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Consisting of Baselight for Avid, Baselight for Final Cut Pro 7, and Baselight for NUKE, FilmLight Baselight Editions provides the same core toolset as the standalone Baselight system, with the same graphical user interface, but as a plug-in for Media Composer/Symphony, Final Cut Pro 7, and NUKE. You get one license that allows you to use Baselight in all three hosts at the same time as long as they are on the same computer. Baselight Editions share the same data structures as the standalone Baselight system and allow projects to seamlessly be transferred and shared between users and facilities.
Work directly in the Avid/FCP/NUKE timeline in a flexible, tightly integrated workflow. Enjoy unlimited layers of colors, grading inside and outside mattes, variable feathering, point tracking, and area tracking -- all live and fluidly interactive on the timeline. Baselight for Avid is compatible with Mac and Windows Avid hosts, and Baselight for NUKE works in Mac, Windows, and Linux NUKE versions.
Blend the output of a previous layer into the current layer by any amount you choose and using any of the available Photoshop-style blend modes, such as Mix, Add, Lighten, Darken, Overlay, Screen, and others.
Instant Grade Recall
The Scratchpad is designed for fast and simple saving and retrieval of looks (or grade stacks). Grab versions of stacks, cycle through Scratchpad slots, compare two versions, or show all versions for a quick, at-a-glance view of the Scratchpad contents.
Support for Control Surfaces
Baselight Editions support the optional FilmLight Slate grading control surface, which can be completely customized to your preferred way of working using the FilmLight Chalk application. Baselight Editions also supports the Avid Artist Color, Tangent Element, and Tangent Wave panels.
Unlimited Layers of Color
Baselight can be applied to any or all clips in your timeline allowing you to add multiple grading layers to each shot. There is no limit to the number of layers you can stack, allowing you to build up complex corrections to obtain the exact look you require.
Built-In Keyers and Matte Generation
Two separate grading or filter effects can be applied inside and outside of a matte, within any layer of a Baselight grading stack. Mattes are generated using a combination of built-in luma/chroma/3D keyers, bezier shapes, and various modifiers, allowing full adjustment of roll-off, softness, choking, and more. Baselight also provides variable shape feathering, so shapes can have differential softness, but without ever suffering from folding and edging.
Color Space Management
Baselight's Truelight Color Spaces allow color space conversions to be performed with the speed, accuracy, and dynamic range permitted by native floating-point GPU functionality. They can be defined externally of Baselight formats, and have a powerful function set that allows complex transforms generally only possible with 3D LUT mechanisms.
Baselight includes built-in Vectorscope, RGB Parade, YCbCr Parade, and Luma Waveform displays plus a high-precision Histogram. Accurate levels are displayed along with an indication of 'illegal' colors. Each scope can be displayed within the Baselight UI.
Baselight's automatic tracking system provides several options so you can track objects throughout a shot: one-point, two-point, or the area-based tracker. The area tracker allows you to define an area in the image rather than individual points and the system will accurately track the translation, rotation, and scale of the object.
Table of Contents
Avid Media Composer and Symphony (Mac/Win)
Apple Final Cut Pro 7 (Mac)
The Foundry NUKE (Mac/Win/Linux)