Maxon Cinema 4D Visualize R18 allows architects and designers to visualize and design products, architecture, and other real-life objects. Create walk-throughs, stills, and animations in high levels of realism.
Cinema 4D Visualize R18 features tools for modeling, materials and texturing, lighting, animation, camera, advanced rendering, UV editing, C++/Python/C.O.F.F.E.E. API, physical rendering, advanced camera tools, and team rendering (3 nodes), as well as sketch and toon tools, and libraries of materials, presets, and architectural objects.
All Features
General Workflow
- Annotations Tag
- Arabic interface support
- Available in 11 languages (switchable)
- Color Chooser
- Commander
- Content Libraries
- Context-sensitive, fully-searchable HTML help
- Cross-platform support for Mac & Windows
- Custom User Data per object
- Customizable GUI sets (toolbars/layouts/menus)
- Doodle viewport annotation tool
- Essential presets and demo scenes
- Layer system for object & material management
- Multiple projects open at once
- Object highlighting
- OpenGL Viewport
- Picture Viewer
- Scripting & SDK
- Solo Button
- Stereo display in Viewport
- Take System
- To Do List
- Visualization Library, incl. materials, presets and architectural objects
- XRef external instancing / referencing system
Modeling
- ABF unwrapping and relaxing
- Basic Tools
- Bevel Deformer
- Deformer Falloff
- Extrude, Lathe, Loft, Sweep
- Interactive UV mapping by projection types
- LSCM unwrapping and relaxing
- Mesh Check
- PolyPen
- Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
- Spline Tools
- Subdivision surfaces
- UV Editing
- UV Peeler
- UV mapping to automatically remove seams
- UVs for Caps
- Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
Materials & Texture
- 3D Painting with layers, all blend modes and Photoshop file compatibility
- Animated textures (MOV, AVI, sequence) with viewport preview
- Blurry reflections and transparencies
- Brick, Wood, Weathering, Pavement and Normalizer Shaders
- Choose Photoshop PSD layers per usage
- Displacement: intensity (centered), red/green and RGB
- Fresnel Shader
- Grass Material Shader
- Layer shader
- Multi-brush painting of multiple material channels in single stroke
- Noise Procedural shader with 32 different noise algorithms
- Normal maps: tangent, object or world
- Physically correct IOR presets
- Procedural surface shaders
- Projection Man
- Proximity-based Proximal shader
- Raybrush painting directly onto rendered result
- Reflectance Channel
- Shading models: Lambertian, Oren-Nayar
- Sketch & Toon Art, Hatch, Spot (halftone) Shaders
- Sub-Polygon displacement (SPD)
- Sub-Surface Scattering
- Terrain Mask shader
- Texture Manager
- Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more
- Transparency with absorption, total internal reflections, exit reflections
- 12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
- Variation Shader
Lighting
- Caustics
- Color temperature in Kelvin
- Custom lens flares
- Global Illumination
- Hard, Soft, Area shadows
- IES Lights
- Include/exclude light diffusion, specular, shadow per object
- Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
- Noise within light illumination and/or visibility
- Photometric brightness setting in Candela and Lumen
- Physical Sky
- Visible, Volumetric and Inverse Volumetric lighting
Camera
- Camera Calibrator
- Camera Composition Helpers
- Camera Crane
- Camera Focus Picker
- Camera Morph
- Camera, Target Camera, Stereo Camera
- Camera Morph
Rendering
- Ambient Occlusion
- Camera white balance
- Color profile support
- Embree Integration
- Global Material Override
- Light Mapping
- Linear workflow
- Multi-Pass output
- Normal Pass
- Object buffers - specify unique alpha channels per object
- Physical Render Engine
- Position Pass
- Pyrocluster volumetric particle rendering
- Radiosity maps
- Render Queue batch rendering system
- Render instances
- Render up to 128,000 pixels square / 32 bits per pixel
- Sketch and Toon
- Stereoscopic Rendering
- Sub-Surface Scattering
- Universal Sampler (GI-QMC)
- Team Render (unlimited Nodes)
Animation
- ASCII animation import
- Automatic keyframing
- Constant Velocity option per track
- Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
- F-Curve Snapshot and Reduced Modification curves
- Interaction Tag
- Keyframe baking
- Keyframe reduction
- Non-linear animation / motion mixing system
- PowerSlider animation toolbar for playback and keyframe manipulation
- Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
- XPresso
Character Animation
- Auto weighting
- Joints with full dynamic IK
- Mirror, Naming and Paint Tools
- Point Cache tag
- Skin Deformer supports linear, spherical and blended deformation based on joints
- Weight Manager and tools
- Weight effector
Mograph
- Spline Mask object
Simulation
- Basic particle system
Pipeline Integration
- After Effects compositing exchange with 3D data
- Apple Final Cut Pro compositing exchange
- Apple Motion compositing exchange with 3D data
- BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave
- CINEWARE compatible
- CineMan Renderman-compliant bridge
- Digital Fusion compositing exchange
- IGES importer
- Image formats - float with layers: PSD, TIFF, OpenEXR
- Image formats - float: HDR, DPX, RLA, RPF
- Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
- Nuke exchange
- Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)
- Photoshop exchange
- SketchUp importer
- Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
- Video Formats: Avi, Quicktime
