Genarts Sapphire 9 Group 3 Floating License for Avid, Adobe, OFX, and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, Smoke (Download)

Genarts Sapphire 9 Group 3 Floating License for Avid, Adobe, OFX, and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, Smoke (Download)

Genarts Sapphire 9 Group 3 Floating License for Avid, Adobe, OFX, and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, Smoke (Download)

B&H # GESPHG3 MFR # SAPPHIRE-G3
Genarts Sapphire 9 Group 3 Floating License for Avid, Adobe, OFX, and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, Smoke (Download)

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Product Highlights

  • Multi-Host Visual Effects Plug-In Suite
  • Advanced Effects & Transitions
  • 270 Filters & 3000+ Customizable Presets
  • 1-Year Free Upgrades & Phone/Web Support
  • Float Between Unlimited Computers
  • Nodal-Based Preset Builder
  • CUDA GPU-Accelerated Effects (Most)
  • Resolution-Independent
  • Full Floating Point Processing
  • 64-Bit Enabled
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Version: Group 3 Floating License

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  • 1Description

Genarts Sapphire 9 Group 3 Floating License with 1-Year Upgrades & Support Plan is an advanced visual effects and transitions plug-in suite that can be used simultaneously in over two dozen host applications, and floated among an unlimited number of computers. Sapphire 9 provides organic and natural looking photorealistic results and is suitable for broadcast, commercial, and film productions. Group 3 includes one year of free upgrades and phone and web support.

Sapphire 9 adds four new effects filters and hundreds of new sophisticated, customizable effects and transitions presets. In total it now features 270 filters and 3000+ presets based on the filters. Many new presets are expected to be released on a frequent basis, and you'll be able to incorporate them for free for the duration of your 1-Year Upgrades & Support Plan. The new filters are BokehLights, InfiniteZoom, Aurora, and NightSky.

A great feature in Sapphire is a nodal-based preset Builder, which allows you to combine multiple filters into a single preset. Sapphire 9 also adds enhancements to the Builder.

This Group 3 Floating License version can be used on one computer at a time but floated among an unlimited number of computers. But you can use it on as many as all the compatible host applications at the same time on the computer your use. You can even have all the hosts open at the same time, with Sapphire integrated and functional in each. The compatible hosts are: Adobe After Effects and Premiere Pro; The Foundry Nuke; Blackmagic Design DaVinci Resolve and Fusion; China Digital Video CDV DX and EX; FilmLight Baselight; HitFilm Pro; Quantel Pablo Rio; VDS Quantel Synapse: NewBlueFX Titler Pro; SGO Mamba FX and Mistika; Digital Vision Nucoda and Phoenix; Assimilate SCRATCH; Sony Vegas Pro; Toon Boom; and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, and Smoke. Please click on the Specifications tab to check the supported versions and platforms of each host.

Most Sapphire 9 effects are NVIDIA CUDA GPU-accelerated to provide performance enhancements. For maximum performance, the latest NVIDIA graphics cards are required. All effects are resolution-independent and use full floating point processing for improved image quality and full 32-bit HDR support. Sapphire 9 is also 64-bit enabled for expanded memory capabilities.

