Pixologic ZBrush 2020 (5+ Additional Seats, Download)

BH #PIZB20105720 • MFR #83048200321057-20
Pixologic ZBrush 2020 (5+ Additional Seats, Download)
Key Features
  • Digital Sculpting and Painting Software
  • Shape, Texture, and Paint Virtual Clay
  • Real-Time Workflow with Instant Feedback
  • Mac and Windows Compatible
A full-featured professional digital sculpting and painting software, Pixologic ZBrush 2020 allows you to use customizable brushes to shape, texture, and paint virtual clay in real time. You can create models and illustrations in a workflow designed to be fast and efficient. Also, thanks to its processor-based engine, ZBrush runs well on most modern computers regardless of their graphics cards. ZBrush is compatible with Mac and Windows and can be installed on both platforms at the same time so you can switch between them as needed. A graphics tablet is strongly recommended. This 5-seat license can be added to any existing floating license in order to increase the number of seats.
Electronic Download
$895.00

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  • This item is noncancelable and nonreturnable.
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Pixologic ZBrush 2020 (5+ Additional Seats, Download)

Pixologic ZBrush 2020 Overview

  • 1Description
  • 2New Features
  • 3Sculpt & Paint in Morph UV
  • 4XTractor Brushes
  • 5HistoryRecall
  • 6Move Infinite Depth
  • 7You Can't Pick Just One Color
  • 8Texture Adjust by Color & PolyPaint Adjust by Color
  • 9Ready, Set, Analyze & Print
  • 10Wall Thickness
  • 11Real-Time Draft Analysis
  • 12Calculate Surface Area
  • 13CamView
  • 14Real-Time Silhouette View
  • 15ZeeZoo
  • 16Deco Curve Brush
  • 17New Import/Export Options
  • 18Model Paint Fade Opacity
  • 19No Back & Forth
  • 20Other Features
  • 21Base Mesh Generation
  • 22Sculptris Pro
  • 23Dynamesh
  • 24ZModeler
  • 25Live Boolean
  • 26ZSpheres
  • 27Mannequins
  • 28ZRemesher
  • 29Mesh Detailing
  • 30Multi-Resolution Mesh Editing
  • 31Sculpting Brushes
  • 32Noisemaker
  • 33HD Geometry
  • 34PolyPaint
  • 35UV Master
  • 36Rendering
  • 37Environment Maps
  • 38BPR Passes
  • 39BPR Filters
  • 40NPR Renders
  • 41Difference Maps

A full-featured professional digital sculpting and painting software, Pixologic ZBrush 2020 allows you to use customizable brushes to shape, texture, and paint virtual clay in real time. You can create models and illustrations in a workflow designed to be fast and efficient. Also, thanks to its processor-based engine, ZBrush runs well on most modern computers regardless of their graphics cards. ZBrush is compatible with Mac and Windows and can be installed on both platforms at the same time so you can switch between them as needed. A graphics tablet is strongly recommended. This 5-seat license can be added to any existing floating license in order to increase the number of seats.

New Features

Sculpt & Paint in Morph UV

Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, it's never been easier to apply long continuous strokes across a mesh. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form. Have you ever had a difficult time reaching certain areas of a sculpt? With Sculpt & Paint in Morph UV, that is a thing of the past!

XTractor Brushes

These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future.

HistoryRecall

Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model? Now you can! This brush uses your model's Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences.

Move Infinite Depth

Alter your brush to apply details to anything that is directly inline with the brush cursor. For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. The infinite depth option can be applied to several brushes.

You Can't Pick Just One Color

Never again will you struggle contemplating what color combination to apply to a model. Now you can take any PolyPainted or textured model and adjust its color hue, intensity, contrast, gamma, or tint on the fly using the new Texture Adjust by Color and PolyPaint Adjust by Color features.

Texture Adjust by Color & PolyPaint Adjust by Color

Texture Adjust by Color & PolyPaint Adjust by Color not only gives you the power to adjust the colors in a model's PolyPaint or Texture Map, it also allows you to restrict these adjustments to specific color selections. In addition, you can use color picking to mask or unmask portions of the model.

Ready, Set, Analyze & Print

ZBrush 2020 continues to widen your ability to 3D print straight from ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft Analysis, and Surface Area calculations. Now preparing a model for production is much easier.

Wall Thickness

With this feature ZBrush uses PolyPaint to provide a visual representation of what portions of a mesh could benefit from additional thickness before sending off for use with a 3D printer, CNC machine, or any other rapid prototyping method. Set your preferred minimum thickness and maximum thickness, then click the button. Now use the color-coded data to make any adjustments, then click again to re-evaluate with those changes.

Real-Time Draft Analysis

The new From Draft and Real-Time From Draft options give you a fluid approach to preparing models for many specialized manufacturing options such as two-part molding or CNC printing. Use the camera plane to set your draft pull direction, then make real-time adjustments to your model to ensure a successful production pipeline. The real-time draft analysis can even be applied as PolyPaint or a mask for additional options including saving the result as a texture map.

