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Designed to teach all aspects of audio for games, The Essential Guide to Game Audio: The Theory and Practice of Sound for Games from Focal Press is a textbook and reference guide offering a basic overview of game audio, how it has developed over time, and how to make a career in the industry. Authored by Steve Horowitz and Scott R. Looney, this publication comprises 14 distinct chapters designed to provide you with background information and context to help you effectively learn the topics at hand concerning working with interactive media. Additionally, lessons in the book are complemented by hands-on, interactive examples for greater understanding in applying the learned techniques in real world situations.
Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound for Games
Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio
Level 3: My Non-Linear Life - Audio for Interactive Environments
Level 4: What is Hip? Styles and Genres - Welcome to Acronym Hell
Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design in Games
Level 6: Compose Yourself! - The Art of Composing for Games
Level 7: Do You Hear that Voice in My Head? - Voice Over for Games
Level 8: Meet the Middleman: Understanding Audio Middleware
Level 9: The Early Bird Gets the Worm- Preparing Your Audio
Level 10: 'Silly Human…' - How Game Engines Think
Level 11: Unify My World - Audio in Unity 3D
Level 12: Unity Too - Basic Audio Implementation in Unity 3D
Level 13: Back to the Future -The World of Mobile and Web Games
Level 14: Show Me the Money - Getting a Job in Sound for Games
Table of Contents
Steve Horowitz, Scott R. Looney
Focal Press Book: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Review