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The second edition of Hybrid Animation: Integrating 2D and 3D Assets from Focal Press is a technical and instructional guide for those interested in, or already working with both 2D and 3D animation mediums, providing guidance on how to incorporate both strategies into your own animation workflow. Authored by Tina O'Hailey, this publication tackles the broad topic of hybrid animation by exploring a variety of software options, ranging from open-source to high-end programs, and explains how to apply specific animating techniques in various applications. This updated edition includes tutorials on working with Toon Boom software, as well as Photoshop, Corel, Flash, After Effects, Maya, Nuke, Houdini, and Smoke. Insight, step-by-step lessons, and interviews with Todd Render and Marty Altman are featured, and a companion website with additional chapters and over 6GB of sample files is available.
Table of Contents
Chapter 1: 2D/3D Animation: The Main Problem Chapter 2: Iterations for Pipeline and Moments Chapter 3: 2D and 3D Character Interacting Chapter 4: 2D Characters with 3D Parts Chapter 5: 3D Characters with 2D Parts Chapter 6: EFX Chapter 7: Crowds Chapter 8: Camera: Deep, Flat and Limited Space Chapter 9: Putting it All Together: A Short Film Example Chapter 10: Companion Website
Table of Contents
Focal Press Book: Hybrid Animation: Integrating 2D and 3D Assets (Second Edition, Hardcover) Review