Adobe Flash Builder 4.7 Standard (Windows/Mac)

BH #ADFB4.7SWM • MFR #65208663
Adobe
Adobe Flash Builder 4.7 Standard (Windows/Mac)
Key Features
  • Develop Games with ActionScript
  • Code Faster
  • Deliver Native Experiences
  • Easily Debug and Test
Flash Builder 4.7 Standard from Adobe, compatible with both Windows and Mac, simplifies the process of developing both applications and games. Advanced ActionScript language makes coding simple with a wizard-based interface. As you develop apps, you can specify which platform you want to develop for, including both iOS and Android.
Discontinued

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Adobe Flash Builder 4.7 Standard (Windows/Mac)

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Adobe Flash Builder Overview

  • 1Description
  • 2Develop Games with ActionScript
  • 3Coding
  • 4Multi-Threading
  • 5Deployment and Testing
  • 6Code Faster
  • 7Powerful Code Editing
  • 8Code Generation
  • 9Code Templates
  • 10Deliver Native Experiences
  • 11Mobile Application Packaging and Signing
  • 12Native Extensions
  • 13Captive Runtime
  • 14Easily Debug and Test
  • 15Mobile App Debugging

Flash Builder 4.7 Standard from Adobe, compatible with both Windows and Mac, simplifies the process of developing both applications and games. Advanced ActionScript language makes coding simple with a wizard-based interface. As you develop apps, you can specify which platform you want to develop for, including both iOS and Android.

Speed up your coding with included templates, allowing you to utilize previously generated templates while saving and sharing your own. Once completed, you can sign and upload your application or game directly to the specified app store. After uploading, you can continue to ensure the end user receives a quality experience with included debugging tools.

Develop Games with ActionScript

Coding

Develop games more quickly with Flash Builder 4.7 with advanced code hinting, code refactoring, and quick-assist templates.

Multi-Threading

Create ActionScript workers easily with a wizard-based interface, updated debugger, and build packaging support in Flash Builder 4.7.

Deployment and Testing

Efficiently deploy, debug, and profile iOS and Android apps via USB and WiFi directly from the Flash Builder IDE.

Code Faster

Powerful Code Editing

Speed coding through syntax coloring, statement completion, code collapse, refactoring support, live highlighting of invalid references, and interactive step-through debugging.

Code Generation

User QuickAssist/Fix to rename and manipulate variables, generate getters/setters and event handlers, organize imports and more. Use the override/implements feature to define methods from a super class or interface.

Code Templates

User over 100 best-practice code templates (aka snippets) for ActionScript, MXML, and CSS. Review and insert templates using code assist. Create customer templates and import or export them for sharing within teams.

Deliver Native Experiences

Mobile Application Packaging and Signing

Package and sign applications as platform-specific installer files for upload to application stores.

Native Extensions

Access the latest platform and device capabilities for iOS, Android, Blackberry Tablet OS, Windows, Mac OS and Linux.

Captive Runtime

Increase install rates and reduce testing costs by bundling the runtime with applications.

Easily Debug and Test

Mobile App Debugging

Debug and test applications on locally connected mobile devices or a mobile emulator.

Adobe Flash Builder Specs

System Requirements
Windows• 2 GHz or faster processor
• Microsoft Windows XP with Service Pack 3, Windows 7 (32 bit or 64 bit), or Windows 8
• 2GB of RAM
• 5GB of available hard-disk space
• Java Virtual Machine (32 bit): Oracle JRE 1.6 or 1.7
• Java Virtual Machine (64 bit): Oracle JRE 1.6 or 1.7
• 1024x768 display (1280x800 recommended) with 16-bit video card
• Eclipse 3.7 or Eclipse 4.2 (for plug-in installation)*

* The following distributions are supported: Eclipse IDE for Java EE developers, Eclipse IDE for Java developers, Eclipse Classic, and Eclipse for PHP developers
Mac OS• Intel processor
• Mac OS X v10.6, v10.7, or v10.8
• 2GB of RAM
• 4GB of available hard-disk space
• Java Virtual Machine (64-bit): JRE 1.6
• 1024x768 display (1280x800 recommended) with 16-bit video card
• Eclipse 3.7 or Eclipse 4.2 Cocoa version (for plug-in installation)*

* The following distributions are supported: Eclipse IDE for Java EE developers, Eclipse IDE for Java developers, Eclipse Classic, and Eclipse for PHP developers
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