Boris FX Continuum 11 Lights Unit (Download)

Boris FX Continuum 11 Lights Unit (Download)

Boris FX Continuum 11 Lights Unit (Download)

B&H # BOBCLIGHTS MFR # BCLIGHTS
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Product Highlights

  • Simulate Most Types of Light
  • Multi-Host Plug-In
  • For Adobe, Avid, Resolve, Vegas, Nuke
  • Fashion Production or Stage Lights
  • Recreate Night Scene or Club Atmosphere
  • Add Light Beams to Headlights of a Car
  • Generate Cinematic and Broadcast Looks
  • PixelChooser Matte and Masking System
  • Integrated Mocha Planar Tracking
  • Support for AE Mask Shapes/Camera/Light
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  • 1Description

The Boris FX Continuum 11 Lights Unit is a collection of lighting filters that lets you simulate pretty much any type of light. For example, you can fashion production lights or stage lighting, recreate an atmosphere of a stage performance or rock club, add light beams to the headlights of a car, and generate other cinematic and broadcast lighting elements. Some of the filters also feature a built-in PixelChooser with integrated Mocha planar tracking that allows for greater control over which areas of the image the filter should affect.

The Lights Unit is a multi-host plug-in compatible with Adobe, Avid, Resolve, Vegas Pro, and Nuke. It can be used in all host applications at the same time as long as they are on the same computer.

Key Features
  • Built-in presets
  • On-screen control widgets
  • FX browser (not supported in Apple hosts)
  • PixelChooser matte and masking system with integrated Mocha planar tracking for select filters
  • Hardware acceleration (OpenGL/OpenCL) for select filters
  • Multi-processor (SMP) and multi-core (CMP) support
  • Beat Reactor for audio-generated VFX
  • Support for Adobe host native mask shapes, native 3D camera system, and native 3D light

Filters

Rays Cartoon
Rays Cartoon creates the light out of the Cartoon edges of the filter. Using it is the same as using one of the other Rays filters with the Light From channel set to one of the Cartoon Edges choices.
Glare
Glare creates an effect producing a sharp refection. A luminance map creates the glare based on bright areas in the image.
Glint
Glint creates a sparkle or ray burst effect. A luminance map creates the glints based on bright areas in the image.
Edge Lighting
Edge Lighting finds edges based on pixel-to-pixel differences in any chosen channel in the source image or in the Edge Source Track and applies light to these edges. Highlights and Shadows are independently computed and can be blurred and applied separately to the source.
Glitter
Glitter creates a glittering or sparkling light effect. A luminance map creates the glitter based on bright areas in the image.
Laser Beam
Laser Beam adds multiple strobing lights to a scene with a built-in fog generator, which can be used to create light sword effects or to simulate an array of light beams. This filter is hardware-accelerated for enhanced performance. BCC Laser Beam can be driven by either the filter's own built-in 3D camera and lighting system or, when running in After Effects, by integration with the native host camera and lights. The built-in motion tracking allows you to track the motion of an object, then use the motion path to drive other geometric properties of the effect without the need for keyframing.
Lens Flare 3D
Lens Flare 3D is a sophisticated lens flare visual effect generator that can produce many different styles and looks, from the traditional lens flare that occurs when a point light source is turned toward a camera lens to the more spectacular special effects that are often seen in science fiction movies. A base requirement for the generation of Lens Flares is a point light source, and Lens Flare 3D includes a built-in light source, with parameters to control the position of the light in 3D space. In addition to this, the filter is aware of any After Effects native lights that have been added to the scene and can be set to use any or all of these lights as source lights for the generation of single or multiple Lens Flares.

As is the case with all filters in the Continuum filter set, the Lens Flare 3D includes a preset pop-up selector that can be used to load any of the factory-installed preset looks, which can be used as they are or can serve as a useful starting point in generating a customized look that can be saved and reused on future projects and comps. At the bottom of the Lens Flare filter control list you will find both a motion tracker control group and a beat reactor group. Both groups are used to control the movement of the Lens Flare in the image clip. The Motion Tracker can be used to automatically lock or track the Lens Flare to a specific scene element. The beat reactor can be used to lock the movement or the visibility of the Lens Flare in syncopation with the beat of an audio track.
Light Sweep
Light Sweep creates a linear beam of light that sweeps across your image. It is physically modeled after a light that is infinitely far away. The light is infinitely wide in one direction, and falls off in the other. Light Sweep also has some very useful edge detection and edge lighting features.
Lightning
Lightning is designed to generate photorealistic lightning bolts and plasma streams that will automatically flash or move over the image to which the filter was applied. This filter is based on OpenGL hardware-assisted rendering technology and will deliver a high level of performance when paired with a supported graphics card. The filter includes parameters to control and shape the overall appearance of the bolt as well as the bolt type and how it will flash or move on the viewer screen. The filter includes many presets that make fast work of setting up the filter; each of the factory-installed settings can be modified by the user and then saved as a custom preset, which can be used on any project and from within any supported host.
Spotlight
Spotlight generates a realistic spotlight that can be placed and aimed at a target point on the image using on-screen position points. A range of parameters provide full control over the shape, width, color, and elevation of the light, offer edge lighting capabilities, and even allow you to place gels over the light source.
Rays Puffy
The Rays Puffy filter light spreads from a source point, creating a soft, "puffy" appearance. The light is generated from a chosen channel in the source image.
Rays Radiant Edges
Rays Radiant Edges creates light from the edges of the image. This filter includes similar controls to the BCC Rays Cartoon filter.
Rays Radiant Spotlight
The BCC Rays Radiant Spotlight filter is a combination of a Light Ray Filter and a Spotlight. The spotlight can be used to matte either the light source or the rendered light.
Rays Ring
The Rays Ring filter masks the light source with a ring. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
Rays Ripply
Rays Ripply combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
Rays Streaky
Rays Streaky produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image and spreads from a source point in all directions.
Rays Textured
Rays Textured filter creates a textured light using a noise map pattern. The resulting light is generated from a chosen channel in the source image and spreads from a source point in all directions.
Rays Wedge
Rays Wedge is a light rays filter that mattes the light source with a wedge-shaped light. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
Reverse Spotlight
Using the Spotlight filter to precisely light a specific area can sometimes be difficult. Reverse Spotlight allows you to define the lit region and computes the Light Source, Target, and Cone Width from this region. The Near Corner, Far Corner, and Light Squeeze controls in Reverse Spotlight replace the Light Source, Target, and Cone Width controls in the Spotlight filter.
Stage Light
Stage Light was designed to augment the built-in lights in Adobe After Effects or to function as a 3D lighting system when used in supported non-Adobe After Effects hosts. Stage Light generates 3D volumetric lighting with control over the visible light levels as well as other real-world stage-light attributes, such as smoke particles. Stage Light creates this effect using either the host native After Effects lights or via the use of the filter's own built-in 3D lighting system.
Table of Contents
  • 1Description
Host Compatibility Supported on Mac and Windows (Depending on the Application):

Adobe After Effects and Premiere Pro CS5.5 - CC 2018
Avid Media Composer 6.5+
Blackmagic: DaVinci Resolve 12.5+
Sony Vegas Pro 13
MAGIC Vegas Pro 14+
Foundry Nuke 9+
Supported Graphics Cards Boris FX recommends the latest graphics card driver version supported by your host application(s). A graphics card with a minimum of 1 GB of RAM is required; 2 GB of RAM is recommended.
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