Boris FX Sapphire 11 + Mocha Pro 5 Bundle for Adobe/Avid/OFX (Upgrade from Previous Version, Download)

Boris FX Sapphire 11 + Mocha Pro 5 Bundle for Adobe/Avid/OFX (Upgrade from Previous Version, Download)

Boris FX Sapphire 11 + Mocha Pro 5 Bundle for Adobe/Avid/OFX (Upgrade from Previous Version, Download)

B&H # BOML1100U MFR # SMMULTI1100U
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Product Highlights

  • 200+ Advanced VFX Filters
  • Thousands of Customizable Presets
  • Mocha Planar Motion Tracking
  • Custom Effects Builder
  • Automatic Object Removal
  • Image & Camera Stabilizer
  • Screen Inserts & Mesh Warper
  • 3D Camera Solver
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Boris FX Sapphire 11/Mocha Pro 5 overview

  • 1Description

Enjoy over 200 advanced visual effects filters, thousands of presets, and advanced motion tracking with the Sapphire 11 + Mocha Pro 5 Bundle for Adobe/Avid/OFX from Boris FX. Both applications are compatible with After Effects, Premiere, Media Composer, and select OFX applications.

Note: This upgrade is valid for existing owners of Sapphire 10 + Mocha Pro 5 Bundle for Adobe/Avid/OFX (MFR # SMMULTI).

  • Sapphire 11 for Adobe/OFX (with 1 Year of Upgrades & Support, Download)

    Boris FX Sapphire 11 for Adobe/OFX features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. It's compatible with Adobe After Effects and Premiere, and with DaVinci Resolve, Fusion, Nuke, Vegas Pro, Sony Catalyst, Baselight, ToonBoom Harmony, SAM Rio, EDIUS Pro, and Silhouette. It can be used in all host applications at the same time as long as they are on the same computer.

    Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on.

    The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.

    Sapphire 11 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

    After Effects and Premiere support Sapphire's built-in, sophisticated Sapphire Builder, which allows you to create and save your own complex custom effects using a simple workflow. The Builder is a node-based effect compositor where you can create from scratch, stack and connect other effects/transitions, and control every aspect of an effect using extensive parameter sets and numerous on-screen widgets. The Builder is now filtered by common tasks, such as "color-correction" and "lighting," rather than by effect name, for much easier browsing.

    Sapphire 11 for Adobe/OFX with 1 Year of Upgrades & Support includes one year of upgrades to new releases of the software as well as phone/email technical support.

    Note: 1) Mocha tracking is only supported in the Studio version of DaVinci Resolve 14. 2) Although Autodesk Flame is one of the OFX applications that Sapphire 11 works with, it is not supported in the Adobe/OFX version. It is only compatible via the individual Sapphire 11 for Autodesk Flame version or in the Adobe/Avid/Flame/OFX version.

    New Features

    Mocha Planar Tracking & Masking
    Sapphire 11 features the Mocha planar tracking and masking tool integrated right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
    New Effects & Transitions
    Sapphire 11 adds over 50 multi-effect presets and transitions created by professionals in the Effect Builder. These advanced presets are like totally new effects and you can drag-and-drop them onto a project or customize them as you like.
    Performance Improvements & Effect Enhancements
    With every major release of Sapphire, CPU and GPU benchmarks are scrutinized and an effort is made to increase overall speed and performance. Sapphire 11 also implements feedback-based enhancements to several classic Sapphire effects and transitions, such as the Swish3D transition preset.

    All Effects

    Adjust

    Monochrome
    Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.
    ClampChroma
    Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.
    Tint
    Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
    Threshold
    Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
    ShowBadColors
    Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
    QuadTone
    Performs an interpolation between four specified colors using the brightness of the source clip.
    TriTone
    Performs an interpolation between three specified colors using the brightness of the source clip.
    Invert
    Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.
    HueSatBright
    Adjusts the hue, saturation, brightness, and/or offset of the input clip.
    HotSpots
    Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.
    Gamma
    Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.
    DuoTone
    Performs an interpolation between two specified colors using the brightness of the source clip.
    ChannelSwitcher
    Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.

    Blur and Sharpen

    RackDefocus
    Simulate a real, defocused camera lens and preserve delicate highlights.
    Beauty
    Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.
    Blur
    Produce a high-quality blur effect without sacrificing speed or interactivity.
    ZBlur
    Blurs areas of the source clip by different amounts using depth values from a ZBuffer input.
    BlurMotion
    Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.
    EdgeAwareBlur
    Blur the fine textures of an image while preserving crisp, defined edges.
    Deband
    Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.
    Sharpen
    Amplify edges and fine details in your footage to create crisp and defined edges.
    GrainRemove
    Smooths the source clip while retaining the edges.
    Convolve
    Convolves a source image with a kernel.
    ZConvolve
    Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input.
    ZDefocus
    Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.
    SoftFocus
    Combines a blurred version of the source with the original to give a soft focus effect.
    Median
    Applies a median filter to the source image, useful for cleaning up isolated spots and noise.
    DefocusPrism
    Defocuses the color channels of the source clip into rings of different widths.
    BlurMoCurves
    Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.
    BlurDirectional
    Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.
    BlurChroma
    Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.
    BlurChannels
    Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.

