Orders placed after 4PM on weekdays will not ship until the next business day. Orders placed after 11AM Fridays will not ship until the following Monday.
Faster shipping methods may be available; just upgrade during checkout.
*Some exclusions apply.
Enjoy Extended Returns thru Feb 1, 2017!
You have until Feb 1, 2017 to return or exchange items purchased between Nov 1, 2016 and Jan 1, 2017. All other standard return policy conditions apply.
Enter new zip code to refresh estimated delivery time.
Character Modeling with Maya and ZBrush - Professional Polygonal Modeling Techniques by Jason Patnode is a unique book and DVD package that enables you to create believable CG character models. The stunning color images show you what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve it. Every technique and tip is backed up with practical tutorials, using the models, textures, and video on the companion DVD to offer a crash course in this vital skill. Jason Patnode takes you from low to high-resolution modeling, helping you bridge the gap between game and film industry skills.
The course is based on Maya 2008 and ZBrush 3.0, containing an overview of Maya and an introduction to ZBrush modeling. Maya (sold separately) is a comprehensive 3D animation, modeling, simulation, rendering and compositing software. ZBrush (sold separately) is a digital sculpting and painting program featuring advanced tools for today's digital artists.
Topics covered include pipeline and modeling guidelines, concept art, anatomy, creating a video game character, creating a hyper-real character, creating a photo-real character, UVs and texturing, and how to create a demo reel.
Overview of Maya, Intro to ZBrush modeling, pipeline and modeling guidelines, concept art, anatomy, creating a video game character, creating a hyper-real character, creating a photo-real character, UVs and texturing, and how to create a demo reel. Companion DVD contains tutorial files, sample models and texture maps.
Jason Patnode teaches modeling and animation at The Academy of Art University. He has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, in California, USA.
Table of Contents
Professional polygonal modeling techniques Maya 3D animation, modeling, simulation, rendering and compositing software ZBrush digital sculpting and painting program
Paperback with companion DVD
Yes, sample models and texture maps
Focal Press, Taylor & Francis Group
Focal Press Book and DVD: Character Modeling with Maya and ZBrush - Professional Polygonal Modeling Techniques Review