Interactive Storytelling for the Screen edited by Sylke Rene Meyer from Focal Press is an invaluable collection of essays and interviews exploring the business of interactive storytelling. This highly accessible guide offers invaluable insight into an ever-evolving field that is utilizing new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, extended realities, game design, and virtual reality (VR) design.
ACKNOWLEDGMENTS
INTRODUCTION
CHAPTER 1: GETTING STARTEDWE ARE BUILDING A BRIDGE AS WE’RE WALKING ACROSS IT
By Ingrid Kopp
NARRATIVE DESIGN: A WINDING PATH, A WILD ADVENTURE
How to become a Game Designer
By Michael Yichao
AUGMENTED REALITY DESIGN
A brief How-To of Reality Creation
By Holden Holcombe
YOUR AUDIENCE IS WAITING
By Margaret Moser and Esjay Wonderly
PLAYING IMPROVISATIONAL THEATRE IN LOS ANGELES
By Josh Simpson
CHAPTER 2: STICKING IT OUTNAVIGATING THE BUSINESS AS AN INDEPENDENT PRODUCER
By Lena Thiele
GOB SQUAD
Spaces are also Authorswith Sean Patten, Berit Stumpf, Sarah Thom, and Simon Will
TEACHING INTERACTIVE STORYTELLING AND GAME DESIGN
By Gundolf S. Freyermuth
THROUGH THE EYES OF
The Life and Practice of an Interactive Storyteller
By Paisley Smith
THE ARQIVE
Building a Digital Interactive Storytelling Platform for the LGBTQ+ Communities
By Cynthia Wang
CHAPTER 3: FINDING SUCCESS
SIXTY SECONDS YOU NEVER FORGET
Designing a Theme Park Ride
By Michael Rüger
THE EMPATHY MACHINE
Telling Stories with Virtual Reality
By Michael Grotenhof
SPACE AS INTERACTIVE STORY
By Yvette Granata
REAL MONEY IN IMMERSIVE EXPERIENCES
By Coline Delbare
SETTING UP A PLAY SHOP
By Yvette Murrell
CHAPTER 4: GETTING AHEADSIX DEGREES OF FREEDOM
By Liz Rosenthal
THROUGH THE DARKEST OF TIMES
Making a Digital Game about the Historical Resistance Against the Nazis
By Jörg Friedrich
STOP, COLLABORATE & LISTEN
By Zachary Vernon
BUILDING A TRANSMEDIA WORLD INSPIRED BY SCIENCE
By Amanda Tasse
INTERACTIVE STORYTELLING: FROM ANALOG TO DIGITAL
A Review of Contemporary Case Studies
By Carman Ng
CHAPTER 5: STARTING AGAINFLATGAMES
Videogame Zinesters and their Autobiographical Story Worlds
By Lee Tusman
QUEER TIME, PRODUCTIVITY, AND FAILURE IN INTERACTIVE MEDIA
By Lark Alder
ANY GIVEN MOMENT
Developing a Shared Language in Multidisciplinary Collaborations
By Carlin Wing and John Dietrich
ACTIVISM AND INTERACTIVE STORYTELLING
By Grayson Earle
COLLECTIVE WISDOM
By Katerina Cizek
CONCLUSION
ABOUT THE EDITORS
INDEX
Gustavo Aldana is a musician, media artist, and educator. Their projects have involved the combination of electronic music, interactive visuals, and the creative use and manipulation of myriad forms of digital media as forms of resistance. They are a graduate student in Television, Film, and Media Studies at California State University, Los Angeles.