    Distort

    Distort
    Warp the source clip to generate optical glass-like effects.
    Shake
    Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
    WarpCornerPin
    Performs a 3D perspective warp of the source image to align the corners with the four indicated points.
    WarpPerspective
    Transforms the source clip onto a 3D plane with perspective.
    WarpChroma
    Separate your footage into multi-colored bands and warp them by different amounts.
    InfiniteZoom
    Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.
    DistortChroma
    Generate optical glass-like effects as if an image were viewed through a textured prism.
    DistortRGB
    Separate and warp the red, green, and blue color channels of an image.
    ZBlur
    Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.
    WarpMagnify
    Magnifies an elliptical region of the source to create a glass lens refraction effect.
    WarpVortex
    Twists the source clip into a vortex around a given center location.
    WarpWaves
    Warps the source clip by a wave pattern.
    WarpWaves 2
    Warps the source clip using two sets of overlapping wave patterns.
    WarpFishEye
    Expands the center of the source clip as if viewed through a fish-eye lens.
    WarpPolar
    Warps the source clip into a rounded disk shape.
    DistortBlur
    Blurs the source input clip in the direction of the gradient of the Lens input clip.
    WarpRepeat
    Transforms the source input multiple times and averages the results.
    WarpPuff
    Warps the source clip based on its gradient.
    WarpBubble
    Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.

    Lighting

    Glow
    Generate natural, organic light from the brighter areas of your video.
    GlowDarks
    Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.
    ZGlow
    Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.
    EdgeRays
    Generate high-quality beams of light that emit from the edges of objects within your video footage.
    LensFlare
    Generate photorealistic and stylized lens flares or build your own custom flare.
    LightLeak
    Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.
    Flashbulbs
    Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.
    Rays
    Generate high-quality beams of light that emit from the brightest parts of your footage.
    Glare
    Composite halos and glint rays into your video by detecting the brightest areas of the frame.
    Glint
    Generate star-shaped glimmers in brighter areas of your video.
    EmbossDistort
    Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.
    EmbossGlass
    Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.
    EmbossShiny
    Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.
    SpotLight
    Highlight a specific area of your footage with a range of harsh and soft spotlights.
    BokehLights
    Generates random, defocused lights that move around the screen.
    GlowRings
    Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.
    GlowRainbow
    Generates rainbow-colored glows based on the distances from the edges of the source input.
    GlowEdges
    Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.
    Streaks
    Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.
    GlowOrthicon
    Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.
    GlowDist
    Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.
    GlintRainbow
    Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.
    GlowNoise
    Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

    Render

    Aurora
    Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.
    Caustics
    Simulates the patterns created when light rays are reflected or refracted by a curved surface.
    Grunge
    Add natural textural elements to dirty up a shot.
    Zap
    Create photorealistic lighting with this versatile tool.
    Luna
    Create photorealistic renderings of the moon that feature accurate lunar cycles.
    NightSky
    Create accurate star-fields by inputting date, time, and location.
    MuzzleFlash
    Simulates the flash and smoke that is generated when a gun is fired.
    TextureFlux
    Create abstract textures of fluctuating liquid or cellular patterns.
    TextureFolded
    Create an abstract texture resembling folded cloth or liquid that can be animated.
    TextureTiles
    Create animated backgrounds and textures from geometric patterns.
    Clouds
    Generate a noise texture that recreates the look of clouds to enhance or replace skies.
    Gradient
    Quickly create a smooth color gradient, which can be combined with the background clip.
    GradientMulti
    Generate a quick and easy multiple color gradient.
    GradientRadial
    Generate a quick and easy circular color gradient.
    Sparkles
    Create a field of sparkling glint effects.
    TestureSpots
    Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.
    TextureMoire
    Creates an abstract moire texture by adding together two patterns of concentric rings.
    TextureNeurons
    Creates an abstract texture resembling moving nerve cell tendrils.
    TextureNoiseEmboss
    Creates an abstract texture by applying a EmbossShiny effect to a procedurally-generated noise texture.
    TextureNoisePaint
    Creates an abstract texture by applying an AutoPaint effect to a procedurally-generated noise texture.
    TexturePlasma
    Creates an abstract texture resembling an electrical plasma effect.
    TextureWeave
    Creates an abstract texture resembling perpendicular woven strands.
    Grid
    Generates a grid of lines and combines it with a background clip.
    TextureMicro
    Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
    TextureChromaSpiral
    Creates an abstract texture by applying a WarpChroma effect to a procedurally-generated noise texture.
    Shape
    Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.

