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Helldivers Super-Earth Ultimate Edition from Sony and Arrowhead Game Studios is a hardcore, cooperative, twin stick shooter from the creators of Magicka. As part of the elite unit called Helldivers, players must work together to protect Super-Earth and defeat the enemies of mankind in an intense intergalactic war.
The Helldivers Super-Earth Ultimate Edition includes the PS3 and PS Vita digital games, all expansions, 11 DLC packs, and bonus content.
A PlayStation Plus subscription is required to access online multiplayer features. Supports up to 4-player co-op across PS4, PS3, and PS Vita systems.
Helldivers Super-Earth Ultimate Edition is rated T for Teen for:
Blood and Gore
Community-driven galactic campaign
Cross-Play, Cross-Chat, Cross-Save, and Cross-Buy
100+ hours of gameplay
Upgrade and operate over 70+ overpowered weapons and vehicles
Rise through the ranks and call in military support
Helldivers Dynamic Theme
Turning Up the Heat Expansion
Increased rank cap from 25 to 27
Added environment: Volcanic planets
Added Bug enemy: The Bug Impaler
Added Cyborg enemy: The Cyborg Hound
Added Illuminate enemy: The Illuminate Obelisk
Three added objectives: Repair & Fire Artillery, Disarm Unexploded Ordnance, and Geological Survey
Added Customization Outfit: The Volcanic Camouflage set
Added Perk: Strong Arm, allowing you to throw further
Masters of the Galaxy Expansion
Added Bug: "Hive Lord" Enemy Master
Added Cyborg: "Siege Mech" Enemy Master
Added Illuminate: "Great Eye" Enemy Master
Included DLC Packs
The Ranger Uniform: Helmet, Armor, and Cape.
LHO-63 Camper: A designated marksman rifle with high power and accuracy traded for fire rate, few enemies take more than a few shots to kill.
Humblebee UAV: An Unmanned Aerial Vehicle, capable of revealing enemies and hidden objectives at greater distances.
The Support Uniform: Helmet, Armor, and Cape.
LAS-16 Sickle: A carbine based on laser technology, modified to behave more as a regular assault rifle. It overheats quickly, but well-placed shots do excellent damage and the virtually unlimited ammunition is invaluable in tight situations.
AD-289 Angel: A backpack drone system, with an automated healing and repair drone that will try to help all friendly targets in its vicinity. It will land in the backpack to refill the restorative substance.
The Defender Uniform: Helmet, Armor, and Cape.
CR-9 Suppressor: A semi-automatic rifle firing small fragmentation grenades. It is a volatile weapon but capable of devastating large masses of enemies, hence the nickname Suppressor'.
AD-334 Guard Dog: A backpack drone system featuring an automated defensive combat drone armed with a small submachinegun. The drone circles ahead, firing at targets of opportunity, and will land in the backpack to reload.
The Commando Uniform: Helmet, Armor, and Cape.
SMG-34 Ninja: A silenced, compact, submachine gun with short reach and good accuracy. The silenced aspect has been debated much and there is no proof that it actually reduces the risk of detection.
MLS-4X Commando: A multiple missile launcher system similar to the one used on the EXO-44. From its four barrels, it fires seeking missiles at a high rate of fire primarily an anti-personnel weapon. It can be upgraded to have limited anti-tank capabilities.
The Specialist Uniform: Helmet, Armor, and Cape.
LAS-12 Tanto: An ultra compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
Close Air Support: An Eagle delivers a powerful strafing run followed by a pair of anti tank missiles. Effective at damaging almost all targets it does however have the drawback of being slightly unpredictable.
The Pilot Uniform: Helmet, Armor, and Cape
AC-5 Arc Shotgun: A further development of the Arc technology, the AC-5 fires a wide, short range cone and damages everything covered by the static discharge. The charge up is much faster than the original Arc Thrower but the discharge is not quite as powerful.
EXO-48 Obsidian: A powerful exosuit with two double autocannons. The firepower contained in this walking monstrosity annihilates light and medium infantry, and the two magazines allows for both maximum firepower or conserving ammunition. The only downside to this mech is its distinct lack of anti-tank capabilities.
Hazard Ops Pack
The Hazard Ops Uniform: Helmet, Armor, and Cape.
AR-14D Paragon: A heavy semi-automatic rifle firing rounds similar to the AR-20L Justice, but without the penetrating capabilities. Instead the rounds are filled with a neurotoxin, causing targets to become slow and sluggish.
TOX-13 Avenger: A high pressure liquid projection weapon similar to the FLAM-40 Incinerator. Instead of projecting flaming napalm, this weapon sprays a very potent neurotoxin resulting in slow movements and irreversible brain damage.
The Demolitionist Uniform: Helmet, Armor, and Cape.
MG-105 Stalwart: A light machinegun based on the AR-19 Liberator. It's very powerful when used in sustained fire, but the initial recoil is often hard to handle resulting in unpredictable spread.
REC-6 Demolisher: A remote Explosive Charge capable of destroying both objectives and heavily armored enemies. The user can decide when to detonate the charge by pressing the detonator, often referred to as a Satchel Charge.
Emplacement: A well armored emplacement that has to be operated manually. Initially it was controlled by the standard Helldiver issue turret AI, but it was deemed far too lethal for automated operation.
Anti-Personnel Barrier: An airdropped barbwire fence capable of slowing incoming enemies. The barbed wire itself does very little damage but will entangle pretty much anything before it can power through. Eventually things do get through, but hopefully the barrier will have bought the Helldivers some extra time to deal with the threat.
SH-32 Directional Kinetic Shield: This pack projects a shield in front of the wearer that slows down incoming projectiles, significantly lowering their damage potential. While very powerful, it is limited in that it only protects its wearer from one direction.
Pistols Perk Pack
P-6 Gunslinger: A heavy six-shooter revolver. The aptly nicknamed Gunslinger revolver might seem flashy, but it packs a proper punch and comes with built-in laser sight.
FLAM-24 Pyro: A compact flamer with the same power as the unupgraded FLAM-40. It has shorter range and very limited ammunition compared to its larger cousin but is very handy when you're on the move.
PLAS-3 Singe: A plasma pistol based on the experimental technology of the PLAS-1. It fires superheated gas that explodes on contact with its target. Not recommended for point blank range, but a powerful weapon in its own right.
TD-110 Bastion: A small fairly mobile tank destroyer, prized for its incredibly powerful main gun, large ammunition storage, and heavy armor. It controls differently compared to other vehicles and require far more coordination between the driver and gunner.
MC-109 Hammer: A sturdy combat motorcycle complete with sidecar. This is a lightly armored vehicle with high speed, excellent for when you want to move fast. Upgrades with a standard machine gun, though it provides some firepower it's more for self-defense than attack.
EXO-51 Lumberer: An anti-tank specialized exosuit incorporating a 90mm cannon and a flamer. Though the cannon is very powerful, it has a low ammunition supply and some severe accuracy issues unless standing still.
PLAS-1 Scorcher: The first ever Helldiver issued plasma weapon. This primary weapon fires bolts of superheated plasma that explode on impact. To ensure that the weapon is safe and reliable to operate, Super Earth scientists had to remove the full auto fire mode.
M-25 Rumbler: The Rumbler is a heavy portable mortar firing three round bursts of 80mm grenades. Though heavy and prone to ammunition shortage, the 'Rumbler' allows the user precise control of where the shots land.
AC-22 Dum Dum: The AC-22 is a 20mm cannon commonly found in the Helldiver arsenal, though usually mounted on vehicles. This is a shoulder carried version that allows Helldivers on foot to carry a very powerful weapon that is excellent for taking out medium armored targets.