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Available for download, the Hg2O from Spitfire Audio is a virtual musical instrument based on 3899 recorded samples of a metallic water-based percussion instrument used in cinematic tracks to evoke mystery and suspense. The virtual instrument draws on the sampled material as you play on your keyboard, recreating your playing in the sound of this eerie cinematic classic. The samples, performed by percussionist Paul Clarvis, cover a variety of timbres produced by either drumming the instrument's rods or by rubbing them with the bow of a stringed instrument. Also, the Hg2O is sampled with the instrument's resonator empty, half-full, and full of water. By varying the setting of the "Water" slider you are able to modulate the instrument's vibrant, ethereal acoustic quality. The expression slider controls the overall volume.
Eight different microphone positions and three stereo mixes can be combined and blended for effectful shifts in focus and depth. The library is sampled with several slightly varying versions of each sound, known as round robins. Each time you hit a certain key a random round robin plays back, giving your virtual performance a lifelike feel. Recorded in situ within the Definitive Range, the Hg2O is designed to blend seamlessly with other Spitfire libraries. This enables you to combine instruments and make them sound as if they were being played together in the same room.
Note: Requires full version of KONTAKT 5
The overview panel gives you a quick and easy way to access, view, and load the different articulations, mic mixes, and essential controller functions which you can then re-assign to suit your workflow.
General Controls Panel
This is a deeper but still simple UI panel that allows you to tweak the general settings. You can choose, for example, how many round robins you want and how you want them to behave, or how memory is organized alongside pitch options.
Mix and blend the eight microphone positions for dramatic shifts in focus and depth, or to scale the library to the system you are currently working on. The microphone positions are also fully output assignable for surround and 5.1 use. These are the four microphone positions: