Maxon Cinema 4D Studio R18 Upgrade from 6-Month Subscription of Studio R18 (Download)

Maxon Cinema 4D Studio R18 Upgrade from 6-Month Subscription of Studio R18 (Download)

Maxon Cinema 4D Studio R18 Upgrade from 6-Month Subscription of Studio R18 (Download)

B&H # MAC4DN6MOU18 MFR # C4DSB-N-6MOUP18
Maxon Cinema 4D Studio R18 Upgrade from 6-Month Subscription of Studio R18 (Download)

Maxon Cinema 4D Studio R18 Upgrade from 6-Month Subscription of Studio R18 (Download)

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Product Highlights

  • Complete Cinema 4D Toolset
  • Create Advanced 3D Graphics
  • Modeling / Materials & Texturing
  • Lighting / Camera / Animation
  • Dynamics / Sculpting / Hair / UV Editing
  • Motion Tracking / Advanced Camera Tools
  • Advanced Renderer / Physical Renderer
  • Advanced Character Tools / MoGraph Tools
  • Team Render / Sketch and Toon Tools
  • Libraries of Materials, Objects, Presets
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This item is noncancelable and nonreturnable

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You Pay: $2,670.00

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  • 1Description

Maxon Cinema 4D Studio R18 is the complete Cinema 4D solution, featuring a comprehensive toolset for creating advanced 3D graphics.

Cinema 4D Studio R18 allows professional 3D artists to work on modeling, materials and texturing, lighting, camera, animation, dynamics, sculpting, hair, UV editing, and motion tracking. It features an advanced renderer, physical renderer, advanced camera tools, advanced character tools, team render with unlimited nodes, MoGraph tools, sketch and toon tools, and libraries of advanced materials, objects, presets, and demo scenes. It also supports extensive C++/Python/C.O.F.F.E.E. API.

Note: This upgrade is valid for existing owners of the 6-month subscription of Cinema 4D Studio R18.

