Maxon CINEMA 4D is a comprehensive 3D graphics software offering large sets of advanced tools, flexible workflow, and broad integration capability. The Studio version provides the complete CINEMA 4D toolset, and R17 (Release 17) adds a large variety of new tools and features, including a highly updated timeline, new shaders and splines, enhanced motion tracking, and Houdini Engine and SketchUp integration.
Create character rigs and advanced character animations, add hair and fur, and much more. A powerful physics engine allows you to perform complex collisions and interaction between objects, whether a few or thousands. Network rendering lets you take advantage of all the computers on your network to help render your animations faster. Although an advanced 3D application, CINEMA 4D is designed to be user-friendly and intuitive, as well as fast, with much of the work being done for you in the background. For example, hair will automatically swoosh and sway as you move your character around.
- New Variation Shader
- New Display Color Shader
- Filter Shader: New Checkbox to switch color grading on/off
- New Formula Shader
- New Lens Distortion Shader
- New Lens Distortion render effects
- New Take System
- New Token System
- Global Material Override
- Team Render Improvements
- Watermark Post-Effect now support Takes
- New Spline Sketch Tool
- New Spline Pen Tool
- New Spline Arc Tool
- New Spline Smooth Tool
- New Spline Boolean Commands: Subtract, Union, And, Or, Intersect
- Spline Mask supports new boolean modes
- Spline Mask now supports more than two splines
- New behavior of the ESC key
- New Trackball navigation mode
- Mesh Check Enhancements
- Poly Pen Enhancements
- New Euler Filter
- New Autotangent modes
- Timeline Enhancements
- Powerslider Enhancements
- Tab instead of space bar to switch between Dopesheet/Fcurve
- Improved shift behavior
- Space bar now plays but only when Timeline is active
- The interactive update now also work in Dopesheet mode
- General speedup
- Now there are 2 Timeline commands (to open Dopesheet or FCurve)
- Zoom to cursor
- Extended marker to range markers and added color
- Show tangents of selected curves
- User Data groups are now also displayed in the Timeline
- When the preference "Track Color" is set to Track Color, the tracks names are also colored in the list views
- HPB should now has the correct color order
- There is a new deselect command so that CTRL-Shift A can deselect everything
- The Timeline now remembers the last active area (Object area or main area) and then selects/deselect all accordingly
- New "Lock Ratio" command for locked zooming in FCurve Mode -- shift toggles between locked/not locked ratio
- Erase Brush: New "Erase Masked" button
- New "Sculpt To PoseMorph" command
- Grab Brush: New Surface Distance Option
- Stencil Tile Preview
- Flatten Brush: NewFixed Plane Option "Custom Plane"
- Radial Symmetry supports a custom center point
- Sculpt Brushes now Support Guide Snapping
- Backface Sculpting Option
- Edge Detect Option
- Mask Brush Improvement
- Symmetry Dialog: New "Find nearest point" option
- BrushDabData
- SculptBrushParams
- SculptObject
- lib_sculptbrush.h
- SculptMouseData
- Spline Brush SDK Example
- Other Additions
- lib_sculpt.h
- New Graph View with Top-Down and Graph mode
- Lens Distortion Tool for Camera Calibrator and Motion Tracker
- New OBJ Import/Export with support for materials
- New SketchUp Import
- FBX now supports Takes
- AE now supports Takes
- Integration of the Houdini Engine
- New Color Chooser
- Bitmap Shader has a new function to locate the file in Finder/Explorer
- "Locate Image..." now works correctly for presets
- Naming tool now also works with Tags, Materials, Layers, and Takes
- Enhanced Camera HUD
- Rendersettings HUD
- Attributes Manager: New Layer mode
- Material Editor: Presets for refraction
- The last selected objects gets a different highlight color in the Object Manager
- The Texture Manager now can remove links to Textures (e.g. Textures in deactivated channels)
- The PictureViewer now also displays the frame number of the rendered frame.
- The rendertime display moved to a more prominent place in the PictureViewer
- The cursor keys can now be used to navigate the Texture Manager
- Metaball Enhancements: New "Line" and "Triangle" types, "Accurate Normals" method
- Threaded redraw of texture custom user interface
- Automatic network proxy detection
- Viewport Dither
- New command line parameter to render Takes
- Merge now supports Takes
- New Override Node for XPresso
- New OpenGL base system Context, OpenGL 3.2 required
- Image loaders are now interruptable (this allows early exit for threaded user interface updates)
- Cross-platform support for Mac and Windows
- 64-bit architecture
- OpenGL 3.2 support
- Extensive API: C++, Python, C.O.F.F.E.E.