    Stylize

    FilmEffect
    Make your video footage look like it was shot on film with realistic film exposure and processing looks.
    FilmDamage
    Give your video a nostalgic archival film look by adding many different damage elements.
    TVDamage
    Give your video a retro television look by applying a variety of transmission issues.
    DigitalDamage
    Add a glitchy, digital transmission error look to your videos.
    ScanLines
    Add a scan line pattern to your video to create a retro TV look.
    BleachBypass
    Simulate a film processing technique in which silver is not removed from the negative.
    StripSlide
    Cut your video into strips that slide off the screen to reveal a background image.
    RomanTile
    Add a slate textured mosaic overlay of hexagons or squares to your footage.
    Brush
    Transform your video footage into a stylish hand-painted work of art.
    MuzzleFlash
    Accurately simulate the flash and smoke of a variety of different caliber guns.
    VintageColor2Strip
    Simulate the warm vintage two-strip film process from the 1920s.
    VintageColor3Strip
    Simulate the color 3-strip film process from 1935 through 1955.
    Grain
    Add colored or black and white grain to give your video a shot-on-film look.
    EdgeDetect
    Create looks like chalk outlines, cartoons, or even neon lights.
    Vignette
    Adjust the border areas of your video to create a vignette effect.
    FlysEyeCircles
    Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.
    AutoPaint
    Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.
    Kaleido
    Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.
    KaleidoPolar
    Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
    KaleidoRadial
    Simulates a traditional 2 or 3-mirror kaleidoscope.
    ZebrafyColor
    Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
    Zebrafy
    Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
    TileScramble
    Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.
    ScanLinesMono
    Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.
    PsykoStripes
    Combines the source clip with a stripe pattern and then passes them through a colorization process.
    PsykoBlobs
    Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.
    PseudoColor
    Colorizes the source image.
    Posterize
    Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
    Mosaic
    Generates a pixelated version of the source clip.
    JPEGDamage
    Creates a version of the source input that is subjected to JPEG compression artifacts and errors.
    HalfToneRings
    Generates a duotone version of the source clip using a repeating pattern of concentric rings.
    HalfToneColor
    Generates a version of the source clip using a colored dot pattern.
    HalfTone
    Generates a halftone version of the source clip using a black and white pattern of dots.
    GrainStatic
    Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
    FlysEyeRect
    Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    FlysEyeHex
    Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    Etching
    Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
    EmbossShiny
    Embosses the source clip using the Bumps input as a relief map.
    EmbossGlass
    Embosses and warps the source image using the bumps input as a relief map and lens image.
    EmbossDistort
    Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.
    EdgeColorize
    Assigns different colors to the edges of the source clip depending on their direction.
    DogVision
    Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
    CartoonPaint
    Auto-generates a version of the source clip with a cartoon paint-brushed look.
    Cartoon
    Generates a version of the source clip with a cartoon look.
    BandPass
    Generates an X-ray-like effect using a band-pass filter.
    Solarize
    Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
    Sketch
    Generates a version of the input with a hand drawn sketched look.
    Crosshatch
    Simulates a pen-sketch crosshatched look using overlapping strokes.

    Transitions

    DissolveGlow
    Transitions between two input clips using a bright glowing flash.
    DissolveBlur
    Transitions between two input clips while blurring each.
    SwishPan
    Transitions between two input clips by giving the appearance of a quick pan.
    FilmRoll
    Transitions between two clips by rolling one off screen vertically and rolling the other on.
    DissolveShake
    Transitions between two clips by applying a shaking motion along with a quick dissolve.
    DissolveLensFlare
    Transitions between two input clips using an animated lens flare.
    StripSlideTransition
    Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.
    TVChannelChange
    Transitions between two input clips by simulating a channel change on an old television set.
    WipeWedge
    Performs a wipe transition between two input clips using a wedge shape.
    WipeTiles
    Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
    WipeStar
    Performs a wipe transition between two input clips using a star shape.
    WipeStripes
    Performs a wipe transition between two input clips using a series of stripes.
    WipeRings
    Performs a wipe transition between two input clips using a pattern of concentric rings.
    WipeRectangle
    Performs a wipe transition between two input clips using a growing or shrinking rectangle.
    WipePointalize
    Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.
    WipePlasma
    Performs a wipe transition between two input clips using a plasma texture with moving tendrils.
    WipePixelate
    Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
    WipeMoire
    Performs a wipe transition between two input clips using a pattern of combined concentric rings.
    WipeLine
    Performs a simple line wipe transition between two input clips.
    FlutterCut
    Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.
    CardFlip
    Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.
    WipeFourWedges
    Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
    WipeFlux
    Performs a wipe transition between two input clips using a flux texture with mostly round cells.
    WipeDoubleWedge
    Performs a wipe transition between two input clips using two wedge shapes.
    WipeDots
    Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
    WipeDiffuse
    Wipes between two input clips with a pixel-diffusion process performed within the transition area.
    WipeClouds
    Transitions from the first clip to the second using a moving cloud texture.
    WipeClock
    Performs a clock wipe transition between two input clips.
    WipeChecker
    Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
    WipeCells
    Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
    WipeBubble
    Wipes between two input clips with a bubble-warp process performed within the transition area.
    WipeBlobs
    Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
    WipeWeave
    Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.
    Swish3D
    Dissolves between two input clips while performing 3D moves on each.
    DissolveZap
    Transitions between two clips using animated lightning bolts.
    DissolveWaves
    Transitions between two input clips using a waves warping function.
    DissolveVortex
    Transitions between two input clips using a vortex warping function.
    DissolveSpeckle
    Transitions between two input clips using a speckled noise pattern.
    DissolveStatic
    Transitions between two input clips using random pixel static.
    DissolveTiles
    Transitions between two input clips while breaking each up into tiles and scrambling them.
    DissolveStatic
    Transitions between two input clips using random pixel static.
    DissolveSpeckle
    Transitions between two input clips using a speckled noise pattern.
    DissolveRays
    Transitions between two input clips using animated rays.
    DissolvePuddle
    Transitions between two input clips while warping by a circular pattern of waves.
    DissolveLuma
    Transitions between two input clips using a pattern derived from their luminance.
    DissolveGlintRainbow
    Transitions between two input clips using a bright glowing glint.
    DissolveGlint
    Transitions between two input clips using a bright glowing glint.
    DissolveGlare
    Transitions between two input clips using animated glares.
    DissolveFlashblulbs
    Simulates lots of flashbulbs going off while dissolving between two clips.
    DissolveFilm
    Transitions between two input clips using a film dissolve with selectable gamma.
    DissolveEdgeRays
    Transitions between two input clips using animated edge rays.
    DissolveDistort
    Transitions between two input clips while distorting each using the gradient of the other.
    DissolveDiffuse
    Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.
    DissolveDefocus
    Transitions between two input clips while defocusing each.
    DissolveBubble
    Transitions between two input clips using a bubble warping function.
    WipeCircle
    Performs a wipe transition between two input clips using a growing or shrinking circle.
    Swish3DBat
    Customized swish.
  • Sapphire 11 for Avid (with 1 Year of Upgrades & Support, Download)

