realistic shadows by progressively blurring them relative to the distance of the object from the surface where the shadow is cast. The softening of the shadows also reduces aliasing which can be distracting.
- NVIDIA Crepuscular Rays - Also known as light rays, light shafts, or god rays, DirectX 11 renders these rays with tessellation rather than intensive ray-marching or viewspace slicing. This results in realistic imagery which has less impact on performance and graphics memory while simultaneously reducing aliasing.
- NVIDIA Depth of Field - Also known as NVDOF, increases precision and quality in cinematic depth-of-field effects by allowing the separation of the subject from the foreground and background. Highlights in the background can take on a polygonal character, similar to as if they had been captured with a real camera.