Color for Digital Artists from Class on Demand is a unique tutorial all about color that is specifically designed for digital artists. If you are a photographer, video editor, Photoshop artist, motion graphics artist, 3D animator, visual effects artist, or frankly, any kind of artist today working with pictures your job depends on working with digital images. In this tutorial you will learn what happens when color hits the computer.
This is not an art class. It does not teach how to create "looks". You can find that in many places. This is also not a color science class. There is no math or complex equations to worry about. This is the knowledge of color that is hard to find because it is scattered all over. Steve Wright, a highly experienced feature film visual effects trainer that has trained over 600 artists knows what you need and pulled it all together in this one clear and easy to understand tutorial.
The Basics and Key Terms:
• Color theory - both additive and subtractive
• Color and the Computer - color channels, integer and floating point pixel values
• The color wheel - changing hue by rotating through it
• Complimentary colors - technical vs artistic
• Key color terms - hue, saturation, brightness, contrast
• Color attributes - tints, shades, warm vs cool
• Contrast ratio - the scene, the eye, cameras, displays
Understanding Core Color Concepts:
• RGB vs HSV - which one is for computers and which for people?
• HSV color space - how it works and what it looks like
• Saturation - how it affects appearance and pixel values
• HSV, HSL, HSB, HSI - What's the difference?
• Luminance - a pervasive concept in digital color
• Luminance and Chrominance - the basis of image compression
• Histograms - what they tell you about your pictures
• Color correcting -the different operations and how it affects your pictures
• Color curves - how they work and how to use them
• Primary color grading - what it is and when to do it
• Photoshop's Levels tool - the Swiss Army Knife of primary color grading
• Secondary color correction - what it is and when to do it
How Color gets Clobbered:
• Clipping - how to recognize and prevent it from damaging your pictures
• Gamut - definition: the range of colors that can be produced
• Color Space - why your pictures look different on another display
• LUTs - both 1D and 3D LUT
• Color temperature - how it affects your pictures
• Standard Illuminants - what they are and what they are used for
Protecting the Quality of your Pictures:
• Monitor gamma - what is gamma & why we need it, Windows vs Mac
• Bit depth - how it works and how to protect your pictures
• Image compression - how to keep it from clobbering your color
• Color subsampling - a fundamental concept in video and digital images
• HDR images - what they are, how they are made, what they are good for
About the Instructor:
Steve Wright is a senior visual effects compositing artist with over 20 years of production experience on over 70 feature films such as "Night at the Museum 2", "Shutter Island", "Solaris", "Traffic", "U-571", "Air Force One", "Hart's War" and many, many more. Since 2005, Steve has been a master trainer traveling around the world conducting VFX compositing training for major studios such as Disney Feature Animation, Prime Focus, Reliance MediaWorks, Pixar Animation, and many more.
Steve has published two popular books on compositing that are available on Amazon.com and produces training programs and conducts classes and workshops both online and location based. His tutorials have won two Telly awards, and he is a member of the Visual Effects Society (VES) and the Digital Cinema Society (DCS).