    Boris FX Sapphire 11 for Avid features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on.

    The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.

    Sapphire 11 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

    Sapphire 11 for Avid Media Composer includes the sophisticated Sapphire Builder, which allows you to create and save your own complex custom effects using a simple workflow. The Builder is a node-based effect compositor where you can create from scratch, stack and connect other effects/transitions, and control every aspect of an effect using extensive parameter sets and numerous on-screen widgets. The Builder is now filtered by common tasks, such as "color-correction" and "lighting," rather than by effect name, for much easier browsing.

    Sapphire 11 for Avid with 1 Year of Upgrades & Support includes one year of upgrades to new releases of the software as well as phone/email technical support.

    New Features

    Mocha Planar Tracking & Masking
    Sapphire 11 features the Mocha planar tracking and masking tool integrated right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
    New Effects & Transitions
    Sapphire 11 adds over 50 multi-effect presets and transitions created by professionals in the Effect Builder. These advanced presets are like totally new effects and you can drag-and-drop them onto a project or customize them as you like.
    Performance Improvements & Effect Enhancements
    With every major release of Sapphire, CPU and GPU benchmarks are scrutinized and an effort is made to increase overall speed and performance. Sapphire 11 also implements feedback-based enhancements to several classic Sapphire effects and transitions, such as the Swish3D transition preset.

    All Effects

    Adjust

    Monochrome
    Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.
    ClampChroma
    Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.
    Tint
    Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
    Threshold
    Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
    ShowBadColors
    Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
    QuadTone
    Performs an interpolation between four specified colors using the brightness of the source clip.
    TriTone
    Performs an interpolation between three specified colors using the brightness of the source clip.
    Invert
    Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.
    HueSatBright
    Adjusts the hue, saturation, brightness, and/or offset of the input clip.
    HotSpots
    Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.
    Gamma
    Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.
    DuoTone
    Performs an interpolation between two specified colors using the brightness of the source clip.
    ChannelSwitcher
    Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.

    Blur and Sharpen

    RackDefocus
    Simulate a real, defocused camera lens and preserve delicate highlights.
    Beauty
    Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.
    Blur
    Produce a high-quality blur effect without sacrificing speed or interactivity.
    ZBlur
    Blurs areas of the source clip by different amounts using depth values from a ZBuffer input.
    BlurMotion
    Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.
    EdgeAwareBlur
    Blur the fine textures of an image while preserving crisp, defined edges.
    Deband
    Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.
    Sharpen
    Amplify edges and fine details in your footage to create crisp and defined edges.
    GrainRemove
    Smooths the source clip while retaining the edges.
    Convolve
    Convolves a source image with a kernel.
    ZConvolve
    Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input.
    ZDefocus
    Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.
    SoftFocus
    Combines a blurred version of the source with the original to give a soft focus effect.
    Median
    Applies a median filter to the source image, useful for cleaning up isolated spots and noise.
    DefocusPrism
    Defocuses the color channels of the source clip into rings of different widths.
    BlurMoCurves
    Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.
    BlurDirectional
    Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.
    BlurChroma
    Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.
    BlurChannels
    Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.

    Distort

    Distort
    Warp the source clip to generate optical glass-like effects.
    Shake
    Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
    WarpCornerPin
    Performs a 3D perspective warp of the source image to align the corners with the four indicated points.
    WarpPerspective
    Transforms the source clip onto a 3D plane with perspective.
    WarpChroma
    Separate your footage into multi-colored bands and warp them by different amounts.
    InfiniteZoom
    Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.
    DistortChroma
    Generate optical glass-like effects as if an image were viewed through a textured prism.
    DistortRGB
    Separate and warp the red, green, and blue color channels of an image.
    ZBlur
    Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.
    WarpMagnify
    Magnifies an elliptical region of the source to create a glass lens refraction effect.
    WarpVortex
    Twists the source clip into a vortex around a given center location.
    WarpWaves
    Warps the source clip by a wave pattern.
    WarpWaves 2
    Warps the source clip using two sets of overlapping wave patterns.
    WarpFishEye
    Expands the center of the source clip as if viewed through a fish-eye lens.
    WarpPolar
    Warps the source clip into a rounded disk shape.
    DistortBlur
    Blurs the source input clip in the direction of the gradient of the Lens input clip.
    WarpRepeat
    Transforms the source input multiple times and averages the results.
    WarpPuff
    Warps the source clip based on its gradient.
    WarpBubble
    Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.

