LightWave ChronoSculpt 1.0 (Download)

BH #LILWCS10F • MFR #LW-CS10F
LightWave ChronoSculpt 1.0 (Download)
Key Features
  • Time-Based Cache Sculpting
  • Supports Cache Files from Any 3D Program
  • Handles 8-10 Million Polygon Objects
  • Sculpting and Transform Tools
Show More
LightWave ChronoSculpt 1.0 is a standalone application that provides a new way of working with animation and dynamic simulation cache files from any 3D software application. It does so by allowing you to use sculpting and transformation tools over time. At the same time, the application also features an advanced geometry engine that enables you to handle huge geometry files. The enhanced engine lets you perform deformation and manipulation of 8 to 10 million polygon objects in a simple manner.
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LightWave ChronoSculpt 1.0 Overview

  • 1Description
  • 2Time Sculpting
  • 3Sculpting Tools
  • 4Transform Tools
  • 5Enhanced Geometry Engine
  • 6Universal File Support
  • 7OBJ Blend Shape and Endomorph Export
  • 8Clip Timeline
  • 9Adjusting Cloth Simulations
  • 10Correct Dynamics
  • 11Resting
  • 12Add Detail, Create Variations
  • 13Time Sculpting

LightWave ChronoSculpt 1.0 is a standalone application that provides a new way of working with animation and dynamic simulation cache files from any 3D software application. It does so by allowing you to use sculpting and transformation tools over time. At the same time, the application also features an advanced geometry engine that enables you to handle huge geometry files. The enhanced engine lets you perform deformation and manipulation of 8 to 10 million polygon objects in a simple manner.

When working with vertex cache files in universal file types such as Alembic or Autodesk Geometry Cache, you can use ChronoSculpt to quickly paint out errors on your dynamic simulations or even fully transform the look of a subject with layered sculpting "clips" in the timeline, or change the look globally to affect each frame in the cache animation. Another standout feature in ChronoSculpt is the ability to export any single frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file.

By allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter or soft body penetrations, as well as allowing you to remove stray simulation pieces, ChronoSculpt helps you finish a shot or project much faster than usual. ChronoSculpt is compatible with Mac, Windows, and Linux systems.

Time Sculpting

Quickly and easily remove dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs.

Sculpting Tools

Use tools like sculpt, drag, pinch, and erase to deform and manipulate geometry over time.

Transform Tools

Edit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge, to complete projects quickly.

Enhanced Geometry Engine

Handle massive geometry files—8 to 10 million polygon objects can be edited with ease.

Universal File Support

ChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for easy integration into all software pipelines.

OBJ Blend Shape and Endomorph Export

Easily save any frame from the ChronoSculpt timeline as an OBJ for Maya Blend Shapes or as an Endomorph directly to LightWave object files to create facial morph targets and deformation effects.

Clip Timeline

Quickly reposition and adjust the length of your 'sculpts' anywhere in the timeline to get the perfect effect on your cache animations or make global changes that apply to the whole animation.

Adjusting Cloth Simulations

Often, achieving the right look with cloth simulations can involve a lot of tests and sim time. With ChronoSculpt, adjusting simulations or correcting penetration errors is as simple as using a brush.

Correct Dynamics

Using ChronoSculpt to correct dynamic simulations can greatly speed up your delivery times. Often a rogue part of the simulation can be the hardest problem to fix by re-calculating the whole simulation due to the nature of dynamics. ChronoSculpt gives you powerful tools to overcome this problem.

Resting

Simulations that suffer from 'jittering' where parts of the simulation never come to rest can often be very difficult to correct without affecting the whole animation. ChronoSculpt's 'Pin' tool is ideal for wrangling these problem areas to a smooth stop, saving endless tweaking and re-sim time.

Add Detail, Create Variations

Typical bone animations and morphs/blendshapes tend to lack subtleties such as showing the tendons of an arm when flexed, or the wrinkles of the face when a character smiles. By exporting out a high-resolution point cache and importing it into ChronoSculpt, it is possible to sculpt-in these fine details and export the resulting point cache to apply back onto the model.

Time Sculpting

ChronoSculpt's focused toolset allows editing of cache data with any of the tools over time. It features a simple, yet powerful timeline to allow any 'edit' to be blended into the existing cache data.

LightWave ChronoSculpt 1.0 Specs

General
Delivery MethodDownload
License TypeStandard
System Requirements
Supported Operating SystemsCentOS 6
Windows 8.1
macOS 10.6 or Later
Memory Requirement4 GB
Storage Requirement300 MB 
750 MB (All Options Installed) 
CPU RequirementWindows:
Intel Core 2 Duo and Faster or 
AMD Athlon II and Faster  
Linux:
Intel Core 2 Duo and Faster or 
AMD Athlon II and Faster  
Mac:
Intel  
Display Resolution Requirement1024 x 768
GPU RequirementNVIDIA GeForce 8400 or
ATI Radeon X1600
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