All Features

General Workflow
  • Advanced presets and demo scenes
  • Annotations Tag
  • Arabic interface support
  • Available in 11 languages (switchable)
  • Broadcast Library, incl. materials, cameras and objects
  • Color Chooser
  • Commander
  • Content Libraries
  • Context-sensitive, fully-searchable HTML help
  • Cross-platform support for Mac & Windows
  • Custom User Data per object
  • Customizable GUI sets (toolbars/layouts/menus)
  • Doodle viewport annotation tool
  • Essential presets and demo scenes
  • Layer system for object & material management
  • Lite Library, incl. materials, cameras and objects
  • Multiple projects open at once
  • Object highlighting
  • OpenGL Viewport
  • Picture Viewer
  • Scripting & SDK
  • Solo Button
  • Stereo display in Viewport
  • Take System
  • To Do List
  • Visualization Library, incl. materials, presets and architectural objects
  • XRef external instancing / referencing system
Modeling
  • ABF unwrapping and relaxing
  • Basic Tools
  • Bevel Deformer
  • Deformer Falloff
  • Extrude, Lathe, Loft, Sweep
  • Interactive UV mapping by projection types
  • LSCM unwrapping and relaxing
  • Mesh Check
  • PolyPen
  • Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
  • Spline Tools
  • Subdivision surfaces
  • UV Editing
  • UV Peeler
  • UV mapping to automatically remove seams
  • UVs for Caps
  • Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
Sculpting
  • C++ Sculpt Brush API
  • Mesh Projection
  • Mirroring & Masking
  • Python Support for lib_sculpt
  • Sculpt Brushes
  • Sculpt Layers
  • Sculpt functionality
  • Sculpt to Pose Morph
  • Unsubdivide
Materials & Texture
  • 3D Painting with layers, all blend modes and Photoshop file compatibility
  • Animated textures (MOV, AVI, sequence) with viewport preview
  • Blurry reflections and transparencies
  • Brick, Wood, Weathering, Pavement and Normalizer Shaders
  • Choose Photoshop PSD layers per usage
  • Displacement: intensity (centered), red/green and RGB
  • Formula Shader
  • Fresnel Shader
  • Grass Material Shader
  • Layer shader
  • Multi-brush painting of multiple material channels in single stroke
  • Noise Procedural shader with 32 different noise algorithms
  • Normal maps: tangent, object or world
  • Physically correct IOR presets
  • Procedural surface shaders
  • Projection Man
  • Projection painting
  • Proximity-based Proximal shader
  • Raybrush painting directly onto rendered result
  • Reflectance Channel
  • Shading models: Lambertian, Oren-Nayar
  • Sketch & Toon Art, Hatch, Spot (halftone) Shaders
  • Sub-Polygon displacement (SPD)
  • Sub-Surface Scattering
  • Terrain Mask shader
  • Texture Manager
  • Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more
  • Transparency with absorption, total internal reflections, exit reflections
  • 12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
  • Variation Shader
Lighting
  • Caustics
  • Color temperature in Kelvin
  • Custom lens flares
  • Global Illumination
  • Hard, Soft, Area shadows
  • IES Lights
  • Include/exclude light diffusion, specular, shadow per object
  • Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
  • Noise within light illumination and/or visibility
  • Photometric brightness setting in Candela and Lumen
  • Physical Sky
  • Visible, Volumetric and Inverse Volumetric lighting
Camera
  • Camera Calibrator
  • Camera Composition Helpers
  • Camera Crane
  • Camera Focus Picker
  • Camera Morph
  • Camera, Target Camera, Stereo Camera
  • Graphical View for Motion Tracking
  • Camera Morph
  • Motion Tracker
Rendering
  • Ambient Occlusion
  • Camera white balance
  • Color profile support
  • Embree Integration
  • Global Material Override
  • Light Mapping
  • Linear workflow
  • Multi-Pass output
  • Normal Pass
  • Object buffers - specify unique alpha channels per object
  • Physical Render Engine
  • Position Pass
  • Pyrocluster volumetric particle rendering
  • Radiosity maps
  • Render Queue batch rendering system
  • Render instances
  • Render up to 128,000 pixels square / 32 bits per pixel
  • Sketch and Toon
  • Stereoscopic Rendering
  • Sub-Surface Scattering
  • Universal Sampler (GI-QMC)
  • Team Render (3 Nodes)
  • Team Render (unlimited Nodes)
Animation
  • ASCII animation import
  • Automatic keyframing
  • Constant Velocity option per track
  • Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
  • Driver tag
  • F-Curve Snapshot and Reduced Modification curves
  • Interaction Tag
  • Keyframe baking
  • Keyframe reduction
  • Non-linear animation / motion mixing system
  • PowerSlider animation toolbar for playback and keyframe manipulation
  • Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
  • XPresso
Character Animation
  • Auto weighting
  • CMotion
  • Character Object
  • Joints with full dynamic IK
  • Mirror, Naming and Paint Tools
  • Muscle deformer
  • Point Cache tag
  • Pose Morph
  • Quaternion tag
  • Skin Deformer supports linear, spherical and blended deformation based on joints
  • Tension tag
  • VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
  • Visual Selector
  • Weight Manager and tools
  • Weight effector
Mograph
  • Beat Shader
  • Cloner object
  • Fracture object
  • Matrix object
  • MoDynamics
  • MoExtrude
  • MoGraph Multi-shader
  • MoGraph Selection tag
  • MoInstance object
  • MoSpline parametric spline generator with L-system functionality
  • MoText object
  • PolyFX polygon fracture deformer
  • Spline Mask object
  • Tracer object
  • Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors
Simulation
  • Aerodynamic Forces
  • Basic particle system
  • Breaking Connectors
  • Cloth Simulation
  • Feather object
  • Fur system
  • Guide-based Hair system
  • Hair instancing
  • Joints, Springs, Motors
  • Plastic & Breaking Springs
  • Rigid Body Dynamics
  • Rigid Body dynamics for MoGraph objects
  • Soft Body Dynamics
  • Spline dynamics
  • Thinking Particles
  • Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
  • Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
Pipeline Integration
  • After Effects compositing exchange with 3D data
  • Apple Final Cut Pro compositing exchange
  • Apple Motion compositing exchange with 3D data
  • BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave
  • CINEWARE compatible
  • CineMan Renderman-compliant bridge
  • Digital Fusion compositing exchange
  • Houdini Engine
  • IGES importer
  • Image formats - float with layers: PSD, TIFF, OpenEXR
  • Image formats - float: HDR, DPX, RLA, RPF
  • Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
  • Nuke exchange
  • Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)
  • Photoshop exchange
  • SketchUp importer
  • Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
  • Video Formats: Avi, Quicktime
Table of Contents
  • 1Description
System Requirements
Operating Systems Windows (on Intel or AMD 64-bit CPU with SSE3 support):
Windows 7, SP1 64-bit (all versions)
Windows 8, 64-bit (all versions)
Windows 8.1, 64-bit (all versions)
Windows 10, 64-bit (all versions)

OS X:
Mac OS X 10.9.5 or higher with 64-bit processor running on Intel-based Mac
RAM 4 GB RAM (8 GB or more recommended)
Graphics OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
Other USB port
Internet connection for installation and registration

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