    Lighting

    Glow
    Generate natural, organic light from the brighter areas of your video.
    GlowDarks
    Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.
    ZGlow
    Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.
    EdgeRays
    Generate high-quality beams of light that emit from the edges of objects within your video footage.
    LensFlare
    Generate photorealistic and stylized lens flares or build your own custom flare.
    LightLeak
    Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.
    Flashbulbs
    Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.
    Rays
    Generate high-quality beams of light that emit from the brightest parts of your footage.
    Glare
    Composite halos and glint rays into your video by detecting the brightest areas of the frame.
    Glint
    Generate star-shaped glimmers in brighter areas of your video.
    EmbossDistort
    Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.
    EmbossGlass
    Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.
    EmbossShiny
    Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.
    SpotLight
    Highlight a specific area of your footage with a range of harsh and soft spotlights.
    BokehLights
    Generates random, defocused lights that move around the screen.
    GlowRings
    Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.
    GlowRainbow
    Generates rainbow-colored glows based on the distances from the edges of the source input.
    GlowEdges
    Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.
    Streaks
    Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.
    GlowOrthicon
    Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.
    GlowDist
    Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.
    GlintRainbow
    Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.
    GlowNoise
    Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

    Render

    Aurora
    Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.
    Caustics
    Simulates the patterns created when light rays are reflected or refracted by a curved surface.
    Grunge
    Add natural textural elements to dirty up a shot.
    Zap
    Create photorealistic lighting with this versatile tool.
    Luna
    Create photorealistic renderings of the moon that feature accurate lunar cycles.
    NightSky
    Create accurate star-fields by inputting date, time, and location.
    MuzzleFlash
    Simulates the flash and smoke that is generated when a gun is fired.
    TextureFlux
    Create abstract textures of fluctuating liquid or cellular patterns.
    TextureFolded
    Create an abstract texture resembling folded cloth or liquid that can be animated.
    TextureTiles
    Create animated backgrounds and textures from geometric patterns.
    Clouds
    Generate a noise texture that recreates the look of clouds to enhance or replace skies.
    Gradient
    Quickly create a smooth color gradient, which can be combined with the background clip.
    GradientMulti
    Generate a quick and easy multiple color gradient.
    GradientRadial
    Generate a quick and easy circular color gradient.
    Sparkles
    Create a field of sparkling glint effects.
    TestureSpots
    Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.
    TextureMoire
    Creates an abstract moire texture by adding together two patterns of concentric rings.
    TextureNeurons
    Creates an abstract texture resembling moving nerve cell tendrils.
    TextureNoiseEmboss
    Creates an abstract texture by applying a EmbossShiny effect to a procedurally-generated noise texture.
    TextureNoisePaint
    Creates an abstract texture by applying an AutoPaint effect to a procedurally-generated noise texture.
    TexturePlasma
    Creates an abstract texture resembling an electrical plasma effect.
    TextureWeave
    Creates an abstract texture resembling perpendicular woven strands.
    Grid
    Generates a grid of lines and combines it with a background clip.
    TextureMicro
    Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
    TextureChromaSpiral
    Creates an abstract texture by applying a WarpChroma effect to a procedurally-generated noise texture.
    Shape
    Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.

    Stylize

    FilmEffect
    Make your video footage look like it was shot on film with realistic film exposure and processing looks.
    FilmDamage
    Give your video a nostalgic archival film look by adding many different damage elements.
    TVDamage
    Give your video a retro television look by applying a variety of transmission issues.
    DigitalDamage
    Add a glitchy, digital transmission error look to your videos.
    ScanLines
    Add a scan line pattern to your video to create a retro TV look.
    BleachBypass
    Simulate a film processing technique in which silver is not removed from the negative.
    StripSlide
    Cut your video into strips that slide off the screen to reveal a background image.
    RomanTile
    Add a slate textured mosaic overlay of hexagons or squares to your footage.
    Brush
    Transform your video footage into a stylish hand-painted work of art.
    MuzzleFlash
    Accurately simulate the flash and smoke of a variety of different caliber guns.
    VintageColor2Strip
    Simulate the warm vintage two-strip film process from the 1920s.
    VintageColor3Strip
    Simulate the color 3-strip film process from 1935 through 1955.
    Grain
    Add colored or black and white grain to give your video a shot-on-film look.
    EdgeDetect
    Create looks like chalk outlines, cartoons, or even neon lights.
    Vignette
    Adjust the border areas of your video to create a vignette effect.
    FlysEyeCircles
    Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.
    AutoPaint
    Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.
    Kaleido
    Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.
    KaleidoPolar
    Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
    KaleidoRadial
    Simulates a traditional 2 or 3-mirror kaleidoscope.
    ZebrafyColor
    Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
    Zebrafy
    Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
    TileScramble
    Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.
    ScanLinesMono
    Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.
    PsykoStripes
    Combines the source clip with a stripe pattern and then passes them through a colorization process.
    PsykoBlobs
    Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.
    PseudoColor
    Colorizes the source image.
    Posterize
    Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
    Mosaic
    Generates a pixelated version of the source clip.
    JPEGDamage
    Creates a version of the source input that is subjected to JPEG compression artifacts and errors.
    HalfToneRings
    Generates a duotone version of the source clip using a repeating pattern of concentric rings.
    HalfToneColor
    Generates a version of the source clip using a colored dot pattern.
    HalfTone
    Generates a halftone version of the source clip using a black and white pattern of dots.
    GrainStatic
    Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
    FlysEyeRect
    Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    FlysEyeHex
    Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    Etching
    Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
    EmbossShiny
    Embosses the source clip using the Bumps input as a relief map.
    EmbossGlass
    Embosses and warps the source image using the bumps input as a relief map and lens image.
    EmbossDistort
    Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.
    EdgeColorize
    Assigns different colors to the edges of the source clip depending on their direction.
    DogVision
    Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
    CartoonPaint
    Auto-generates a version of the source clip with a cartoon paint-brushed look.
    Cartoon
    Generates a version of the source clip with a cartoon look.
    BandPass
    Generates an X-ray-like effect using a band-pass filter.
    Solarize
    Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
    Sketch
    Generates a version of the input with a hand drawn sketched look.
    Crosshatch
    Simulates a pen-sketch crosshatched look using overlapping strokes.