Calculate Surface Area

No matter how the model will eventually be used, finding its Surface Area and Volume has never been easier. With a click of a button ZBrush can now provide you with the bounding box size, mesh volume, and surface area. At the same time, it will check for watertight integrity. All of this will not only help ensure a successful print but can also assist you in accurately estimating the amount of real-world material that your project will need.

CamView

With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.

Real-Time Silhouette View

Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you'll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.

ZeeZoo

A good pose is the essence of a great composition. Rhythm, gesture, weight, and balance are all key to any work of art. Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas. The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you'll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals included with ZBrush 2020 to find just the perfect pose for single or multi-character models.

Deco Curve Brush

The classic 2.5D Deco Brush is now in 3D. Stretch your texture and alpha along a curve.

New Import/Export Options

A New Import/Export Options window now supports the following extensions: FBX, STL, PLY, OBJ Extended, VRML.

Model Paint Fade Opacity

If a model's PolyPaint or Texture is making it hard for you to see the sculpted details, you can now partially fade the color, or even replace it altogether.

No Back & Forth

Define your brush to apply details only on forward movements, creating a unique sculpting technique that builds upon all previous strokes. Combined with the LazyMouse Backtrack option, you can apply strokes of the exact same length over one another without ever lifting your pen or releasing the mouse button.

Other Features

Base Mesh Generation

Where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level.

Sculptris Pro

Ignore the constraints of polygon distribution and simply sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you're trying to achieve.

Dynamesh

DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model's polygons as quads on command.

ZModeler

While ZBrush is best known for organic sculpting, its hard surface capabilities should not be underestimated. The ZModeler system is designed specifically for low poly modeling with easily accessed and highly intuitive controls for creating holes, adding edge loops, extruding polygons, and much more.

Live Boolean

Many models are really nothing more than a set of shapes that combine to form a more detailed shape. Live Boolean takes this concept and runs with it, providing a way to easily add models together, subtract one from another, and more. What makes the system in ZBrush unique is that this operation happens in real-time, letting you see exactly what you're going to get before committing to the actual merger. This provides both exceptional ease of use and unprecedented control.

ZSpheres

If you've ever added clay to a wire armature, then you know exactly how ZSpheres work. Draw a simple skeleton/stick figure and ZBrush will then flesh it out with actual topology.

Mannequins

An evolution to ZSpheres is the Mannequin system. With a wide variety of both humanoid and animal figures in the library, Mannequins are an easy starting point as you explore the scene that you wish to create, before even beginning modeling.

ZRemesher

Explore and just let your imagination take you where it wants with the knowledge that once you have your design ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.

Mesh Detailing

Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.

Multi-Resolution Mesh Editing

The inherent problem with traditional 3D modeling methods is that once you divide your mesh you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system you are free to move between subdivision levels at any time, making changes wherever they are most appropriate. Those changes then automatically ripple across all other levels of your model.

Sculpting Brushes

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model, and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.

Noisemaker

In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.

HD Geometry

ZBrush is easily able to handle models in the range of 20 million polygons on most computers, and up to 100 million on a high end machine. That is more detail than can be held by an 8K map. But sometimes you want even more, and this is where HD Geometry comes into play. With this feature, ZBrush can work with models of up to 1 billion polygons.

PolyPaint

Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UVs. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don't even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.

UV Master

In order create or use a texture map, a model first needs UV's. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV's has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV's for your model, in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It's both intuitive and fast, letting you get back to being creative with minimal fuss.

Rendering

Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).

Environment Maps

Use your favorite panoramic images as a background in ZBrush and integrate your model into the environment's lighting and coloring at render time. Whether your image is 8-bit or full HDRI, using it as an environment is one click away.

BPR Passes

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors, and much more.

BPR Filters

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors, and much more.

NPR Renders

An evolution of the BPR Filter system, NPR is a suite of special filters designed specifically to make your render look less like a photograph and more like an illustration. With this system your model can look like it was hand-drawn on paper, taken right off the page of a comic, or even appear as a blueprint.

Difference Maps

While ZBrush is able to be used from start to finish, in most cases it serves as part of a pipeline. This means that you'll need to be able to get all of your details out of ZBrush and into another program, such as an animation package. To accomplish this, ZBrush makes it easy to create normal maps and or displacement maps (including 32-bit maps) which can be exported together with your base mesh.

Pixologic ZBrush 2020 Specs

General
Delivery MethodDownload
License TypeStandard
License LengthPerpetual License
System Requirements
Supported Operating SystemsmacOS 10.7 or Later
Windows Vista or Later
Memory RequirementWindows, Mac:
4 GB (6 GB Recommended)
Storage RequirementWindows, Mac:
8 GB
CPU RequirementIntel Core Duo and Faster  
Intel Core i5 and Faster  
Intel Core i7 and Faster  
Intel Xeon and Faster  
AMD  
Display Resolution Requirement1280 x 1024 (1920 x 1080 Recommended)
Supported LanguagesEnglish
French
German
Japanese
Korean
Simplified Chinese
Spanish
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