Autodesk 3ds Max Network License Activation Fee

Autodesk 3ds Max Network License Activation Fee

Autodesk 3ds Max Network License Activation Fee

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Autodesk 3ds Max Network License Activation Fee

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Product Highlights

  • Upgrade to Network License
$0.00 Tax Collected Outside NY

You Pay: $1,705.00

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  • 1Description

Autodesk's 3ds Max Network License Activation Fee is a network activation fee for your existing stand-alone licenses in order to upgrade to a network license.

3ds Max is a comprehensive, integrated 3D modeling, animation, rendering, and compositing solution for game developers, visual effects artists, and motion graphics artists along with other creative professionals working in the media design industry.

Adobe After Effects Interoperability
Complete projects in less time with the new Media Sync functionality. It provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage (including footage layering), blend modes, opacity, and effects
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system, render elements can now be more efficiently created for Autodesk Smoke 2013 software, Adobe After Effects, Adobe Photoshop software. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity
Slate Compositing Editor
Perform simple compositing operations with the new Slate Compositing Editor. The schematic node-based interface lets you easily wire together rendered layers and passes as well as combine them with compositing nodes (for example: blends and color corrections); the resulting composite can be sent to Adobe After Effects or Adobe Photoshop for further refinement
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings with new ActiveShade support for the NVIDIA iray renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. Shorten the feedback loop to more efficiently fine-tune your scene, making it faster and easier to achieve your intended look
MassFX Enhancements
Gain a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights: a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. Improve overall workflow with constraints, better handling of pivot points, and enhanced UI readability
Focus on Workflow
With the understanding that small things can make a big difference, 3ds Max 2013 includes a number of improvements: the ability to manipulate the camera when cutting polygons and during the creation process, enhancements to the skin modifier, and a modeless array dialog
Tabbed Layouts
Create and switch between unlimited viewport layout configurations. Layouts can include both 3D and extended viewports. Easily select a different layout by clicking on its icon, or pressing a hotkey. Share customized View Tabs with other artists by saving and loading presets
Customizable Workspaces
Configure the workspace to suit your preferences or to fit the task at hand. Select from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript
Track View Retiming
You can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve
Autodesk HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk HumanIK solver used in Autodesk Maya 2013 software and Autodesk MotionBuilder 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages in order to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in 3ds Max, facilitating a round-trip workflow
Table of Contents
  • 1Description
Minimum System Requirements (PC) 32-Bit for Windows
Microsoft Windows 7 Professional operating system
Microsoft Windows XP Professional operating system (SP3 or higher)

General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
Intel Pentium 4 1.4 GHz or equivalent AMD processor with SSE2 technology
2 GB RAM (4 GB recommended)
2 GB swap space (4 GB recommended)
Microsoft Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
512 MB or higher video card memory
1 GB or higher recommended
Three-button mouse
3 GB free hard drive space
DVD-ROM drive
Microsoft Internet Explorer 8.0 internet browser or higher, or Mozilla Firefox 3.0 web browser or higher
Internet connection for web downloads and Autodesk Subscription-aware access

64-Bit for Windows:
Microsoft Windows 7 Professional x64 operating system
Microsoft Windows XP Professional x64 Edition (SP3 or higher)

General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
Intel 64 or AMD64 processor with SSE2 technology
8 GB RAM
8 GB swap space
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card
1 GB or higher video card memory
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive
Microsoft Internet Explorer 8.0 internet browser or higher, or Mozilla Firefox 3.0 web browser or higher
Internet connection for web downloads and Subscription-aware access
Minimum System Requirements (Mac) Boot Camp:
Autodesk 3ds Max 2013 and 3ds Max Design 2013 software can be used on a Mac computer on a Windows partition. The system must use Boot Camp application program to help manage a dual OS configuration and meet the minimum system requirements:
Intel-based Mac Pro or MacBook Pro computer
Mac OS X 10.5.x operating system or higher
Boot Camp V 2.0 or higher
Minimum 2 GB RAM (Recommend 4 GB for 32-bit Windows OS, 8 GB or more for 64-bit Windows OS)
Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition

Mac Virtualization on Parallels Desktop:
Autodesk 3ds Max 2013 and 3ds Max Design 2013 can be used on the Mac via Parallels Desktop for Mac software without having to boot directly into the Windows OS so it is easy to switch between platforms. The system must meet the following requirements:
A Mac computer with an Intel Core 2 Duo, Intel Core i3, Intel Core i5, Intel Core i7, or Intel Xeon processor.
Mac OS X 10.5.x or higher
Mac OS X
Mac OS X Lion 10.7 higher
Mac OS X Snow Leopard 10.6.3 or higher
Mac OS X Leopard 10.5.8 or higher Parallels Desktop 7 for Mac
Minimum 4 GB RAM (6 GB system memory for 32-bit Windows OS, 8 GB or more for 64-bit Windows OS recommended)
Minimum 40 GB available disk space (100 GB recommended)

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