Maxon CINEMA 4D Visualize R17 (Download)

Maxon CINEMA 4D Visualize R17 (Download)

Maxon CINEMA 4D Visualize R17 (Download)

B&H # MAC4DVIZ17 MFR # C4DVIZ-N-17+18
Maxon CINEMA 4D Visualize R17 (Download)

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Product Highlights

  • Design and Visualize Products, Buildings
  • Walk-Throughs, Realistic Animations
  • 3D Scene Fillers, Lighting Environments
  • Modeling, Texturing, Rendering Options
  • New Spline Tools
  • New Take System & New Color Chooser
  • New SketchUp Importer & Variation Shader
  • New Global Material Override
  • Updated Content Library
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  • 1Description

Maxon CINEMA 4D Visualize provides a sophisticated set of features for visualizing and designing products, architecture, and other real-life objects. Create walk-throughs, stills, and realistic animations of cars, buildings, phones, and other objects at various levels of realism up to lifelike. CINEMA 4D Visualize R17 offers a comprehensive set of modeling and texturing tools, rendering options, and vast libraries of 3D scene fillers, textures, and lighting environments. You also get flexible import options supporting numerous other applications. Work with PSD, JPEG, DWG, IGEZ, VRML, OBJ, and many other formats, and 3D CAD apps such as VectorWorks, ArchiCAD, and Allplan. R17 (Release 17) adds new spline tools (Pen, Sketch, Smooth, Arc, Boolean Commands), new take system, new color chooser, SketchUp Importer, variation shader, a global material override feature, and a completely reworked content library to CINEMA 4D Visualize.

CINEMA 4D Visualize 17 is made up of select features of CINEMA 4D Studio 17, which is the complete CINEMA 4D toolset that also features tools for Sculpting, MoGraph, Dynamic Animation, Character Animation, Hair Simulation, and more. Whenever you're ready for more tools, you can upgrade to CINEMA 4D Studio for a fully comprehensive workflow.

New Features in CINEMA 4D Visualize R17

Take System
The new Take System goes beyond the functionality of a regular Render Layer System. Whether you use Cinema 4D or a third-party render engine, you will enjoy the flexible scene management offered by the Take System. Create numerous independent takes of your scene and change almost any parameter for intuitive variations -- all saved in one scene file eliminating file management hassles and wasted disk space. Nested parent-children take relationships let you easily hierarchize your versions, while the new Token System takes care of the file naming headache when rendering multiple takes in one go. Maintain complete versioning and variation control while saving precious time exploring all possibilities and responding to client change requests.
New Color Chooser
Color your 3D world using a color wheel, photo reference, screen picker, customizable swatch library, or one of many color models. Simplify any image using Photo Mosaic mode and quickly generate color swatches from a photo. Pick out harmonies in a way that will really complement your scene. Your colors highly enhanced.
SketchUp Integration
Import SketchUp objects directly. Quickly populate your scenes by accessing free, ready-to-use objects created and made available by the SketchUp user community.
New Spline Tools
Working with lines is now a lot more intuitive in Cinema 4D. Manipulate points, lines, tangents, and arcs with an intuitive user interface. Convert to polygon shapes. Leverage Boolean operators like Intersect, Subtract, Union.
Variation Shader
Use the new Variation Shader to quickly and easily apply randomness across all attribute channels of a single material.
Material Override
Generate clay renders with just a few clicks of the mouse using the new Material Override. Replace all or only selected materials from your scene with a basic material with an easy and intuitive workflow. You can also exclude specific channels such as transparency, alpha, displacement, and others from the material override, if desired.
Updated Content Libraries
Updated with ready-to-use objects, materials, surfaces, scenes, and presets. Parametric objects such as book shelves -- including the books -- let you drag and drop a completely customized living room in a snap.

