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The Assimilate SCRATCH VR Suite consists of SCRATCH VR, which is the latest version of SCRATCH with a 360 VR toolset integrated in, and SCRATCH Web for VR 360 online review. You get a permanent license of SCRATCH with one year of support, and a one-year subscription to SCRATCH Web, altogether providing for an end-to-end VR toolset. Although the basic viewing of 360 media is available even in the free SCRATCH Play version, all the advanced edit, grade, and composite tools are only available in the SCRATCH VR Suite.
The SCRATCH VR Suite supports playback and navigation of 360 media in a spherical environment: in the main view, in a split view setting, on a reference monitor or projector, and with a headset like the Oculus Rift. With SCRATCH Web you can share, review, and collaborate 360 media in a secure way through your own Web channel.
Playback and Review from the Desktop
SCRATCH VR allows you to playback, review, and work on 360 media from any angle possible.
- Stereo or mono
- Single or split view
- Single or dual monitor
- SDI out to a reference display or projector
- Flat view or spherical projection
- Output directly to the Oculus Rift or HTC Vive and use player controls in the headset
With SCRATCH Web you can share, review, and collaborate 360 media in a secure way through your own Web channel. Post a single shot or a hundred shots at once; create separate channels for projects or clients; invite others for review just by entering their email address; or review from your desktop, tablet, or smart phone with your favorite headset.
Manage 360 Media Metadata
Manage 360 specific metadata per shot, your full timeline including versions, as well as on all your output and deliverables. This ensures proper interpretation and playback in SCRATCH VR and on various 360 publishing platforms such as YouTube 360 or Facebook.
Re-center a 360 shot to ensure the object of interest is maintained from shot to shot in your timeline. Stabilize your equirectangular shot or animate a new motion path to guide a viewer through a 360 scene.
Grade & Composite
Apply blur, clarity, or other effects without creating a seam in your 360 projection. Add grading layers that are automatically repeated on the right or left side to the equirectangular image. Composite 2D elements into your 360 scene using the Equirectangular-2D effects node.
Finish & Render
Output to any format or frame rate and include all the necessary metadata for 360 publishing, such as YouTube 360. Output equirectangular, cubic, or a 2D carve out from your 360 projection: animate the desired paths through the 360 scenes, set the Field of View, and render your 2D version.
Table of Contents
Windows 7 and up
OS X 10.7 and up (the O SX version does not have Oculus support)
Intel processor (Intel i7 Quad Core and higher recommended)
Any modern graphics card
NVIDIA Quadro / AMD Firepro recommended for high-end graphics (Note that on systems with standard Intel graphics not all features might be supported. Furthermore, be aware that the Oculus will not work with an Optimus setup, combining Intel graphics with an NVIDIA card.)
RAM: 8 GB (12 GB recommended)
SDI: NVIDIA Embedded, AJA, Bluefish444, Blackmagic (Please visit Assimilate's website for specific supported models)
360 features are only supported on Chrome, Firefox, and Edge