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Mobile 3D Graphics with OpenGL ES and M3G from Focal Press is a training guide aimed at application developers, graphics artists, producers, and students of mobile 3D graphics. It is written with video game development in mind, but the concepts and examples outlined in the guide can also be applied to other OpenGL ES and M3G applications.
Application | OpenGL ES, M3G |
Version | Not Applicable |
Format | Paperback |
Chapters |
Chapter 1: Introduction Part I: Anatomy of a Graphics Engine Chapter 2: Linear Algebra for 3D Graphics Chapter 3: Low-Level Rendering Chapter 4: Animation Chapter 5: Scene Management Chapter 6: Performance and Scalability Part II: OpenGL ES and EGL Chapter 7: Introducing OpenGL ES Chapter 8: OpenGL ES Transformation and Lighting Chapter 9: OpenGL ES Rasterization and Fragment Processing Chapter 10: Miscellaneous OpenGL ES Features Chapter 11: EGL Part III: M3G Chapter 12: Introducing M3G Chapter 13: Basic M3G Concepts Chapter 14: Low-Level Modeling in M3G Chapter 15: The M3G Scene Graph Chapter 16: Animation in M3G Part IV: Appendix Appendix A: Fixed-Point Mathematics Appendix B: Java Performance Tuning Appendix C: Glossary Bibliography Index |
Pages | 464 |
Author | Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela and Jani Vaarala |
Date Published | 2008 |
Publisher | Focal Press |
ISBN Number | 978-0-12-373727-4 |
Project Files | None |