2514 Views
Posted 10/23/18
Join AB as he examines the new Zoom H3-VR Handy Recorder, an all-in-one, 360° audio-recording solution. With features such as Ambisonics A-to-B conversion, single-knob microphone gain capabilities, internal gyroscope, and a compact form factor, the H3-VR is a powerful and portable solution for your 360° audio needs. We hope you enjoy the video, and invite you to view the wide selection of other instructional and informative videos at BandH.com. Here is a sample of 360º video shot with the Zoom H3-VR Handy Recorder:
452 Views
Posted 03/29/18
B&H begins its coverage of NAB 2018 on April 8. Stay tuned to receive up-to-date news on the latest gear related to cinema, broadcast television, VR, drones, and more. Feel free to share your comments below.
2845 Views
Posted 02/09/17
This 4-capsule Ambisonics microphone is designed to capture immersive “spherical” audio for VR and surround applications.
1319 Views
Posted 01/20/17
Looking for spherical video solutions to spice up your production? The aptly named Sphere, from Teradek, might be the answer. In this quick preview video, check out how you can set up the Sphere with GoPro HERO cameras and take advantage of the pro-grade features that the Sphere contains, such as real-time stitching, fine image adjustment for each connected camera, scalability, and more. We hope you enjoy the video, and invite you to view the wide selection of other instructional and informative videos at BandH.com.
400 Views
Posted 07/06/16
Storage on set and in post has become increasingly complex as new camera technology is put to use. Bobby Lombardi from his insights on how G-Technology helps solve some of the greatest challenges in storing footage from VR production. Don’t forget to check out all of the hard drives and storage solutions available at B&H. Click this link for more information.
506 Views
Posted 05/02/16
Get a clear, well-rounded intro to the new world of 360 VR in just a few minutes. Check out Douglas Sonders and Nicholas Cambata of 8112 Studios giving their perspective of what 360 VR is and where it’s headed. They present an assortment of quick clips to show you what, where, and how 360 VR is being used, how it’s being handled on set and in post production, what precautions to take and what results to expect, and also where you can access a 360 VR experience right now! Sonders and Cambata refer to 360 VR as an interaction between real-life video recordings and game-engine technology, and their presentation drives the idea home!
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