All Effects

Bandpass
Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.
Beauty
Applies smoothing, color correction, soft focus, and glow to skin regions. While intended for human faces, Beauty can be used to smooth out other shots.
BleachBypass1
Simulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation for a color grading or color treatment look.
BleachBypass2
Simulates a film process where bleaching is skipped or reduced. Like blending a B&W image over a color image, the result is increased contrast and reduced color saturation.
Blur
Blurs the source clip by an arbitrary amount using a Gaussian, triangle, or box filter.
BlurChannels
Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
BlurChroma
Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.
BlurDirectional
Blurs the source clip in a given direction using a Gaussian, triangle, or box filter. Each channel can be blurred by different amounts.
BlurMoCurves
Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters.
BlurMotion
A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.
Cartoon
Gives a cartoon look to an image by drawing new outlines on edges. Smoothes the colors of the areas between the edges, and optionally posterizes colors into fewer color values.
CartoonPaint
Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting.
ChannelSwitcher
Reorders the RGBA channels of the source clip to change and emphasize colors.
ClampChroma
Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values.
CrossHatch
Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
Deband
Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.
DefocusPrism
Defocuses the color channels of the source clip to produce a blurred effect.
Diffuse
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
DigitalDamage
Simulates digital playback errors, compression artifacts, and digital noise. Comes with seven different types of damage, each with custom parameters.
DissolveBlur
Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.
DissolveBubble
Transitions between two clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
DissolveDefocus
The transition version of RackDefocus. Dissolve in between clips by simulating a real defocused camera lens.
DissolveDiffuse
Transitions between two clips by scrambling the pixels of the inputs within an area of the max amount. The first clip is diffused away, the second clip is diffused into place.
DissolveDistort
Transitions between two clips while distorting each using the gradient of the other. The first clip is warped away and faded out while the second clip is unwarped and faded in.
DissolveEdgeRays
Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.
DissolveFilm
Transitions between two clips using a film dissolve with selectable gamma. Film dissolve preserves the highlights in the clips longer compared to a regular dissolve.
DissolveFlashbulbs
Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.
DissolveGlare
Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.
DissolveGlint
Transitions between two clips using a bright glowing glint. The clips dissolve into each other, while each one gets a glint which ramps up and down during the effect.
DissolveGlintRainbow
Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.
DissolveGlow
The transition version of Glow, using natural glowing light to enhance the dissolve between two clips. The glow can be customized for the incoming and outgoing clip.
DissolveLensFlare
The transition version of LensFlare, using simulated lens flares to enhance the dissolve between two clips.
DissolveLuma
Transitions between two clips using a pattern derived from their luminances. One clip often appears to emerge through the other.
DissolvePuddle
Transitions between two clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
DissolveRays
Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
DissolveShake
Transitions between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation.
DissolveSpeckle
Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed.
DissolveStatic
Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing.
DissolveTiles
Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.
DissolveVortex
Transitions between two clips using a spiral/vortex warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
DissolveWaves
Transitions between two clips using a waves warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
DissolveZap
Transition between two clips using animated lightning bolts. The clips dissolve into each other, while the lightning grows.
Distort
Warps the source clip to generate optical glass-like effects as if the source clip were being viewed through an arbitrarily-shaped lens.
DistortBlur
Blurs the source clip in the direction of the gradient of the lens input clip. It is best demonstrated when the lens image contains just a few simple shapes.
DogVision
Generates a dual color channel version of an image, as might be perceived by the limited color vision of dogs. Effective in emphasizing complimentary colors.
DuoTone
Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.
EdgeAwareBlur
Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics.
EdgeColorize
Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
EdgeDetect
Finds and colors the edges within an image. Choose from RGB, Chroma, or Mono edges and tweak from there. Can be paired with other Sapphire effects for cartoon and paint styles.
EdgeRays
EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.
EdgesInDirection
Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
Emboss
Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map.
EmbossDistort
Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.
EmbossGlass
The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look.
EmbossShiny
Embosses the source clip, emphasizing the edges, using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections.
Etching
Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
FeedbackBubble
Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.
FilmDamage
Simulates damaged film with elements including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each element has controls for adjusting the look of the damage.
FilmEffect
Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.
FilmRoll