    Transitions

    DissolveGlow
    Transitions between two input clips using a bright glowing flash.
    DissolveBlur
    Transitions between two input clips while blurring each.
    SwishPan
    Transitions between two input clips by giving the appearance of a quick pan.
    FilmRoll
    Transitions between two clips by rolling one off screen vertically and rolling the other on.
    DissolveShake
    Transitions between two clips by applying a shaking motion along with a quick dissolve.
    DissolveLensFlare
    Transitions between two input clips using an animated lens flare.
    StripSlideTransition
    Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.
    TVChannelChange
    Transitions between two input clips by simulating a channel change on an old television set.
    WipeWedge
    Performs a wipe transition between two input clips using a wedge shape.
    WipeTiles
    Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
    WipeStar
    Performs a wipe transition between two input clips using a star shape.
    WipeStripes
    Performs a wipe transition between two input clips using a series of stripes.
    WipeRings
    Performs a wipe transition between two input clips using a pattern of concentric rings.
    WipeRectangle
    Performs a wipe transition between two input clips using a growing or shrinking rectangle.
    WipePointalize
    Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.
    WipePlasma
    Performs a wipe transition between two input clips using a plasma texture with moving tendrils.
    WipePixelate
    Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
    WipeMoire
    Performs a wipe transition between two input clips using a pattern of combined concentric rings.
    WipeLine
    Performs a simple line wipe transition between two input clips.
    FlutterCut
    Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.
    CardFlip
    Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.
    WipeFourWedges
    Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
    WipeFlux
    Performs a wipe transition between two input clips using a flux texture with mostly round cells.
    WipeDoubleWedge
    Performs a wipe transition between two input clips using two wedge shapes.
    WipeDots
    Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
    WipeDiffuse
    Wipes between two input clips with a pixel-diffusion process performed within the transition area.
    WipeClouds
    Transitions from the first clip to the second using a moving cloud texture.
    WipeClock
    Performs a clock wipe transition between two input clips.
    WipeChecker
    Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
    WipeCells
    Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
    WipeBubble
    Wipes between two input clips with a bubble-warp process performed within the transition area.
    WipeBlobs
    Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
    WipeWeave
    Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.
    Swish3D
    Dissolves between two input clips while performing 3D moves on each.
    DissolveZap
    Transitions between two clips using animated lightning bolts.
    DissolveWaves
    Transitions between two input clips using a waves warping function.
    DissolveVortex
    Transitions between two input clips using a vortex warping function.
    DissolveSpeckle
    Transitions between two input clips using a speckled noise pattern.
    DissolveStatic
    Transitions between two input clips using random pixel static.
    DissolveTiles
    Transitions between two input clips while breaking each up into tiles and scrambling them.
    DissolveStatic
    Transitions between two input clips using random pixel static.
    DissolveSpeckle
    Transitions between two input clips using a speckled noise pattern.
    DissolveRays
    Transitions between two input clips using animated rays.
    DissolvePuddle
    Transitions between two input clips while warping by a circular pattern of waves.
    DissolveLuma
    Transitions between two input clips using a pattern derived from their luminance.
    DissolveGlintRainbow
    Transitions between two input clips using a bright glowing glint.
    DissolveGlint
    Transitions between two input clips using a bright glowing glint.
    DissolveGlare
    Transitions between two input clips using animated glares.
    DissolveFlashblulbs
    Simulates lots of flashbulbs going off while dissolving between two clips.
    DissolveFilm
    Transitions between two input clips using a film dissolve with selectable gamma.
    DissolveEdgeRays
    Transitions between two input clips using animated edge rays.
    DissolveDistort
    Transitions between two input clips while distorting each using the gradient of the other.
    DissolveDiffuse
    Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.
    DissolveDefocus
    Transitions between two input clips while defocusing each.
    DissolveBubble
    Transitions between two input clips using a bubble warping function.
    WipeCircle
    Performs a wipe transition between two input clips using a growing or shrinking circle.
    Swish3DBat
    Customized swish.
  • Mocha Pro 5 Multi-Host Plug-In (with 1 Year of Upgrades & Support, Download)

    Mocha Pro is a planar tracking and roto application featuring advanced modules for Object Removal, 3D Camera, Stabilization, and Lens Correction. The Boris FX Mocha Pro 5 Multi-Host Plug-In gives you the flexibility to use Mocha right from within Adobe, Avid, and select OFX applications (Premiere, After Effects, Media Composer, NUKE, Fusion, Vegas, and HitFilm). It can be used in all host applications at the same time, as long as they're on the same computer. This is a permanent edition of Mocha Pro 5 Multi-Host Plug-In and includes one year of upgrades to the latest releases and a year of phone/email technical support.

