Autodesk 3ds Max 2017 with Basic Support (1-Year Subscription, Download)

Autodesk 3ds Max 2017 with Basic Support (1-Year Subscription, Download)

Autodesk 3ds Max 2017 with Basic Support (1-Year Subscription, Download)

B&H # AU3DSM2017BS MFR # 128I1-WW6919-T229-VC
Autodesk 3ds Max 2017 with Basic Support (1-Year Subscription, Download)

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Product Highlights

  • Comprehensive 3D Animation Software
  • Create Films, Commercials, and Games
  • Create Characters and Entire Scenes
  • Modeling, Simulation, Rendering
  • Architectural Visualization
  • 25 New & Enhanced Features
  • Web-Based Tech Support
  • Windows Compatible
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Included Support: Basic

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  • 1Description

Autodesk 3ds Max 2017 is a 3D animation, modeling, simulation, and rendering software for creating feature films, short films, commercials, games, architecture, and more. 3ds Max features a comprehensive toolset that helps you create 3D content, including characters and entire scenes. 3ds Max is also useful for architectural visualization.

This is a one-year subscription to the standard, standalone version of 3ds Max 2017 with Basic Support. Basic Support includes free software updates and web-based tech support with a 1-2 day turn-around time. This subscription version can be accessed by one user from up to three different computers, but only one at a time.

3D Animation
Animation Productivity (Enhanced)
Trackview improvements, such as a new layout, that cater to animators stay persistent between 3ds Max sessions and activations. New tools to manipulate key values and times improve selecting and framing keys in the editor. In the Motion Panel, copy/paste/reset capabilities and fast selection of tracks in list controllers speed up usability.

Text Tool (Enhanced)
Add data-driven information to your scenes. Edit paragraphs, words, or individual letters. 3ds Max 2017 also retains information such as font theme, font style, and glyphs when you copy text from Microsoft Word documents, easing your 2D-to-3D workflow. You can now apply textures, animations, and effects to text as an object that automatically updates if you change the content of the text. In addition, when you search for a font, the font style is displayed. A powerful preset system includes bevel and animation presets. Add presets to your Favorites lists or share them with other users. Custom value strings help you display custom information text, such as the radius of a sphere or the speed of a vehicle in your scene.

Geodesic Voxel and Heatmap Skinning (New)
Generate better skin weighting at a fraction of the time. Run Geodesic Voxel and Heatmap skinning outside of the bind pose, and even on selected areas, to refine your weighting in particular spots more easily. Geodesic Voxel Skinning can handle complex geometry that is not watertight and can contain non-manifold or overlapping components, as is frequently the case with real-world production meshes.
Max Creation Graph Animation Controllers (New)
Author animation controllers in MCG, using a new generation of animation tools that you can create and modify, package, and share. Includes 3 new MCG-based controllers: LookAt Constraint, Ray to Surface Transform Constraint, and Rotation Spring Controller. Create physically based simulation controllers with MCG and the Bullet Physics engine sample integration.

Camera Sequencer
Tell stories with high-quality animation.

Dual Quaternion Skinning
Create better skinned characters in less time.

Populate Crowd Animation
Generate believable human motion.

Populate Enhancements
Create more convincing crowds.

Character Animation and Rigging Tools
Create believable characters with realistic motion.

General Animation Tools
Work with keyframe, Dopesheet, and procedural tools.

Animated Deformers
Add life to creatures and simulate fluidic effects.
3D Modeling and Texturing
Fast Form Hard Surfaces (New)
Updated Booleans are double precision, which gives more reliable results. Easily add and remove operands, and sort or create nested Booleans. The Bevel Profile Modifier now includes the same bevel controls found in the TextPlus tool, so artists can create their desired bevel or use the same presets found in TextPlus.

UV Mapping (Enhanced)
Performance improvements speed UV navigation and editing 5-10x. Addressing key user requests, texture creation now has better performance and visual feedback, and more efficient workflows. More consistent tool sets simplify the editing and predicable operation, eliminating steps.

Object Tool (Enhanced)
Enhancements to selecting and manipulating objects make modeling, animating, and other tasks more efficient and creative. Artists can now use Working Pivot without having to go to the hierarchy panel by "Pinning Working Pivot." Local align, a new axis align method, tries to line up each axis for a more predictable result when applying different transforms to a sub-object selection. It can be found in the Reference Coordinate System dropdown on the main toolbar. A single hotkey opens a mode to select which sub-object you want. The added ability to do point-to-point selections by holding the Shift key. If nonadjacent elements are selected, point-to-point selection with a preview enables you to see exactly what will be selected.

Text and Shape Map (New)
Create decals and text-based graphics using still or animated 2D objects. By removing the baking step, elements can remain interactive and linked to the original objects. Font changes, content revisions, and shape updates are reflected automatically with this new functionality. In addition, you do not have to leave the 3ds Max project to use objects as a mask to create custom decals and graphics.

Blended Box Map (New)
Blend up to 6 different materials.

Data Channel Modifier (New)
Extract information directly from a model.

OpenSubdiv Support
Create complex topology more quickly.

Enhanced ShaderFX
Create and exchange advanced shaders more easily.

Point Cloud Support
Create models from point cloud data.

ShaderFX
Intuitively create advanced HLSL shaders.

Placement Tools
Easily position and orient content.

Quad Chamfer
Create a chamfer between quad surfaces.

Mesh and Surface Modeling
Efficiently create parametric and organic objects.

Texture Assignment and Editing
Explore an advanced texturing toolset.

