Recorded with the signature ambience of the Synchron Stage Vienna scoring stage, the Vienna Symphonic Library Synchron FX Strings I Full Library is a virtual instrument with a library that casts aside conventions by capturing tonal and atonal strings textures expertly performed by the members of the Synchron Stage Orchestra, using alternative playing techniques. It provides musicians and arrangers with production-ready musical textures and loops, from breathy, spherical pads, to pulsating or even aggressive patterns and rhythms, ideal for orchestral and scoring applications or contemporary genres and styles, such as Ambient, Alternative, EDM, World, and more.
Synchron FX Strings I Full Library is performed by a large, fifty-piece string ensemble divided in six sections including fourteen first violins, ten second violins, six first violas, six second violas, eight cellos, and six double basses. Each musician was recorded separately with a dedicated microphone and combined in a stereo panorama for a precise and perfectly in-tune symphonic string sound. Multiple microphone arrays enable you to create your individual string ensemble sound in stereo, 5.1 surround, or even 9.1 immersive audio format, using the included Synchron Player's full-fledged mixer.
The library comprises a wide variety of timbres and articulations arranged in ten preset categories. These include glissandos, clusters, tremolos, pizzicato FX, rise & hits, spherical chord textures based on the so-called Alpha chord, and more. Three, preconfigured controllers allow you to adjust the bow style, velocity, and density in real time, great for building up tension by gradually blending basic with more complex variations of the same pattern.
- Production-ready musical textures and loops, from breathy, spherical pads, to pulsating or even aggressive patterns and rhythms
- Large 50-piece string ensemble, divided in 6 sections: 14 first violins, 10 second violins, 6 first violas, 6 second violas, 8 cellos, 6 double basses
- Recorded at the company's scoring stage, Synchron Stage Vienna
- Total flexibility for wide creative possibilities—almost every feature can be combined
- Large selection of presets in ten categories
- Includes easy-to-use Synchron Player with high-performance playback engine
- Intuitive access to articulations with three preconfigured real-time controllers: Bow Style (CC 1), Velocity (CC 2), Density (CC 3).
- Multiple microphone arrays provide a wide variety of sonic possibilities, from stereo to 5.1 surround and Immersive Audio (Dolby Atmos, Auro 3D)
- Each musician was recorded separately with a dedicated microphone, and all signals were downmixed to produce an optimized section sound
- Spherical Textures—slightly pulsing effects with aleatoric rhythms and random bow changes
- Spherical Chord Textures—based on the so-called Alpha chord
- Character Textures—screaming and shouting high strings, grumbling low strings, aleatoric cluster
- FX with Random Pizzicatos—dirty and aggressive sounds with high bow pressure, ethereal “outer space” sounds performed behind the bridge, staggered, pulsating bow-bouncings on a string, melodic ornaments in the Ionian scale
- Glissandos—regular and fingered, available in regular, half-tremolo, and ponticello bow styles
- Rises & Hits—upward runs and glissandos with high dynamics, exaggerated crescendo, and speed variations
- Clusters—short and long note clusters,as well as glissando clusters with speed variations
- Harmonic FX—freaky sounds with slightly detuned harmonics or upward and downward glissandos
- Pizzicato FX—random pizzicatos in various tempos or finger glissandos after the pizzicato
- Special Pads—various breathy sounds with strings tuned down a minor third
- Inspiration XFades—crossfading combinations from different preset categories
- 0. Room Mix—downmix of positions 6 to 10 (L/R)
- 1. Close Mics—for each ensemble (mono each)
- 2. Mid Mic—front of high string ensemble (L/R)
- 3. Mid Mic—front of low string ensemble (L/R)
- 4. Back Mic—back of high string ensemble (L/R)
- 5. Back Mic—back of low string ensemble (L/R)
- 6. Main/Room Mic—Decca tree stereo (L/R)
- 7. Main/Room Mic—Decca tree mono (Center)
- 8. Main Surround—stereo (L/R)
- 9. High Stereo (3D)—stereo (L/R)
- 10. High Surround (3D)—stereo (L/R)
- Simple-to-use audio engine with enhanced streaming performance
- Allows you to quickly step through the articulations, select their variations, and explore how the pre-configured controllers (Density, Bow Style and Velocity Crossfade) affect the loaded preset
- Includes an internal mixer with 5-band EQ, individual delay settings for run time compensation, algorithmic reverb, phase switching, and panorama controls
- Born and raised in Vienna, composer and conductor Johannes Vogel graduated from the Vienna University of Music and Performing Arts as a percussionist with honors
- He started his career as a musician with the Vienna Philharmonic, the orchestra of the Zürich opera house, and the Camerata Academica Salzburg
- As a composer, his film and TV music projects include the MGM/Paramount production Hercules with Dwayne Johnson, and Guillermo del Toro’s Crimson Peak; The Colony with Emma Watson and Daniel Brühl, as well as numerous episodes of the German TV series Der Bergdoktor
- Since 2016 Johannes Vogel has been the principal conductor at Synchron Stage Vienna, with most of the film music productions at Vienna’s new scoring stage recorded under his baton—including scores by Hans Zimmer, Harry Gregson-Williams, Rupert Gregson-Williams, Lorne Balfe, and many others
- The spherical chord textures are based on the Alpha chord, which is composed of two symmetric, layered diminished seventh chords, with a whole tone gap in-between
- In Synchron FX Strings I, this chord is featured in its basic form (on the center key of C) and in two inversions