    Mocha Pro 5 Multi-Host Plug-In has all the same features of the standalone version except for Silhouette FX import/export, Python Scripting, and Stereoscopic 3D. It can be used in a stereoscopic workflow in the host application but doesn't offer any independent stereoscopic tools. Also, the plug-in uses the host application's media engine and project format, thereby reducing the need for transcoding or external file management.

    The award-winning Mocha planar tracker is updated with GPU acceleration in Mocha Pro 5, and the resulting speed increases provide for much more superior workflows with high resolution footage. Mocha Pro has been used on thousands of feature films and television shows, including Star Wars: The Force Awakens, Mad Max: Fury Road, and Game of Thrones.

    New Features
    GPU Acceleration
    Mocha Pro 5 features the capability to run planar tracking on GPU. Tests have resulted in 40-60% speed increases, depending on the project settings. To enable GPU tracking, you will need an OpenCL capable video card.

    Fusion Shape Export
    Mocha Pro 5 exports tracked roto shapes to Blackmagic Design Fusion.

    HitFilm Track Export
    Mocha Pro 5 is also capable of exporting planar motion tracking data to HitFilm 4 Pro as a corner pin import.
    Planar Tracking
    The renowned Mocha planar tracking has now been updated for speed and efficiency with GPU tracking and plug-in options. Planar tracking is at the heart of all Mocha Pro modules and is used to drive 2D and 3D tracking, roto-masking, object removal, and more. Unlimited tracking layers and advanced AdjustTrack interface can handle reflections, occlusions, noise, even areas with motion blur or low details.
    Advanced Roto Tools
    X-spline and Bezier tools are designed to quickly create and edit detailed roto shapes. When linked to Mocha's planar tracking, roto shapes inherit motion and perspective, dramatically reducing manual keyframe work. Advanced tools for shape editing include per-point edge feathering, join layers tool, transform tool, group layers, and more.
    Object Removal
    Mocha Pro 5's Remove Module is an advanced alternative to traditional clone and paint techniques for getting rid of unwanted pixels and removing objects. It automatically detects and blends pixels from other frames with little user input, offering massive time savings. Mocha Pro's clean plate functionality imports and corrects fixed frames for digital beauty work and matte painting.
    Insert Module
    Mocha Pro 5's Insert Module allows you to render an image onto your tracked surface within Mocha Pro or back to your host timeline with the available plug-in options. Composite with realistic motion blur or render out the tracked insert. A powerful mesh warp distortion tool allows the user to wrap and bend inserts onto non-flat surfaces. The Insert Module combines with the Lens Module for realistic VFX compositing on distorted footage.
    Lens Module
    This simple and easy-to-use interface allows users to calibrate the distortion introduced by camera lenses. Unwanted lens distortion can be removed or matched for realistic compositing. Export lens data or render correction using available plug-in options.
    3D Camera Solver
    Solve 3D match moving capabilities with planar ease. Unlike feature based tracking, Mocha solves the 3D camera based on user-selected planes. This fast and easy-to-use solution is ideal for set extensions, 3D text, and particle tracking. Additionally, the 3D Solver can be used to assist other 3D tracking applications on difficult shots with low detail or significant foreground occlusions.
    Stabilize Module
    The stabilize module can lock down camera motion or stabilize moving objects for visual effects and finishing work. A smooth option with selectable anchor frames helps reduce high frequency jitters while maintaining original camera motion. Center, scale, or crop stabilized footage based on user driven planar tracking.
    All Features
    - Resolution and frame rate independent visual effects software
    - GPU accelerated planar motion tracking
    - Roto and masking tool set
    - X-spline and Bezier roto tools with per-point edge feathering
    - Roto: Transform Tool, Join Layers, Project Merge
    - Layer Manager: Color Spline, Color Fill, Group Layers, Multi-Select, Project Merge
    - Export roto and track data to industry standard formats
    - 3D Camera Solve Module: export to AE and FBX
    - Dopesheet keyframe editor
    - OGL accelerated matte rendering with motion blur
    - Customizable keyboard shortcuts
    - Removal Module: Auto-object removals with optional clean plate inserts
    - Lens Module: Lens distortion analysis with distort and undistort render function
    - Render distortion maps (Rasterized ST Maps)
    - Import and use external distortion maps in all Mocha Pro modules
    - Insert Module: 2D match move compositing with motion blur render
    - Offset & 3D Offset surface composting and track export
    - Mesh Warper distortion tool
    - Color Fill Shape Rendering (Export to Nuke Rotopaint and Mocha shape for After Effects)
    Export Track Data to Popular Hosts
    - Autodesk: Flame, Smoke, Flare
    - Adobe After Effects CS3 - CC 2015
    - Apple Final Cut Pro 7
    - Apple Motion 4, 5
    - Apple Shake
    - Avid|DS
    - Assimilate SCRATCH v7
    - Quantel generationQ
    - Eyeon Fusion
    - Nuke, Nuke X
    - Boris FX: BCC Track Format: (supports Premiere, AE, Media Composer, Symphony, and Vegas)
    Export Roto Data to Popular Hosts
    - Apple Final Cut Pro 7 (with Mocha shape for Final Cut plug-in)
    - Autodesk Flame, Smoke, Combustion: GMasks - now updated for batch export
    - Nuke, Nuke X
    - Adobe After Effects CS3 - CC 2015
    - Adobe Premiere Pro (paste to mask)
    - Blackmagic Fusion
    - Shake
    Export 3D Camera to Popular Hosts
    - Adobe After Effects CS4 - CC 2015
    - FBX for Nuke
    - FBX for Autodesk Maya, Flame, Smoke - Maxon Cinema 4D
    - HitFilm 2 Ultimate
    - Export to MochaBlend for C4D
    Export Lens Data to Popular Hosts
    - Adobe After Effects CS4 - CC 2015 (with Mocha Lens plug-in)
    - Nuke, Flame, Fusion (with rendered ST Maps)
  • Sapphire 11 for Adobe/OFX (with 1 Year of Upgrades & Support, Download)
    Compatibility Adobe After Effects and Adobe Premiere Pro 2017 on Mac OS 10.10 and 10.11, or macOS 10.12, and Windows (64-bit only) 7, 8, or 10.