Transitions between clips vertically, with optional damage components, resulting in a film strip effect.
FlashBulbs
Simulates lots of flashbulbs going off. With many small flashes, can look like a stadium scene. With a few large flashes, works well on a celebrity red carpet clip.
FlutterCut
Transitions rapidly between two clips for a high-energy effect. Insert solid colored frames and inverted frames as well.
FlysEyeCircles
Creates a fractured, fly's eye view effect by breaking the image into circle-shaped tiles and transforming the image within each tile.
FlysEyeHex
Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.
FlysEyeRect
Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
Gamma
Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
Glare
Composites rainbow halos and/or glint-like rays at locations where the source clip is brighter than the threshold.
Glint
Generates star-shaped glints at locations where the source clip is brighter than the threshold.
GlintRainbow
Generates star-shaped rainbow colored glints at locations where the source clip is brighter than the threshold.
Glow
Generates natural glowing light in the source clip. Adjust the direction, color, and other features of the glow.
GlowAura
Generates radial gradient aura lines following the gradient of the source clip. Adjust the Width, Frequency, Phase, and Twist parameters to make different aura patterns.
GlowDarks
This effect gives a warm, smoky look to your footage by softly darkening the darker areas of the source clip.
GlowDist
Generates glows based on the distances from the edges of the source input. This is best observed when used on images with dark backgrounds.
GlowEdges
Creates glowing light from the edges in the source clip.
GlowNoise
Generates glowing light from areas of the source clip that are brighter than the given threshold. Solid noise texture is included to give the glow a noisy or grainy effect.
GlowOrthicon
The source clip is darkened at areas around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.
GlowRainbow
Generates rainbow and other chroma glows based on distances from edges of source input.
GlowRings
Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold. Raise the Threshold parameter to produce glows in fewer areas.
GradientMulti
Generates custom multi-color gradients using up to six control points. The gradient can be combined with the background clip.
Grain
Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.
GrainRemove
Smoothes the source clip while retaining the edges. Use the Show:Edges option to inspect which edges will be retained.
GrainStatic
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
Grid
Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.
Grunge
Adds natural textural elements to dirty up a shot. Choose from categories including dirt, stains, flecks, grime, scratches, and paint. Grunge can be used as vignette and animated.
HalfTone
Creates a halftone effect using a pattern of black and white dots. Change the color and size of dots to create artistic looks like printing errors, newsprint, and comic print.
HalfToneColor
Creates a halftone effect on your source footage using a pattern colored dots.
HalfToneRings
Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove details and make dots more consistently shaped.
HotSpots
Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.
HuesAtBright
Adjusts the hue, saturation, brightness, and/or offset of the source clip.
Invert
Inverts the colors of the source clip, so black becomes white, and white becomes black. This can also invert luma, chroma, RGB and alpha channels and do basic color correction.
JPEGDamage
Creates a version of the source input that is subjected to JPEG compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions.
Kaleido
Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.
KaleidoPolar
Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
KaleidoRadial
Simulates a traditional 2 or 3-mirror kaleidoscope. A pie slice piece of the source is visible through the angle between the mirrors, as well as mirror-reflected copies of it.
LensFlare
Renders a lens flare image over the background clip, incorporating various flare elements between the hotspot and pivot locations. Use the Flare Designer to create your own lens flare.
LightLeak
Less subtle than a lens flare, this organic lighting effect simulates light leaking into the frame to add nostalgic warmth or a vintage feel to clips.
Median
Applies a median filter to the source clip. An alternative to a Gaussian blur, median filters are useful for cleaning up noise while preserving the image edges.
MonoChrome
Generates a monochrome version of the source using adjustable weights for red, green, and blue channels. It can simulate a color filter applied to the lens of a black and white camera.
Mosaic
Generates a pixelated version of the source clip. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.
MuzzleFlash
Simulates the flash and smoke that is generated when a gun is fired. All guns have a primary flash, and guns with suppressors may have secondary flashes.
Posterize
Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
PseudoColor
A color grading effect that colorizes the source image. The hue is calculated from the brightness of the source.
PsykoBlobs
Combines the source clip with a field of blob shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
PsykoStripes
Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
QuadTone
Recolors the source clip according to four specified colors using the brightness of the source clip. Similar to DuoTone and TriTone.
RackedFocus
Simulates a real, defocused camera lens. It does not smooth away bright spots, which makes it preferable to a standard Gaussian blur.
Rays
Emits light beams from the brightest areas of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to EdgeRays.
Scanlines
Applies horizontal lines to footage simulating the look of a color TV monitor, with an optional bad reception effect.
ScanlinesMono
Converts footage to monochrome and adds horizontal lines to it, simulating security camera and night vision styles.
Shake
Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.
Shape
Generates a wide variety of shapes onto an image, from polygons and circles to stars, flower shapes, and swirled starfish shapes. The shapes can be used as masks.