- Context-sensitive, fully-searchable HTML help
- Commander
- To Do List
- Multiple projects open at once
- Customizable toolbars, layouts, menus
- Light and dark interface schemes
- Unlimited view windows
- Heads-up display
- Custom pop-up menu
- Non-modal tools with real-time feedback
- Collapsible Managers & Palettes
- Selection / display filters
- Custom User Data per object
- Doodle viewport annotation tool
- Layer system for object and material management
- XRef external instancing / referencing system
- Tablet support for Wacom and other pen tablets
- 3dconnexion 3DMouse support
- Stereo display in Viewport
- OpenGL Viewport
- Object highlighting
- Available in 11 languages
- Arabic interface support
- OS X Lion full screen support
- Retina icons
- Solo button
- Annotations tag
- User Participation
- New Crashhandler
- Take System
- New Color Chooser
- Camera, Target Camera, Stereo Camera
- Motion Camera
- Camera Composition Helpers
- Camera Focus Picker
- Camera Calibrator
- Camera Morph
- Camera Crane
- QuickTime support
- AVI support (Win)
- Image formats - float with layers: PSD, TIFF, OpenEXR
- Image formats - float: HDR, DPX, RLA, RPF
- Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
- QuickTime VR object, panorama
- CINEWARE compatible
- After Effects compositing exchange with 3D data
- NUKE exchange
- Photoshop exchange
- Apple Motion compositing exchange with 3D data
- Apple Final Cut Pro compositing exchange (Mac)
- Digital Fusion compositing exchange (Win)
- Shake compositing exchange
- Houdini Engine Support
- SketchUp Importer
- Support for DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic
- IGES importer
- Okino connection - seamless CAD file import via optional PolyTrans software (Win)
- BodyPaint 3D exchange - 3ds Max, Maya, Softimage, Lightwave
- Support for most current FBX and Alembic formats (FBX 2014 & Alembic 1.5)
- Parametric object primitives
- Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
- Parametric spline primitives
- Extrude, Lathe, Loft, Sweep
- Polygonal modeling tools with N-gon support
- Subdivision surfaces
- Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
- PolyPen Tool
- Spline Tools: Pen, Sketch, Smooth, Arc, Boolean Commands
- Bevel Deformer
- Enhanced Cogwheel
- Improved Symmetry Object
- Deformer Falloff
- Mesh Check
- Sculpt functionality
- Sculpt Brushes
- Baking
- C++ Sculpt Brush API
- Python Support for lib_sculpt
- Sculpt To PoseMorph
- R17 Sculpting
- UV Editor
- Interactive UV mapping by projection types
- Optimal UV mapping to automatically remove seams
- LSCM unwrapping and relaxing
- ABF unwrapping and relaxing
- UV Peeler
- UVs for Caps
- UV Enhancements
- Transparency with absorption, total internal reflections, exit reflections
- Blurry reflections and transparencies
- Normal Maps: tangent, object, or world
- Displacement: intensity (centered), red/green, and RGB
- Choose Photoshop PSD layers per usage
- Animated textures (MOV, AVI, sequence) with Viewport preview
- Selectable viewport resolution and channel display per material
- Shading Models: Lambertian, Oren-Nayar
- Fresnel Shader including physically correct IOR
- Noise Procedural shader with 32 different noise algorithms
- Layer shader
- Proximity-based Proximal shader
- Procedural surface shaders
- Texture Baking: surface color, illumination, Ambient Occlusion, Normals, displacement, and more
- Sub-polygon displacement
- Sub-Surface Scattering
- Terrain Mask shader
- Brick, Wood, Weathering, Pavement and Normalizer Shaders
- Sketch & Toon Art, Hatch, Spot (halftone) Shaders
- 3D Painting with layers, all blend modes, and Photoshop file compatibility
- Multi-brush painting of multiple material channels in single stroke
- Raybrush painting directly onto rendered result
- Projection painting
- Exchange projections with Photoshop
- Camera Mapping
- ProjectionMan camera mapping workflow tool
- Texture Manager
- Brick Shader Enhancements
- Grass Material Shader
- Reflectance Channel
- Formula Shader
- Variation Shader
- 12 Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
- Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
- Hard, Soft, Area shadows
- Visible, Volumetric, and Inverse Volumetric lighting
- Noise within light illumination and/or visibility
- Include/exclude light diffusion, specular, shadow per object
- Custom lens flares
- Caustics
- Color temperature in Kelvin
- Photometric brightness setting in Candela and Lumen
