Virtual Reality Photography Book: VR Photography: Creating Panoramic and Objective Images

Virtual Reality Photography Book: VR Photography: Creating Panoramic and Objective Images

Virtual Reality Photography Book: VR Photography: Creating Panoramic and Objective Images

B&H # VIVRP MFR # 978-0-615-34223-8
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Product Highlights

  • Author: Scott Highton
  • Softcover, 297 Pages
  • Publisher: Virtual Reality Photography
  • Detailed Chapters on Photography Basics
  • Presents Tools of Panoramic VR Imaging
  • Exploration of Object VR Imaging
  • Includes Business Practices Guide
  • Covers Rights, Pricing & Negotiation
  • Richly Illustrated with 300+ Images
  • Full of Artistic and Technical Detail
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  • 1Description

Learn everything you need to know about panoramic and VR imaging in Scott Highton's Virtual Reality Photography: Creating Panoramic and Objective Images from Virtual Reality Photography. The twenty-four chapters are organized into three distinct sections, to provide detailed information on photography basics before delving into the tools and techniques of Panoramic VR imaging and an exploration of Object VR imaging. The book ends with a section on business practices, which includes discussions about rights & value, pricing & estimating, and negotiation, a chapter on legal concerns and an overview of business and marketing strategies. Richly illustrated with more than 300 images, the book is a vast resource of tips, techniques, and instruction, chock full of both artistic and technical detail.

About the Author
Scott Highton is one of the most experienced QuickTime VR (QTVR) and iPIX (PhotoBubble) photographers in the country, and was the first to use both technologies underwater. He was the first independent photographer contracted by Apple Computer to work with and test QuickTime VR, as well as an early photographic consultant and contract photographer during development of the iPIX technology.

He offers multimedia clients two decades of experience in television and documentary film production, corporate photography, and photojournalism. He specializes in high-technology and aviation subjects, as well as difficult remote location photography including underwater, aerial and extreme environments.

Format
Softcover
Contents
  • Foreword

  • Acknowledgements

  • Introduction

  • Virtual Reality and Immersive Imaging
  • QuickTime VR
  • Planning for Interactivity
  • Photographing for VR
  • "f/8 and Be There!"
Photography Basics
  • Chapter 1: Composition
  • The Rule of Thirds
  • Converging and Leading Lines
  • Scale
  • Relative Brightness
  • Fill the Frame
  • Negative Space
  • Subjects Face Inward
  • Frames Within a Frame
  • Assignment: Composition

  • Chapter 2: Perspective and View
  • Technical Note: Focal Length
  • Types of Lenses
  • Field of View Affected by Camera Format
  • Field of View and Subject Distance
  • Technical Note: Field of View Calculations
  • Lens Quality
  • Assignment: Perspective and View

  • Chapter 3: Exposure
  • Aperture and f/stops
  • Technical Note: Apertures and f/stops
  • Shutter Speeds
  • Using Aperture and Shutter Speed Together
  • Technical Note: Understanding Shutters
  • Flash Synchronization (Sync)
  • Light Sensitivity - ISO and Film Speed
  • Exposure Rule of Thumb - The "Sunny 16 Rule"
  • Determining Exposure with Gray Card
  • Exposure Bracketing
  • Assignment: Exposure

  • Chapter 4: Sharpness and Resolution
  • Depth of Field
  • Aperture
  • Technical Note: Circle of Confusion
  • Subject Distance
  • Magnification
  • Focal Length
  • Technical Note: Depth of Field Tables
  • Hyperfocal Distance
  • Technical Note: Depth of Field Preview
  • Technical Note: Hyperfocal Distances and Depth of Field
  • Shutter Speeds
  • Tripods & Camera Supports
  • Resolution and Grain
  • Lens Quality
  • Dirt and Dust
  • Technical Note: Resolution and Resolving Power
  • Filters
  • Atmospheric Conditions
  • Digital Sharpening

  • Chapter 5: Lighting
  • Direction of Light
  • Quality of Light
  • Quantity of Light
  • Balance of Light
  • Inverse Square
  • Technical Note: When Fill Lighting Overpowers Main Light
  • Technical Note: The Inverse Square Law
  • Color of Light
  • Technical Note: Fluorescent Lights and Shutter Speeds
  • Mixed Lighting
  • Assignment: Fill Lighting

  • Chapter 6: Film and Digital
  • Film Construction
  • Digital Sensor Construction
  • ISO
  • Technical Note: Reciprocity Effects

  • Chapter 7: Digital Basics
  • Digital Components
  • The Basics
  • Storage and Memory
  • Reproduction
  • On-Screen Presentation
  • Print Publication
  • Color Management
  • Commercial Printing
  • Technical Note: PPI vs. DPI
  • File Compression
  • Copyright and Security Concerns
  • Better Security