ShowBadColors
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
Sketch
Creates a hand-drawn sketched look.
SoftFocus
Combines a blurred version of the source with the original to give a 'soft focus' effect. Adjust the Width and Mix parameters to give different types of looks.
Solarize
Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
Spotlight
Lights the input clip using one or two spotlights.
Streaks
Motion blurs the bright area of the source into streaks between the From and To transformations. This is used to create an extended film exposure effect or simulate soft beams of light.
Swish3D
A transition that dissolves between two clips, while performing 3D moves to the incoming and outgoing clip. The transition can also be used in 2D space.
SwishPan
Transition between two clips with a "pushing" pan move. Change the direction of the transition, and adjust the spacing of the clips to create a slide projector effect.
S_Effect
Create new effects by combining existing Sapphire effects. Start from scratch, or use the enhanced preset browser to choose a preset as a starting point.
S_Transition
Create new transitions by combining Sapphire effects with Sapphire transitions. Start from scratch, or use the enhanced preset browser to choose a preset as a starting point.
TextureChromaSpiral
Creates psychedelic spirals and other abstract textures by applying a WarpChroma effect to a generated noise texture.
TextureFlux
Creates abstract textures of fluctuating liquid or cellular patterns. Similar to TextureCells and Caustics.
TextureFolded
Creates an abstract texture resembling folded cloth or liquid that can be animated. Create a variety of looks including silky textures, dark water, magma, and camouflage.
TextureMicro
Generates a diverse collection of textures, some of which resemble a surface of a rough object under an electron microscope.
TextureTiles
Creates animated backgrounds and textures from shapes. The geometric patterns that can be morphed and animated. Similar to TextureCells, TextureSpots, and TextureNeurons.
Threshhold
Sets the color channels of the source clip to full on or full off. Can be used to increase the contrast of each color channel independently for color grading or color correcting.
TilesCramble
Breaks the image into various styles of rectangular tiles to create an effect like a wall of randomly oriented mirrors.
Tint
Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
TriTone
Recolors the source clip according to three specified colors using the brightness of the source clip. Similar to DuoTone and QuadTone.
TVChannelChallenge
Transitions between two clips by simulating a channel change on an old television set. The reception improves over time until only the second clip is left.
TVDamage
Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
Vignette
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
VintageColor2Strip
Simulates the old color 2-strip film process for a vintage look from the 1920s. This effect combines two filter colors and two dye colors, and includes grain and color correction.
VintageColor3Strip
Simulates the old color 3-strip film process to create a vintage look, such as those found in 'Wizard of Oz' and 'Gone With the Wind'.
WarpBubble
Warps the source clip by a smooth noise function. This can be used to create heat diffusion or underwater types of effects.
WarpChroma
Separates the source clip into spectral bands and warps them by different amounts. Create subtle edge distortion or more abstract looks.
WarpPuff
Warps the source clip based on its gradient. Brighter areas are puffed out and darker areas are shrunk.
WarpRepeat
Transforms the source input multiple times and averages the results to create a variety of looks, including blurred looks.
WipeBlobs
Performs a wipe transition between two clips using a pattern of blobs generated by a noise function.
WipeBubble
Performs a wipe transition between two clips with a bubble-warp process in the transition area. The Wipe Percent parameter should be animated to control the transition speed.
WipeCells
Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.
WipeChecker
Performs a wipe transition between two clips using a grid of growing or shrinking checkers.
WipeCircle
Performs a wipe transition between two clips using a growing or shrinking circle. The Wipe Percent parameter should be animated to control the transition speed.
WipeClock
Performs a clock wipe transition between two clips. The Wipe Percent parameter should be animated to control the transition speed.
WipeClouds
Transitions from the first clip to the second using a moving cloud texture. The Wipe Percent parameter should be animated to control the transition speed.
WipeDiffuse
Wipes between two clips with a pixel-diffusion process performed within the transition area. The Wipe Percent parameter should be animated to control the transition speed.
WipeDots
Performs a wipe transition between two clips using a grid of growing or shrinking dots. The Wipe Percent parameter should be animated to control the transition speed.
WipeDoubleWedge
Performs a wipe transition between two clips using two wedge shapes. Increase the Border Width parameter to draw a border at the wipe transition edges.
WipeFlux
Performs a wipe transition between two clips using a flux texture with mostly round cells. The Wipe Percent parameter should be animated to control the transition speed.
WipeFourWedges
Performs a wipe transition between two clips using a pattern of four wedges merging into an 'X' shape.
Zap
Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties. Features include static, interference, ghosting, horizontal and vertical hold.
ZapFrom
Generates lightning bolts and electrical arcs from a given point to the edges of objects. Similar to Zap.
ZapTo
Generates multiple lightning bolts and electrical arcs outward from the edges of objects. Similar to Zap.
ZebraFy
Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
ZebraFyColor
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
ZGlow
Glows areas of the clip with varying widths depending on the depth values from a ZBuffer input. Separates into layers and applies different amounts of glow.
Table of Contents
  • 1Description
Host Compatibility Avid:

Media Composer 8.x:
Mac 10.8/10.9 (64-bit)
Windows 7 SP1/8.1 (64-bit)

Media Composer 7.x:
Mac 10.7/10.8/10.9 (64-bit)
Windows 7 SP1/8 (64-bit)

Adobe:

After Effects / Premiere Pro:

CC 2015:
Mac 10.9/10.10 (64-bit)
Windows 7 SP1/8/10 (64-bit)

CC 2014:
Mac 10.8/10.9/10.10 (64-bit)
Windows 7 SP1/8 (64-bit)

CC:
Mac 10.7.4/10.8/10.9 (64-bit)
Windows 7 SP1/8 (64-bit)

CS6:
Mac 10.7/10.8/10.9 (64-bit)
Windows 7 SP1/8 (64-bit)

Autodesk:

Flame 2016, 2015, 2014, 2013:
Linux (64-bit)

Flint 2014, 2013:
Linux (64-bit)

Inferno 2014, 2013:
Linux (64-bit)

Burn 2016, 2015, 2014, 2013, 2016:
Linux (64-bit)

Flame Assist 2016:
Mac 10.8.5/10.9/10.10 (64-bit)
Linux (64-bit)

Flame Assist 2015:
Mac 10.8/10.9/10.10 (64-bit)
Linux (64-bit)

Flare 2016, 2015, 2014, 2013:
Linux (64-bit)

Smoke on Mac 2016:
Mac 10.8.5/10.9/10.10 (64-bit)

Smoke on Mac 2015:
Mac 10.7.5/10.8/10.9 (64-bit)

Smoke on Mac 2013:
Mac 10.7.5/10.8/10.9 (64-bit)

OFX:

The Foundry Nuke 9.x:
Mac 10.8/10.9 (64-bit)
Windows 7/8 (64-bit)
Linux (64-bit)

The Foundry Nuke 8.x:
Mac 10.7/10.8/10.9 (64-bit)
Windows 7/8 (64-bit)
Linux (64-bit)

The Foundry Nuke 7.x:
Mac 10.7/10.8/10.9 (64-bit)
Windows 7 (64-bit)
Linux (64-bit)

Blackmagic DaVinci Resolve 12:
Mac 10.8.5/10.9/10.10 (64-bit)
Windows 8 SP1 (64-bit)
Linux (64-bit)

Blackmagic DaVinci Resolve 11:
Mac 10.8.5/10.9/10.10 (64-bit)
Windows 7 SP1/8 SP1 (64-bit)
Linux (64-bit)

Blackmagic DaVinci Resolve Lite 12:
Mac 10.8.5/10.9/10.10 (64-bit)
Windows 8 SP1 (64-bit)

Blackmagic DaVinci Resolve Lite 11:
Mac 10.8.5/10.9/10.10 (64-bit)
Windows 7 SP1/8 SP1 (64-bit)

Blackmagic Fusion Studio 7.x:
Windows 7/8 (64-bit)
Linux (64-bit)

China Digital Video CDV DX and EX 1.10:
Windows 7/8 (64-bit)

FilmLight Baselight 4.x:
Mac 10.7/10.8 (64-bit)
Linux (64-bit)

HitFilm Pro 3.x:
Mac 10.8/10.9/10.10 (64-bit)
Windows 7/8 (64-bit)

Quantel Pablo Rio 2.1 rev 4:
Windows 7 (64-bit)

VDS Quantel Synapse:
Windows 7 (64-bit)

NewBlueFX Titler Pro 4.x:
Mac 10.10 (64-bit)
Windows 7 (64-bit)

SGO Mamba FX 2.x:
Windows 7/8 (64-bit)

SGO Mistika 8.x, 7.x, 6.5.35:
Linux (64-bit)

Digital Vision Nucoda HD/Fuse/Compose 2014.2, 2013.3:
Windows 7 (64-bit)

Digital Vision Phoenix Finish/Refine/Touch 2014.2, 2013.3:
Windows 7 (64-bit)

Assimilate SCRATCH 8.x:
Mac 10.7.5/10.8.2/10.9 (64-bit)
Windows 7/8 (64-bit)

Assimilate SCRATCH 7.x:
Mac 10.7.5/10.8.2 (64-bit)
Windows 7/8 (64-bit)

Sony Vegas Pro 13.x:
Windows 7/8/10 (64-bit)

Sony Vegas Pro 12.x:
Windows 7/8 (64-bit)

Toon Boom 12:
Mac 10.9.5/10.10.2 (64-bit)
Windows 7/8 (64-bit)

Genarts Sapphire 9 Group 3 Floating License for Avid, Adobe, OFX, and Autodesk Flame, Flint, Inferno, Burn, Flare, Flame Assist, Smoke (Download) Review

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