Boris FX Sapphire 11 Lighting Unit (Upgrade, Download)

BH #BOSLIGHTSU • MFR #SLIGHTSU
Boris FX
Boris FX Sapphire 11 Lighting Unit (Upgrade, Download)
Key Features
  • Simulate Natural and Synthetic Lights
  • Multi-Host Plug-In for Adobe, Avid, OFX
  • New: Mocha Planar Tracking and Masking
  • Glow, GlowDarks, EdgeRays, LenFlare
Boris Sapphire 11 Lighting Unit enables you to simulate natural and synthetic lights. The Lighting Unit is a multi-host plug-in compatible with After Effects, Premiere, Media Composer, and several OFX applications. It can be used in all host applications at the same time as long as they are on the same computer.
Electronic Download
$99.00

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Boris FX Sapphire 11 Lighting Unit (Upgrade, Download)

Boris FX Lighting Overview

Boris Sapphire 11 Lighting Unit enables you to simulate natural and synthetic lights. The Lighting Unit is a multi-host plug-in compatible with After Effects, Premiere, Media Composer, and several OFX applications. It can be used in all host applications at the same time as long as they are on the same computer.

Version 11 adds an integrated Mocha planar tracking and masking feature, which can be launched right from most of the included effects to create and track a mask. This tool offers multiple ways of applying masks, including simple isolation and full rotoscoping.

Note:
This upgrade is valid for existing owners of Sapphire 10 Lighting Unit, the previous version.

Effects

Glow

Generate natural, organic light from the brighter areas of your video.

GlowDarks

Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.

ZGlow

Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.

EdgeRays

Generate high-quality beams of light that emit from the edges of objects within your video footage.

LensFlare

Generate photorealistic and stylized lens flares or build your own custom flare.

LightLeak

Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.

Flashbulbs

Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.

Rays

Generate high-quality beams of light that emit from the brightest parts of your footage.

Glare

Composite halos and glint rays into your video by detecting the brightest areas of the frame.

Glint

Generate star-shaped glimmers in brighter areas of your video.

EmbossDistort

Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.

EmbossGlass

Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.

EmbossShiny

Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.

SpotLight

Highlight a specific area of your footage with a range of harsh and soft spotlights.

BokehLights

Generates random, defocused lights that move around the screen.

GlowRings

Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.

GlowRainbow

Generates rainbow-colored glows based on the distances from the edges of the source input.

GlowEdges

Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.

Streaks

Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.

GlowOrthicon

Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.

GlowDist

Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.

GlintRainbow

Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.

GlowNoise

Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

Boris FX Lighting Specs

General
Delivery MethodDownload
License TypeUpgrade
License LengthPerpetual License
Number of Users Supported1
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