  • Chapter 8: Practical Shooting
  • Choosing Equipment - Panoramic VR
  • Tripods
  • Pan Heads
  • Cameras and Lenses
  • Choosing Equipment: Object VR
  • Object Turntables
  • Camera Support Rigs
  • Cameras and Lenses
  • Lighting
  • Packing for Travel
  • Traveling on Airlines
  • X-Ray Hazards
  • Checked Baggage - X-Ray Warning
  • Packing Equipment
  • Equipment Maintenance
Panoramic VR Imaging
  • Chapter 9: Panoramic Overview
  • Cylinders
  • Cubes
  • Spheres

  • Chapter 10: Cylindrical Panoramas
  • Single Row Cylindrical Panoramas
  • Method 1 - Stitching a Series of Images
  • Technical Note: Choosing a Panorama Lens
  • Entrance Pupil Alignment
  • Shooting a Single Row Panorama
  • Technical Note: Entrance Pupil Alignment
  • Method 2 - Slit Scan Panorama Cameras
  • Shooting a Panorama with a Slit Scan Camera
  • Method 3 - Single Shot Panoramic Systems
  • Shooting a Panorama with a Single Shot System

  • Chapter 11: Cubic and Spherical Panoramas
  • Method 1 - Multi-Row Panoramas
  • Shooting Multi-Row Panoramas
  • Method 2 - Slit Scan Camera and a Fisheye Lens
  • Shooting a 360° x 180° Panorama with Slit Scan Camera and Fisheye Lens
  • Method 3 - Spherical Fisheye Panoramas
  • Shooting a 360° x 180° Spherical Fisheye Panorama
  • Full Frame Fisheyes
  • Panorama Choice: Film vs. Digital

  • Chapter 12: Panorama Effectiveness
  • Perspective and View
  • Framing and Composition
  • Consistency in Technique
  • Determining Best Exposure
  • Supplemental Lighting

  • Chapter 13: Planning the Shoot
  • Single Node Projects
  • Multi Node Projects
  • Technical Note: VR Photography Slate Book
  • Continuity
  • How Long Will It Take?
  • Other Concerns - Releases and Permissions
  • Safety and Insurance
  • Case Study: The Masco Virtual Showhome
  • Details of the Photo Shoot

  • Chapter 14: Advanced
  • Varying Exposure
  • Selective Focus
  • Compositing Images
  • Underwater and Aerial
  • Underwater
  • Aerial
  • Production vs. Post Production

  • Chapter 15: Related and Support Media
  • Audio Elements
  • Supporting Graphics
  • The Future of VR
  • An Interview with Paul Debevec

Object VR Imaging
  • Chapter 16: Object Movie Introduction
  • Planning Your Object Movie
  • Perspective and View
  • Number of Images
  • Single Row vs. Multi-Row
  • Compression

  • Chapter 17: Equipment and Technique
  • Consistency and Repeatability
  • Camera Equipment
  • Lens Selection (Focal Length)
  • Centers of Rotation
  • Building Your Own Object Turntable

  • Chapter 18: Object Lighting
  • Background Choices
  • Separate the Object and Background
  • Basic Lighting Approaches
  • Expanding the Envelope - Multiple Light Sources
  • Lighting Control Tools
  • Quality and Diffusion
  • Intensity
  • Direction (angle)
  • Shape and Color

  • Chapter 19: Advanced Object Techniques
  • Time Lapse
  • Animation Loops
  • Very Large Objects
  • Aerial Object Movies
  • Technical Note: Positioning Points on a Circle
  • Technical Note: Aerial Photo Tips
  • Synchronized Multiple Cameras

Business Practices
  • Chapter 20: Rights and Value
  • Value and Licensing of Photography
  • Value of Content
  • Reproduction Rights Rule #1:
  • Pricing and Compensation Structures
  • Day Rate Against Usage
  • Copyright and Ownership of Work
  • Reproduction Rights Rule #2: Copyright Protection
  • Multimedia Background
  • Moral Rights
  • Conclusion

  • Chapter 21: Pricing and Estimating
  • Put It In Writing
  • Being Profitable vs. Market Pressures
  • Working on Spec
  • Royalty Free (RF) or Clip Art
  • Estimating
  • Case Study: Estimating a VR Photo Shoot

  • Chapter 22: Negotiation
  • Keys to Successful Negotiating
  • Characteristics of a Good Negotiator
  • Offer Options
  • Making Negotiation Work
  • Negotiating Fees

  • Chapter 23: Legal Concerns

  • Chapter 24: Business and Marketing Strategies
  • Web Sites
  • Printed Materials
  • E-mail
  • Social Networking
  • CDs and DVDs
  • Letters
  • Referrals
  • Advertising
  • Portfolio Presentation
  • Case Study: Landing the First Commercial VR Photo Shoot
  • Staying in Touch With Your Clients

  • Index
Table of Contents
  • 1Description
Type of Media Book
Author Scott Highton
Publisher Virtual Reality Photography
Publication Date Not specified by manufacturer
Edition 1st Edition
ISBN-10 061534223X
ISBN-13 9780615342238
Number of Pages 320
Cover Type Soft
Illustrated Yes
Dimensions 8.5 x 11.0" / 21.6 x 27.9 cm
Packaging Info
Package Weight 2.6 lb
Box Dimensions (LxWxH) 10.9 x 8.5 x 0.8"
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