- Support of IES light data
- Render up to 128,000 pixels square / 32 bits per pixel
- Bucket rendering
- Render instances
- Color profile support
- Camera white balance
- Linear workflow
- Adaptive anti-aliasing
- Multi-Pass output
- Object buffers - specify unique alpha channels per object
- Ambient Occlusion
- Global Illumination (IR 2.0, QMC, mixed)
- Physical Renderer with physical camera, high-quality depth of field, high-quality motion blur
- Stereo rendering
- Depth of Field post effect
- Vector Motion Blur post effect
- Position Pass
- CineMan Renderman-compliant bridge
- Sketch & Toon non-photorealistic rendering
- Pyrocluster volumetric particle rendering
- Physical Sky
- 3D Sound Rendering
- Picture Viewer: RAM player, color correction, image merge, anaglyph preview, and more
- Watermark post effect
- Render Queue batch rendering system
- Universal Sampler (GI-QMC)
- Radiosity maps
- Subsurface-Scatering
- Embree Integration
- Light Mapping
- Normal Pass
- Team Render (Number of Nodes) (unlimited)
- Team Render Server (Number of Nodes) (unlimited)
- BiRender - Non-Photorealistic Rendering (Sketch and Toon & Hair)
- Global Material Override
- Easy one-click keyframe Position, Scale, Rotation, Point Level animation, and user-defined parameters
- Record dot animation of all animatable parameters
- Automatic keyframing
- Cappucino - real time keyframing
- PowerSlider animation toolbar for playback and keyframe manipulation
- Timeline - up to 4 timeline windows with customizable track display and dopesheet or F-Curve view modes
- F-Curve Snapshot and Reduced Modification curves
- Constant Velocity option per track
- Keyframe reduction
- Keyframe baking
- ASCII animation import
- Non-linear animation / motion mixing system
- Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
- Driver tag
- XPresso - node-based Expression Editor
- Virtual Walk-through tool - first-person scene navigation and animation
- Interaction Tag
- Animation Dots
- Motion Tracker
- Graph View for Motion Tracker
- Lens Distortion Support for Motion Tracker
- Basic particle system
- Thinking Particles node-based particle system
- Rigid Body dynamics for MoGraph objects
- Rigid Body dynamics
- Joints, Springs, Motors
- Soft Body dynamics
- Aerodynamics forces
- Plastic & Breaking Springs
- Breaking Connectors
- Cloth dynamics and dressing functions
- Hair dynamics
- Spline dynamics
- Cloner object
- Fracture object
- Matrix object
- MoInstance object
- MoText object
- Tracer object
- Spline Mask object
- MoSpline parametric spline generator with L-system functionality
- Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or
- Volume effectors
- PolyFX polygon fracture deformer
- MoGraph Selection tag
- Beat Shader
- MoGraph Multi-shader
- MoExtrude
- Character object / autorigger
- CMotion - parametric walk system
- Joints with full dynamic IK
- Skin Deformer supports linear, spherical, and blended deformation based on joints
- Weight Manager and tools
- Auto weighting
- PoseMorph morphing and hierarchical mixing system
- Mirror, Naming, and Paint Tools
- Weight effector
- VAMP tool for translating weights, morphs, selection, textures, UVs, and vertex maps between different geometry
- Tension tag
- Quanternion tag
- Point Cache tag
- Muscle deformer
- Visual selector
- Guide-based Hair system
- Hair instancing
- Feather object
- Fur system
- Hair Styling Tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
- Hair dynamics
- Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
- Essential presets and demo scenes
- Advanced presets and demo scenes
- Broadcast Library, including materials, cameras, and objects
- Visualization Library, including materials, presets, and architectural objects
- Lite Library, including materials, cameras, and objects
- Completely reworked Content Library
- 3D Studio .3ds (R/W)
- Alembic (R/W)
- Biovision .bvh (R)
- Collada .dae (R/W)
- DEM (R)
- DXF (R/W)
- DWG (R)
- Direct 3D .x (W)
- FBX (R/W)
- IGES (R) (does not support all possible variations)
- LightWave 3D .lws .lwo (R)
- RIB (W)
- SketchUp .skp (R)
- STL (R/W)
- VRML2 .wrl (R/W)
- Wavefront .obj (R/W)
- After Effects (3D)
- Final Cut (2D, Mac only)
- Shake (2D)
- Motion (3D, Mac only)
- NUKE (2D)
- Fusion (2D, Windows only)
- TIFF
- BodyPaint 3D
- Photoshop PSD
- Targa TGA
- HDRI
- DPX
- Open EXR
- BMP
- PICT
- IFF
- JPEG
- RLA
- RPF
- PNG
- QuickTime (if available)
- AVI (Windows only)
- Illustrator (R/W)
- EPS (R)