All Features

Platform
  • Cross-platform support for Mac and Windows
  • 64-bit architecture
  • OpenGL 3.2 support
  • Extensive API: C++, Python, C.O.F.F.E.E.
Interface & Workflow
  • Context-sensitive, fully-searchable HTML help
  • Commander
  • To Do List
  • Multiple projects open at once
  • Customizable toolbars, layouts, menus
  • Light and dark interface schemes
  • Unlimited view windows
  • Heads-up display
  • Custom pop-up menu
  • Non-modal tools with real-time feedback
  • Collapsible Managers & Palettes
  • Selection / display filters
  • Custom User Data per object
  • Doodle viewport annotation tool
  • Layer system for object and material management
  • XRef external instancing / referencing system
  • Tablet support for Wacom and other pen tablets
  • 3dconnexion 3DMouse support
  • Stereo display in Viewport
  • OpenGL Viewport
  • Object highlighting
  • Available in 11 languages
  • Arabic interface support
  • OS X Lion full screen support
  • Retina icons
  • Solo button
  • Annotations tag
  • User Participation
  • New Crashhandler
  • Take System
  • New Color Chooser
Camera
  • Camera, Target Camera, Stereo Camera
  • Motion Camera
  • Camera Composition Helpers
  • Camera Focus Picker
  • Camera Calibrator
  • Camera Morph
  • Camera Crane
Data Exchange / Format Support
  • QuickTime support
  • AVI support (Win)
  • Image formats - float with layers: PSD, TIFF, OpenEXR
  • Image formats - float: HDR, DPX, RLA, RPF
  • Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
  • QuickTime VR object, panorama
  • CINEWARE compatible
  • After Effects compositing exchange with 3D data
  • NUKE exchange
  • Photoshop exchange
  • Apple Motion compositing exchange with 3D data
  • Apple Final Cut Pro compositing exchange (Mac)
  • Digital Fusion compositing exchange (Win)
  • Shake compositing exchange
  • SketchUp Importer
  • Support for DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic
  • IGES importer
  • Okino connection - seamless CAD file import via optional PolyTrans software (Win)
  • BodyPaint 3D exchange - 3ds Max, Maya, Softimage, Lightwave
  • Support for most current FBX and Alembic formats (FBX 2014 & Alembic 1.5)
Modeling Tools
  • Parametric object primitives
  • Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
  • Parametric spline primitives
  • Extrude, Lathe, Loft, Sweep
  • Polygonal modeling tools with N-gon support
  • Subdivision surfaces
  • Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
  • PolyPen Tool
  • Spline Tools: Pen, Sketch, Smooth, Arc, Boolean Commands
  • Bevel Deformer
  • Enhanced Cogwheel
  • Improved Symmetry Object
  • Deformer Falloff
  • Mesh Check
UV Editing
  • UV Editor
  • Interactive UV mapping by projection types
  • Optimal UV mapping to automatically remove seams
  • LSCM unwrapping and relaxing
  • ABF unwrapping and relaxing
  • UV Peeler
  • UVs for Caps
  • UV Enhancements
Materials & Texturing
  • Transparency with absorption, total internal reflections, exit reflections
  • Blurry reflections and transparencies
  • Normal Maps: tangent, object, or world
  • Displacement: intensity (centered), red/green, and RGB
  • Choose Photoshop PSD layers per usage
  • Animated textures (MOV, AVI, sequence) with Viewport preview
  • Selectable viewport resolution and channel display per material
  • Shading Models: Lambertian, Oren-Nayar
  • Fresnel Shader including physically correct IOR
  • Noise Procedural shader with 32 different noise algorithms
  • Layer shader
  • Proximity-based Proximal shader
  • Procedural surface shaders
  • Texture Baking: surface color, illumination, Ambient Occlusion, Normals, displacement, and more
  • Sub-polygon displacement
  • Sub-Surface Scattering
  • Terrain Mask shader
  • Brick, Wood, Weathering, Pavement and Normalizer Shaders
  • Sketch & Toon Art, Hatch, Spot (halftone) Shaders
  • 3D Painting with layers, all blend modes, and Photoshop file compatibility
  • Multi-brush painting of multiple material channels in single stroke
  • Raybrush painting directly onto rendered result
  • Projection painting
  • Exchange projections with Photoshop
  • Camera Mapping
  • ProjectionMan camera mapping workflow tool
  • Texture Manager
  • Brick Shader Enhancements
  • Grass Material Shader
  • Reflectance Channel
  • Variation Shader
  • 12 Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
Lighting
  • Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
  • Hard, Soft, Area shadows
  • Visible, Volumetric, and Inverse Volumetric lighting
  • Noise within light illumination and/or visibility
  • Include/exclude light diffusion, specular, shadow per object
  • Custom lens flares
  • Caustics
  • Color temperature in Kelvin
  • Photometric brightness setting in Candela and Lumen
  • Support of IES light data
Rendering
  • Render up to 128,000 pixels square / 32 bits per pixel
  • Bucket rendering
  • Render instances
  • Color profile support
  • Camera white balance
  • Linear workflow
  • Adaptive anti-aliasing
  • Multi-Pass output
  • Object buffers - specify unique alpha channels per object
  • Ambient Occlusion
  • Global Illumination (IR 2.0, QMC, mixed)
  • Physical Renderer with physical camera, high-quality depth of field, high-quality motion blur
  • Stereo rendering
  • Depth of Field post effect
  • Vector Motion Blur post effect
  • Position Pass
  • CineMan Renderman-compliant bridge
  • Sketch & Toon non-photorealistic rendering
  • Pyrocluster volumetric particle rendering
  • Physical Sky
  • 3D Sound Rendering
  • Picture Viewer: RAM player, color correction, image merge, anaglyph preview, and more
  • Watermark post effect
  • Render Queue batch rendering system
  • Universal Sampler (GI-QMC)
  • Radiosity maps
  • Subsurface-Scatering
  • Embree Integration
  • Light Mapping
  • Normal Pass
  • Team Render (Number of Nodes) (x 3)
  • Team Render Server (Number of Nodes) (x 3)
  • BiRender - Non-Photorealistic Rendering (Sketch and Toon & Hair)
  • Global Material Override
Animation
  • Easy one-click keyframe Position, Scale, Rotation, Point Level animation, and user-defined parameters
  • Record dot animation of all animatable parameters
  • Automatic keyframing
  • PowerSlider animation toolbar for playback and keyframe manipulation
  • Timeline - up to 4 timeline windows with customizable track display and dopesheet or F-Curve view modes
  • F-Curve Snapshot and Reduced Modification curves
  • Constant Velocity option per track
  • Keyframe reduction
  • Keyframe baking
  • ASCII animation import
  • Non-linear animation / motion mixing system
  • Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
  • XPresso - node-based Expression Editor
  • Virtual Walk-through tool - first-person scene navigation and animation
  • Interaction Tag
  • Animation Dots
Dynamic Animation
  • Basic particle system
MoGraph Tools
  • Spline Mask object
Character Animation Tools
  • Joints with full dynamic IK
  • Skin Deformer supports linear, spherical, and blended deformation based on joints
  • Weight Manager and tools
  • Auto weighting
  • Mirror, Naming, and Paint Tools
  • Weight effector
  • Point Cache tag
Content
  • Essential presets and demo scenes
  • Visualization Library, including materials, presets, and architectural objects
  • Completely reworked Content Library
Natively Supported Formats
*Below are all the formats supported in CINEMA 4D Studio R17, which is the complete CINEMA 4D toolset. Some of these formats may not be supported in CINEMA 4D Visualize R17.

