Boris FX Sapphire Stylize Unit (Download)

Boris FX Sapphire Stylize Unit (Download)

Boris FX Sapphire Stylize Unit (Download)

B&H # BOSSTYLIZE MFR # SSTYLIZE
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Emailed within 1-3 Business Days

Product Highlights

  • Multi-Host Compatible Plug-In
  • Build Grades, Damage Looks, and More
  • Works in Adobe, Avid, and OFX
  • AutoPaint / BandPass
  • Brush / Cartoon
  • Crosshatch / Diffuse
  • DigitalDamage / DogVision
  • EdgeColorize / Emboss
  • Etching / FilmDamage
  • Grain / HalfTone / and Much More
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This item is noncancelable and nonreturnable

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Boris FX Sapphire Stylize Unit overview

  • 1Description

The GenArts Sapphire Stylize Unit is a multi-host compatible plug-in with dozens of filters that let you build color grades, damage looks, and much more. It's supported in Adobe, Avid, and many OFX applications, and can be used in all host applications at the same time as long as on the same computer.

This is the same Stylize Unit available within the full Sapphire 10 software and can be applied as a credit toward the purchase of the full software should you want to upgrade.

Filters

AutoPaint
Generates a 'paint-brushed' version of the source clip.
BandPass
Generates an X-ray-like effect.
BleachBypass
Simulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation.
Brush
Simulates the look of drawing and painting by layering brush strokes of different sizes and directions. The style of the effect can be Oil or Chalk.
Cartoon
Generates a version of the source clip with a cartoon look.
CartoonPaint
Auto-generates a version of the source clip with a cartoon paint-brushed look.
Crosshatch
Simulates a pen-sketch crosshatched look using overlapping strokes.
Diffuse
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
DigitalDamage
Simulates bad digital TV transmission with many options, including freeze-frames, shifting and flowing blocks, various kinds of blocky noise, and pixelization.
DogVision
Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
EdgeColorize
Assigns different colors to the edges of the source clip depending on their direction.
EdgeDetect
Finds the edges within the source clip. You can make the edges thicker, as well as choose to show them only in Luminance or Chroma.
EdgeDetectDouble
Performs an edge detect operation twice, giving a double-stranded edge effect.
EdgesInDirection
Finds the edges of the source input that are aligned in a specified direction. You can choose to make the edges thicker.
Emboss
Embosses the source clip using the brightness of the Bumps input as a relief map. You can make the bumps bolder and illuminate them from different angles.
EmbossDistort
Embosses and warps the source clip using the Bumps input as a relief map and also distorts the result using the Bumps as a lens image. You can make the bumps bolder and illuminate them from different angles.
EmbossGlass
The Source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look. You can make the bumps bolder and illuminate them from different angles.
EmbossShiny
Embosses the source clip using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections. You can make the bumps bolder and illuminate them from different angles.
Etching
Gives an 'etching' or 'lithograph' look.
FilmDamage
Simulates damaged film with many options, including dust, hairs, stains, and scratches.
FilmEffect
Accurately makes your video footage look like it was shot on particular film stocks.
FlysEyeCircles
Breaks the image into circle-shaped tiles and transforms the image within each shape.
FlysEyeHex
Breaks the image into hexagon-shaped tiles and transforms the image within each shape.
FlysEyeRect
Breaks the image into rectangle-shaped tiles and transforms the image within each shape.
Grain
Adds color and/or monochrome grain to the source clip. Grain texture can be adjusted per channel, for all colors together, or for black and white grain.
GrainStatic
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip. Unlike the other Grain effects, there is no coherency of the grain between pixels, so the resulting look will vary with different output resolutions.
HalfTone
Generates a halftone version of the source clip using a black and white pattern of dots. Use the Smooth Source parameter to remove some details and make the dots more consistently round.
HalfToneColor
Generates a version of the source clip using a colored dot pattern. Use the Smooth Source parameter to remove some details and make the dots more consistently round. You can invert the dots pattern from CMY to RGB using the Dots menu.
HalfToneRings
Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove some details and make the dots more consistently shaped.
JPEGDamage
Creates a version of the Source input that is subjected to Jpeg compression artifacts and errors. This can be used to give various looks of low quality digital transmissions. Three methods for manipulating your image are provided: the Jpeg quality can be adjusted, various internal frequencies can be scaled, and random decompression errors can be introduced. In all cases it can also be useful to lower the resolution factor to create larger, more obvious Jpeg blocks.
Kaleido
Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes. Use the Pattern menu to select different reflection patterns. The 'Inside' parameters transform the Source image before it is reflected into the pattern. The Center and Z Dist transform the entire result including the reflection pattern, and the Rotate affects only the reflecting 'mirrors'.
KaleidoPolar
Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
KaleidoRadial
Simulates a traditional 2 or 3-mirror kaleidoscope. You see a pie slice-shaped piece of the source through the angle between the mirrors, and mirror-reflected copies of it in the rest of the image. Use the Slices parameter to control the how many copies of the source pie slice you see around the central point.
Mosaic
Generates a pixelated version of the source clip. Adjust the size and shape of the blocks using the Pixel Frequency and Pixel Rel Height parameters. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.
Posterize
Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
PseudoColor
Colorizes the source image. The hue is calculated from the brightness of the source.
PsykoBlobs
Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
PsykoStripes
Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
RomanTile
Generates a mosaic pattern based on the Source clip. Adjust the Edge Attract parameter to get the tile corners to bias towards the edges in the source. Increase Vary Shape to get a less regular tile pattern.
ScanLines
Creates a version of the source clip with a scan line pattern resembling a color TV monitor. Increase the Add Noise parameter to also add a grainy effect to the result.
ScanLinesMono
A monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor. Increase the Add Noise parameter to also add a grainy effect to the result.
Sketch
Generates a version of the input with a hand drawn sketched look. The results of this effect can depend on the image resolution, so it is recommended to test your final resolution before processing a clip.
Solarize
Inverts the colors of the input clip that are brighter than the Threshold value to create a 'solarization' effect.
StripSlide
Breaks a clip into strips and slides them off the screen one at a time to reveal the Background.
TVDamage
Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties. Simulates static, interference, ghosting, horizontal and vertical hold, hum bars, color stripes, visible scanlines, VCR fast-forward, dropouts, vignetting, orthicon, fisheye, and turn-off.
TileScramble
Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image. The amount and direction of shifting are controllable.
Vignette
Darkens the border areas of the source clip to create a vignette effect. Use the Squareness, Radius, and Edge Softness parameters to affect the shape of the vignette. Use the Opacity and Color parameters to adjust its strength and color.
VintageColor2Strip
Simulates the old color 2-strip film process from the 1920s. The scene is exposed twice, through red and green filters, onto alternating frames of a monochrome film strip. Then the red print is dyed with a red dye, and the green print is dyed cyan. Those two strips are cemented together back-to-back to form the final print. The result contains mostly red and green colors, with some synthetic blue from the blue components of the dyes. This effect simulates the two filter colors and the two dye colors, and also allows adding grain and color correction.
VintageColor3Strip
Simulates the color 3-strip film process from 1935 through 1955. Three-strip color was a subtractive process which exposed three separate film strips through color filters, then applied complementary color dyes to the print according to the density of the original records. This process was used for many films such as The Wizard of Oz, Fantasia, and Gone with The Wind. Modern color film has much broader color filtering in the emulsion layers, so this effect simulates the narrower filters and sharper colored dyes of the era which gave it its characteristic vibrancy. This effect also allows adding grain and color correction.
ZFogExponential
Mixes a fog color into the source clip using depth values from a ZBuffer input. The fog starts at Z Near and increases exponentially to Z Far at a rate depending on the Fog Density. The ZBuffer input will be solid black if not provided, so you should specify this input for this effect to do anything useful.
ZFogLinear
Mixes a fog color into the source clip using depth values from a ZBuffer input. The fog amount varies linearly between Fog Near and Fog Far as the depth varies between Z Near and Z Far. The ZBuffer input will be solid black if not provided, so you should specify this input for this effect to do anything useful.
Zebrafy
Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
ZebrafyColor
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
Table of Contents
  • 1Description