Shading and Material Design
Quickly design and edit shading hierarchies.

Vector Map Support
Load vector graphics as texture maps.

Polygon, Spline, and NURBS-Based Modeling
Use spline and 2D modeling tools.
3D Rendering
Autodesk Raytracer Renderer - ART (New)
The new ART renderer is a fast, physically-based renderer, ideal for design visualization workflows used in Revit, Inventor, Fusion 360, and other Autodesk applications. With efficient settings, video card agnostic CPU operation, and excellent use of image-based lighting, ART provides quick, photorealistic results for most industrial, product, and architectural exterior rendering. Support for IES and photometric lights from Revit enable you to create highly accurate images of architectural scenes.

A360 Rendering Support
Render in the cloud right from within 3ds Max.

Physical Camera
Developed with the makers of V-Ray.

Support for New Iray and mental ray Enhancements
Rendering photorealistic images is now easier.

Improved ActiveShade Rendering
Iterate quickly with interactive rendering.

Accelerated Viewport Performance
Interact more fluidly with your scene.

Stereo Camera
Create engaging 3D content.

Integrated Rendering Options
Achieve stunning image quality with NVIDIA Iray.

Render Pass System
Segment scenes for downstream compositing.

Nitrous Accelerated Graphics Core
Nitrous accelerates workflows, data-set handling.

Slate Compositing Editor
Wire together composites in Slate.
Dynamics & Effects
Simple Simulation Data Import (New)
Autodesk CFD subscribers can now visualize how data changes over time with 3ds Max lighting and rendering tools. Ideal for nonprogrammers, the Max Creation Graph can be used to animate simulation data in CFD, .CSV, or OpenVDB formats; apply rendering styles; apply CFD velocity fields; and animate airflow splines to make accurate data come to life.

Particle Flow Effects
Create sophisticated particle simulations.

MassFX Dynamic Simulation Solvers
Create simulations with unified simulation solvers.

Hair and Fur Effects
Create strand-derived effects like hair and grass.

Exposure Lighting Simulation and Analysis
Simulate and analyze sun, sky, and artificial light.
UI, Workflow & Pipeline
Asset Library (New)
Quickly access all your 3D content

High DPI display Support (New)
Run 3ds Max on modern HDPI monitors and laptops.

Improved Pipeline Tools Integration
Get an extended and improved Python/.NET toolset.

Scene Converter (New)
Seamlessly move from one renderer to another.

Game Exporter (New)
With FBX interchange technology, transfer data from 3ds Max (such as models, animation takes, character rigs, textures, materials, LODs, lights, and cameras) into game engines (such as Unity, Unreal Engine, and Stingray).

Live Link (New)
Connect 3ds Max and the Stingray engine.

Better Support for Stingray Shaders
Gain better support for physically based shaders when working with Stingray through ShaderFX enhancements. Easily transfer materials created in ShaderFx into Stingray and enjoy visual consistency in both tools.

Integrated Creative Market 3D Content Store
Buy and sell assets to use in your projects on the Creative Market online marketplace. Browse for high-quality 3D content directly from the 3ds Max interface.

Max Creation Graph (Enhanced)
Use shapes and splines, and import simulation data.

Scene Explorer and Layer Manager (Enhanced)
Work with complex scenes more easily with performance and stability improvements in the Scene Explorer and Layer Manager.

Design Workspace (New)
Easily discover the main features of 3ds Max.

Template System (New)
New startup configurations speed scene creation.

One-Click Print Studio Access (New)
Launch Print Studio directly from 3ds Max when you are ready to make a 3D print of your model, scene, or creation.

XRef Renovations
New support for nondestructive animation worfklows.

Easier Revit and SketchUp Workflows
Import data from Revit up to 10 times faster.

Alembic Support
View massive data sets in the Nitrous viewport.

Autodesk Translation Framework
Exchange data with SolidWorks, other file formats.

Multitouch Support
Enjoy more freedom when interacting with 3D content.

Small User-Requested Features (SURFs)
Small feature requests from the User Voice forum.

Enhanced Scene Management
New nested layers in Scene Explorers.

Configurable User Interface
Access multiple views with tabbed layouts.

Flexible Camera Matching
Place CG elements into photo backgrounds.

Data Transfer and Pipeline Integration
Get single-step data transfer with 3ds Max.

Compositing Integration
Choose from compositing options in 3ds Max.

Collaborative Workflows with Containers
Use containers to override object properties.

Comprehensive 3ds Max SDK
Extend and customize 3ds Max with the SDK.

Python Scripting
Employ the Python scripting language.

Civil View Feature Set
Turn civil design geometry into precise 3D design.

AutoCAD and Revit Interoperability
Import Revit files directly into 3ds Max.

DirectConnect Support
Exchange industrial design data with engineers.
Table of Contents
  • 1Description
System Requirements Autodesk 3ds Max 2017 is supported on the following 64-bit operating systems and requires a system with a minimum of the following 64-bit hardware.

Operating System:
Microsoft Windows 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional

Browser (for access to online supplemental content):
Apple Safari
Google Chrome
Microsoft Internet Explorer
Mozilla Firefox

CPU:
64-bit Intel or AMD multi-core processor

Graphics Hardware:
Please refer to the Recommended Hardware Wizard on Autodesk's website for a detailed list of recommended systems and graphics cards

RAM:
4 GB of RAM (8 GB recommended)

Disk Space:
6 GB of free disk space for install

Mouse:
Three-button mouse

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