3D Formats
  • 3D Studio .3ds (R/W)
  • Alembic (R/W)
  • Biovision .bvh (R)
  • Collada .dae (R/W)
  • DEM (R)
  • DXF (R/W)
  • DWG (R)
  • Direct 3D .x (W)
  • FBX (R/W)
  • IGES (R) (does not support all possible variations)
  • LightWave 3D .lws .lwo (R)
  • RIB (W)
  • SketchUp .skp (R)
  • STL (R/W)
  • VRML2 .wrl (R/W)
  • Wavefront .obj (R/W)
Compositing Formats (Write Only)
  • After Effects (3D)
  • Final Cut (2D, Mac only)
  • Shake (2D)
  • Motion (3D, Mac only)
  • NUKE (2D)
  • Fusion (2D, Windows only)
2D Image and Animation Formats (R/W)
  • TIFF
  • BodyPaint 3D
  • Photoshop PSD
  • Targa TGA
  • HDRI
  • DPX
  • Open EXR
  • BMP
  • PICT
  • IFF
  • JPEG
  • RLA
  • RPF
  • PNG
  • QuickTime (if available)
  • AVI (Windows only)
2D Vector Formats
  • Illustrator (R/W)
  • EPS (R)
Table of Contents
  • 1Description
System Requirements Minimum Requirements:
Windows 7, 8, 10 (64-bit only) on Intel or AMD processors with SSE3 support
Mac OS X 10.8.5 or higher on 64-bit Intel-based Macs
4 GB available RAM
OpenGL Graphics card supporting OpenGL 3.2
Installation can require up to 7 GB of hard drive space

Operating Systems:
Windows 10 64-bit
Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Window 2012 Server 64-bit

Apple Mac OS X 10.8.5 (and higher)

Minimum CPU Windows PC:
Intel Pentium 4
Athlon 64

Minimum CPU Mac:
Intel Core 2 Solo

Supported Processors (SSE3 support required)
:
Intel Pentium 4, 
Intel Pentium 4 D, Intel XEON, 
Intel Core 2, 
Intel Core i7 , Intel Core i5, 
Intel Core i3, 
Intel Celeron, 
Intel Celeron D, 
AMD Sempron, AMD Athlon 64,
 AMD Opteron, 
AMD Phenom, 
AMD FX, 
AMD Ontario, AMD Zacate, AMD Kabini, AMD Temash, AMD Beema, AMD Mullins, AMD Llano, AMD Trinity, AMD Richland, AMD Kaveri

Processors Not Supported:
Intel Core Solo, Intel Core Duo, Intel Pentium M, Intel Xeon Phi, Intel Itanium, Intel Itanium II, Intel Pentium, Intel Pentium II, Intel Pentium III, Intel 486, AMD K6, AMD K7, AMD Athlon XP/MP, AMD Duron, Power 4, IBM PowerPC G3, IBM PowerPC G4, IBM PowerPC G5, ARM, VIA C7

Graphics Cards:
CINEMA 4D Studio supports all OpenGL 3.2-capable graphics cards. Nevertheless, Maxon recommends using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

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