Boris FX Sapphire Stylize Unit specs

License Type Permanent
Compatible Host Applications All at 64-Bit:

Adobe After Effects & Premiere Pro

CC 2017:
Mac OS 10.9, 10.10, 10.11
Windows 7 SP1, 8, 10

CC 2015.3 & CC 2015:
Mac OS 10.9, 10.10, 10.11
Windows 7 SP1, 8, 10

CC 2014:
Mac OS 10.8, 10.9, 10.10
Windows 7 SP1, 8

CC:
Mac OS 10.7.4, 10.8, 10.9
Windows 7 SP1/8

DaVinci Resolve

12.5:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

12:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

11:
Mac OS 10.8.5, 10.9, 10.10
Windows 7 SP1, 8 SP1

DaVinci Resolve Lite

12.5:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

12:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

11:
Mac OS 10.8.5, 10.9, 10.10
Windows 7 SP1, 8 SP1

The Foundry Nuke

10.x:
Mac OS 10.9 / 10.10
Windows 7, 8
Linux RHEL5 and above

9.x:
Mac OS 10.8, 10.9
Windows 7, 8
Linux RHEL5 and above

8.x:
Mac OS 10.7, 10.8, 10.9
Windows 7
Linux RHEL5 and above

Magix Vegas Pro

13.x:
Windows 7, 8, 10

12.x:
Windows 7, 8

Fusion Studio

8.x:
Mac OS 10.10
Windows 7, 8
Linux RHEL6 and above

7.x:
Mac OS 10.9
Windows 7, 8
Linux RHEL6 and above

Assimilate SCRATCH

8.x:
Mac OS 10.7.5, 10.8.2, 10.9
Windows 7, 8

7.x:
Mac OS 10.7.5, 10.8.2
Windows 7, 8

China Digital Video CDV DX & EX

1.10:
Windows 7, 8

DigitalVision Nucoda HD/Fuse/Compose

2015.3 & 2014.2:
Windows 7

DigitalVision Phoenix Finish/Refine/Touch

2015.3 & 2014.2:
Windows 7

FilmLight Baselight

4.x:
Mac OS 10.7, 10.8

HitFilm Pro

4.x:
Mac OS 10.9, 10.10, 10.11
Windows 7, 8, 10

3.x:
Mac OS 10.8, 10.9, 10.10
Windows 7, 8

New BlueFX Titler Pro

4.x:
Mac OS 10.10
Windows 7, 8, 10

Quantel Pablo Rio

3 & 2.1 rev 4:
Windows 7

SGO Mamba FX

2.x:
Windows 7, 8, 10

SGO Mistika

8.x & 7.x:
Linux RHEL6 and above

Toon Boom

12:
Mac OS 10.9.5, 10.10.2
Windows 7, 8

Avid Media Composer

8.x:
Mac OS 10.8, 10.9, 10.10, 10.11
Windows 7 SP1, 8.1, 10

7.x:
Mac OS 10.7, 10.8, 10.9
Windows 7 SP1, 8

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