Focal Press Mobile 3D Graphics with OpenGL ES and M3G

Focal Press Mobile 3D Graphics with OpenGL ES and M3G

Focal Press Mobile 3D Graphics with OpenGL ES and M3G

B&H # FOM3DG MFR # 9780123737274

Show MoreLess


Now Viewing:

Special Order
Expected availability: 4-6 weeks

Product Highlights

  • By Kari Pulli, Tomi Aarnio, Ville Miettnen, Kimmo Roimela, and Jani Vaarala

This item is noncancelable and nonreturnable.

$0 VA Sales Tax Collected on This Item
Add to Wish List Item in Wish List

Focal Press 9780123737274 overview

  • 1Description

Mobile 3D Graphics with OpenGL ES and M3G from Focal Press is a training guide aimed at application developers, graphics artists, producers, and students of mobile 3D graphics. It is written with video game development in mind, but the concepts and examples outlined in the guide can also be applied to other OpenGL ES and M3G applications.

Topics Covered
The book details many of the programming interfaces that are used to create dynamic 3D media for use with cell phones, GPS systems, portable gaming consoles, and media players. Hands-on examples are included in the text, allowing you to learn how to work with OpenGL ES and M3G in C, C++, or Java. The book will help you add 2D and 3D graphics, lighting, texture mapping, skinning, and morphing effects to mobile applications.
Table of Contents
  • 1Description

Focal Press 9780123737274 specs

Application OpenGL ES, M3G
Version Not Applicable
Format Paperback
Chapters Chapter 1: Introduction
Part I: Anatomy of a Graphics Engine
Chapter 2: Linear Algebra for 3D Graphics
Chapter 3: Low-Level Rendering
Chapter 4: Animation
Chapter 5: Scene Management
Chapter 6: Performance and Scalability
Part II: OpenGL ES and EGL
Chapter 7: Introducing OpenGL ES
Chapter 8: OpenGL ES Transformation and Lighting
Chapter 9: OpenGL ES Rasterization and Fragment Processing
Chapter 10: Miscellaneous OpenGL ES Features
Chapter 11: EGL
Part III: M3G
Chapter 12: Introducing M3G
Chapter 13: Basic M3G Concepts
Chapter 14: Low-Level Modeling in M3G
Chapter 15: The M3G Scene Graph
Chapter 16: Animation in M3G
Part IV: Appendix
Appendix A: Fixed-Point Mathematics
Appendix B: Java Performance Tuning
Appendix C: Glossary
Pages 464
Author Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela and Jani Vaarala
Date Published 2008
Publisher Focal Press
ISBN Number 978-0-12-373727-4
Project Files None

Focal Press 9780123737274 reviews

Be the first to review this item

Focal Press 9780123737274 Q&A

Focal Press 9780123737274 accessories

See any errors on this page? Let us know.