Lightwave by NewTek LightWave 3D 2018 (Educational Add One Seat, Download)

Lightwave by NewTek LightWave 3D 2018 (Educational Add One Seat, Download)

Lightwave by NewTek LightWave 3D 2018 (Educational Add One Seat, Download)

B&H # LIW2018EF1ST MFR # LW-2018EF-1ST
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Product Highlights

  • 3D Software for Animation, VFX, Graphics
  • Create Films, Games, Product Designs
  • Create Architectural Visualizations
  • New Features & Workflow Enhancements
  • Faster, More Streamlined Workflow
  • New Physically Based Rendering System
  • New Render & Light Buffers
  • New Volumetric Engine & Open VDB Support
  • New Light Capabilities & Much More
  • Mac & Windows Compatible
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This item is noncancelable and nonreturnable.

$0.00 Tax Collected Outside NY and NJ

You Pay: $195.00

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Lightwave by NewTek Lightwave 2D 2018 overview

  • 1Description

NewTek LightWave 3D is a popular 3D graphics software for creating 3D animations, visual effects, motion graphics, video game graphics, architectural visualizations, and product and advertising designs. LightWave features modeling, animation and rendering tools, an intuitive interface, and interactive operation that lets you keep your focus on the graphics. You can easily make a change to a color or a light and rotate around your scene to get different perspectives instantly.

LightWave 3D 2018 offers a variety of new tools and features, as well as many workflow enhancements, all providing an expanded functionality set and a faster, more streamlined process.

Many LightWave artists are among the elite of VFX award-winners in the industry, including Emmy-winning productions. LightWave has been used to create 3D illustrations for magazines such as TIME, Newsweek, Rolling Stone, and Entertainment Weekly, to design a CG image of a football stadium for a Hyundai commercial, for visual effects in numerous films, TV shows, commercials and web series such as a Duracell spot, Sleepy Hollow and Breaking Bad TV shows, and in the 3D animation process for everything from modeling and beyond. 

Note: This educational version is valid for all students and faculty who own an educational lab pack of LightWave 2018.

Workflow Enhancements
  • UDIM support
  • Per-object interpolated / Brute Force
  • Floating viewports
  • Render presets
  • Preview render pass
  • Multi-selection editing of modifiers
  • Improved render progress view
  • Fixed autokey mode
  • Improved layer tools in modeler
  • Proportional scaling in layout
  • Image viewer RGBA channel toggle
  • Image viewer / VPR normalize display toggle
  • Viewport numeric readout for move and scale
  • Preset shelf improvements
  • New network render controller

New Features

Physically Based Rendering System
LightWave 3D 2018 features a completely re-written shading, lighting, and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet it remains intuitive to use.
Render & Light Buffers
To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. LightWave 3D 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR.
Volumetric Engine & Open VDB Support
Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and emission parameters, along with the use of powerful node networks to control all parameters. Additionally, there is support for the OpenVDB datasets that can be created from other applications.
Light Capabilities
The new lighting architecture brings physical lights that can be optionally visible to the camera. Primitive lights turn any geometry or primitive object into a physical light. In addition, there is improved loading of IES web files that allow closer matching to the intensity of real manufactured lights.
Surface Editor, Material Nodes & Surface Preview
The Surface Editor has been overhauled for the new shading system with powerful node-based materials under the hood that are presented with a familiar interface.
VR Cameras
Create stunning virtual reality content using the new VR camera: includes both cylindrical and spherical modes. Ideal for creating stereo 360° renders and animations for VR applications or even your own HDR probes.
Modifier Stack with New Deformation Node
Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision, and Displacements. Drag and drop to re-order mesh deformations interactively.
Cel Shader & Enhanced Edge Rendering
Offers flexible non-photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering can now use any material available in the Surface Editor to shade any line.
More Integrated FiberFX
FiberFX is expanded to integrate closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture.
Layout-Based Parametric Shapes
Parametric shapes allow you to create virtual primitive shapes in Layout that can be displaced, surfaced, and rendered without needing any geometry.
Noise Reduction Filter
Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings.
Modeler Features
A 'Layout View' viewport shows the current camera view from Layout. In addition, LightWave 2018 Modeler provides new, fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling.
Table of Contents
  • 1Description

Lightwave by NewTek Lightwave 2D 2018 specs

System Requirements
Mac System Requirements Mac OS X/macOS 10.7.5 or later
Intel processor
64-Bit System RAM: 4 GB minimum
USB Port (for users with existing hardware dongles)
Windows System Requirements Windows 7-10, 64-bit
Intel Core 2 or AMD Athlon II Processor (or higher)
64-Bit System RAM: 4 GB minimum
USB Port (for users with existing hardware dongles)
Graphics Card NVIDIA GeForce 8400 series or ATI X1600 (minimum)
Display 1024 x 768 minimum resolution
Hard Drive Space 750 MB (excluding content)
Complete content library is approximately 3 GB

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