HitFilm 4 Pro from FXHOME combines video editing, visual effects, and 3D compositing in one application for users of all levels (on Mac and PC). Featuring a large library of 3D objects, such as helicopters, and visual effects, like fire and lighting, HitFilm is suitable for any user who wants to edit and apply motion graphics. For example, the filmmaker will be able to create epic videos, with robots and dinosaurs, on a small budget, and the vlogger can edit a video and add interactive animations to it, such as a magic wand directing the audience to the "Subscribe" button.
HitFilm 4 Pro introduces a completely new animation system, major improvements to 3D model realism, a new 3D titler, and much more. In addition to fast and simple animation of groups within HitFilm, you can now import advanced animations from dedicated applications such as 3ds Max and Maya using the Alembic 3D format. Pre-animated models can still be rotated and manipulated in full 3D. The timeline now features the value graph, which shows the temporal interpolation of your keyframes. This simplifies adjusting how one keyframe blends into the next, allowing for greater variety and subtlety of movement, such as when you're spinning a helicopter's rotors or fine-tuning the motion of a title sequence. Also, transforming layers can now be adjusted intuitively in the Viewer using bezier controls. Creating a gentle curve is now just as easy as creating a sharp angle.
3D lighting and realistic materials have also been taken to a new level. You can diffuse lighting reflected from objects in the scene to achieve natural, bounced light which more closely resembles real world lighting. Combine this with on-set photography to perfectly match a 3D model to the lighting in your video. A new real-time specular reflection feature allows you to have your 3D models reflect the actual 3D scene, creating more realistic surfaces. This is essential for reflective metal and glass surfaces and is far more convincing than a simple environment map. Much requested bump map and normal map support has also been incorporated. This feature enables you to apply bump or normal maps to materials, adding the impression of additional surface detail without impacting on rendering times with higher poly counts. Objects can now also refract an environment map or their surroundings, with an adjustable refraction index to cater for different substances (e.g. water or perspex). There's also a new lighting model, the Cook Torrance model, which is designed for a wider range of materials and produces more sophisticated specularity, especially with metallic surfaces. Furthermore, specular texture improvements now let you restrict specular reflection, enabling you to create varying levels of reflection on the same material. This is very useful for the illusion of a partially dirty surface. Also, ambient occlusion is now cast between different types of 3D layers, resulting in more realistic lighting where objects are in close proximity. Position a 3D car on a 3D plane and the plane will now receive ambient occlusion shadowing, which can then be composited back onto a live action plate.
Major new particle engine features have been built-in, centered on soft particles and grid emitters. When particles come into contact with 3D model surfaces they can now have soft edges, allowing you to a lot more easily have a 3D model move through a cloud of particles without revealing the texture edges. A new emitter option restricts particle spawning to regimented grid positions. This one feature adds a huge amount of power to the particle simulator and introduces a new range of creative options. Creating procedural city blocks and swarms of 3D models is now easy to achieve without particles intersecting. Motion graphic artists will love the ability to set up cubic and spherical grid patterns.
There are also new audio effects and filters, so you can now process your audio inside HitFilm. These include audio noise reduction, doppler shift (for audio attached to animated 3D layers), echo/echo delay, pitch adjustment, 14 preset equalizer, ambience, reverse, and balance, and there's a new audio effects library.
HitFilm 4 Pro also includes the latest mocha motion graphics application from Imagineer Systems as an integrated plug-in, Boris FX
3D Objects 3D titling plug-in, and HitFilm Ignite, which is a comprehensive collection of over 140 plug-ins that you can use outside of HitFilm, in NLEs and compositing systems such as FCP X and NUKE, in case you want to incorporate these into your workflow.
The video editor has also been considerably upgraded, with industry-standard variable playback, a new rate stretch tool, and a streamlined timeline. Other new features include retina support, keyword search, timeline layout improvements, Vine and Instagram project templates, improved rendering, support for up to 10 hour projects, transition swapping and other workflow improvements, improved compatibility with Mac hardware, such as the Track Pad, and support for industry standard JKL functionality for playback control.