    Adobe After Effects and Adobe Premiere Pro 2015 on Mac OS 10.9, 10.10, or 10.11, and Windows (64-bit only) 7, 8, or 10.

    Blackmagic DaVinci Resolve 14 (Mocha tracking only supported in Studio version) on Mac OS 10.10 and 10.11, or macOS 10.12, Windows 10, and CentOS/Red Hat Enterprise Linux 6.6 (64-bit only).

    Blackmagic DaVinci Resolve 12.5 on Mac OS 10.10 and 10.11, or macOS 10.12, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux 6.6 (64-bit only).

    Blackmagic DaVinci Resolve 11 on Mac OS 10.9, 10.10, or 10.11, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux 6.4 (64-bit only).

    Blackmagic Fusion 9 and 8 on Mac OS 10.10 and 10.11, or macOS 10.12, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux 6.6 (64-bit only).

    The Foundry Nuke 11 and 10.5 on Mac OS 10.9 or 10.10, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux (64-bit only) 5 or 6.

    The Foundry Nuke 10 on Mac OS 10.8 or 10.9, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux (64-bit only) 5 or 6.

    MAGIX Vegas Pro 15 and 14 on Windows (64-bit only) 7, 8, or 10.

    Sony Catalyst 2016 on Windows (64-bit only) 7, 8, or 10.

    FilmLight Baselight 4 on Mac OS 10.7 or 10.8, Windows (64-bit only) 7 or 8, and CentOS/Red Hat Enterprise Linux (64-bit only) 5 or 6.

    ToonBoom Harmony 12 on Mac OS 10.9 or 10.10, and Windows (64-bit only) 7 or 8.

    SAM Rio (formerly Quantel) 3 and 2.1 rev. 4 on Windows 7.

    Grass Valley EDIUS Pro 8 on Windows (64-bit only) 7 or 8.

    Silhouette 6 on Mac OS 10.9 and above, Windows 7 and above, and CentOS/Red Hat Enterprise Linux (64-bit only) 5 or 6.

    *Sapphire 11 is currently not compatible with macOS 10.13.
    Other GPU acceleration available for NVIDIA cards only; the latest NVIDIA CUDA card and driver is recommended

    Resolution-Independent: HD, 2K, Ultra HD, 4K, 8K, etc.

    Floating Point Processing: All effects use full floating-point processing for improved image quality and full 32-bit HDR support

    64-Bit Enabled: Expanded memory capabilities

    Multiprocessor support
  • Sapphire 11 for Avid (with 1 Year of Upgrades & Support, Download)
    Compatibility Avid Media Composer 8.x on Mac OS 10.9, 10.10 and 10.11, or macOS 10.12, and Windows (64-bit only) 7, 8, and 10. Sapphire 11 for Avid is currently not compatible with macOS 10.13.

    GPU acceleration available for NVIDIA cards only; the latest NVIDIA CUDA card and driver is recommended

    Resolution-Independent: HD, 2K, Ultra HD, 4K, 8K, etc.

    Floating Point Processing: All effects use full floating-point processing for improved image quality and full 32-bit HDR support

    64-Bit Enabled: Expanded memory capabilities

    Multiprocessor support
  • Mocha Pro 5 Multi-Host Plug-In (with 1 Year of Upgrades & Support, Download)
    System Requirementsbeecdqarezcdsuccdx
    Operating System Mac OS X 10.7 or higher on Intel

    Windows 10, 8, 7, XP Professional SP2 or higher, Vista Business or Ultimate, all 64-bit

    Red Hat Enterprise Linux 5, CentOS 5, or a compatible Linux distribution on x86_64.
    Hardware Recommended:
    Intel Core 2 Duo or equivalent
    4 GB RAM
    High-speed disk array
    1920 x 1080 or higher monitor
    Enabled network adapter (Wi-Fi or Ethernet)
    NVDIA Quadro FX 1500 or equivalent graphics card

    Minimum:
    1 GHz Pentium IV
    1 GB RAM
    1 GB disk
    1200 x 800 monitor
    Wi-Fi or Ethernet
    Graphics card must support OpenGL monitor
    Host Applications Adobe After Effects & Premiere Pro CC 2014-2018
    Avid Media Composer v8 or greater
    OFX: Foundry NUKE
    OFX: Blackmagic Design Fusion
    OFX: VEGAS Pro
    OFX: HitFilm

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