Boris FX Sapphire + BCC Bundle for Avid (Download)

Boris FX Sapphire + BCC Bundle for Avid (Download)

Boris FX Sapphire + BCC Bundle for Avid (Download)

B&H # BOBCCSAVX MFR # BCCSAVX
Electronic Download
Emailed within 1-3 Business Days

Product Highlights

  • Advanced VFX Plug-Ins Bundle
  • Sapphire 10: 260+ Filters, 3000+ Presets
  • BCC 10: 240+ Filters, 2500+ Presets
  • Node-Locked Licenses
  • Effects, Transitions, and Looks
  • Builder 2.0 - Create Your Own Effects
  • Flare Editor - Create Complex Flares
  • BCC Beauty Studio
  • BCC Title Studio
  • Image Restoration
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Bundle: Sapphire + Continuum

Continuum + mocha Pro

Electronic Download

Sapphire + Continuum Sapphire + Continuum + mocha Pro

Electronic Download

Sapphire + mocha Pro

Electronic Download

Compatibility: Avid

Adobe

Electronic Download

Adobe and OFX

Electronic Download

Avid Avid, Adobe, OFX, Autodesk

Not available with current selections

Avid, Adobe, and OFX

Electronic Download

OFX

Electronic Download

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  • 1Description

Enjoy hundreds of effects, transitions, and looks filters and thousands of presets. The comprehensive Sapphire + BCC Bundle from Boris FX includes Sapphire 10 and Continuum Complete 10 plug-ins, both with node-locked licenses for Avid. Use them at the same time on the same computer. Use them with all types of projects, including film, commercial work, and animation.

  • Sapphire 10 for Avid (Perpetual with 1 - Year Upgrades & Support, Download)

    Boris FX Sapphire 10 is a plug-in collection of 260+ professional effects, transitions, and looks for film, animation, and commercial work artists. The whole package is resolution-independent and can be used on any footage, including 8K and above. Everything can also be rendered out at all bit depths (8-bit, 32-bit, floating point, etc.). Sapphire uses full floating-point processing for improved image quality and full 32-bit HDR support. Sapphire is well-known for high-quality lighting and distortion among other features.

    One of the major features of Sapphire 10 is the enhanced Builder 2.0, which allows you to create your own effects and transitions. There are also over 3000 presets that come pre-built. Furthermore, complex photorealistic lens flares can be made from scratch within the Flare Editor.

    Sapphire offers extensive parameter sets so that you can control every aspect of an effect. It also features on-screen widgets that you can use instead of entering numerical values.

    Sapphire is engineered for fast CPU speeds and supports multi-processor systems. It installs on your hard drive and can be used in all hosts at the same time as long as on the same computer. This perpetual version comes with a 1-Year Upgrades & Support plan, which includes free upgrades and unlimited access to phone and email support during business hours.

    Note: Builder 2.0 requires Media Composer 7.04 through 8 to have full support (Media Composer 6.0 to 7.03 have reduced S_Effect and S_Transition functionality.)

    New Features

    Builder 2.0
    The new and improved effect and transition Builder. Use multiple source clips inside Builder, either with a matte from a path or alpha channel. Clean up complex node trees with a new snap-to-grid function.
    New Presets and Improved Browser
    The improved preset browser features easier access to advanced presets and a significant increase in overall load time. Users now have the option to quickly preview any of the over 150 newly added presets within the "new" category with a single click.
    Luna
    Depict accurate lunar cycles down to date and time with this high-resolution, photorealistic moon generator. Using a complex bump map to achieve stunning realism, Luna features a wide array of options such as halo, glow, color tint, and atmosphere.
    RomanTile
    Form a quilted patchwork of tiles with a textured geometric mosaic overlay. Add in grout, play with different textures, and use custom embossing to achieve a variety of different looks.
    Brush
    Apply realistic paint brush strokes to any image or graphic. Use different mediums like oil or chalk, and many different brush surfaces such as felt tip, sponge, or pencil.

    Other Effects

    Bandpass
    Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.
    Beauty
    Applies smoothing, color correction, soft focus, and glow to skin regions. While intended for human faces, Beauty can be used to smooth out other shots.
    BleachBypass1
    Simulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation for a color grading or color treatment look.
    BleachBypass2
    Simulates a film process where bleaching is skipped or reduced. Like blending a B&W image over a color image, the result is increased contrast and reduced color saturation.
    Blur
    Blurs the source clip by an arbitrary amount using a Gaussian, triangle, or box filter.
    BlurChannels
    Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
    BlurChroma
    Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.
    BlurDirectional
    Blurs the source clip in a given direction using a Gaussian, triangle, or box filter. Each channel can be blurred by different amounts.
    BlurMoCurves
    Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters.
    BlurMotion
    A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.
    Cartoon
    Gives a cartoon look to an image by drawing new outlines on edges. Smooths the colors of the areas between the edges, and optionally posterizes colors into fewer color values.
    CartoonPaint
    Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting.
    ChannelSwitcher
    Reorders the RGBA channels of the source clip to change and emphasize colors.
    ClampChroma
    Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values.
    CrossHatch
    Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
    Deband
    Smooths out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.
    DefocusPrism
    Defocuses the color channels of the source clip to produce a blurred effect.
    Diffuse
    Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
    DigitalDamage
    Simulates digital playback errors, compression artifacts, and digital noise. Comes with seven different types of damage, each with custom parameters.
    DissolveBlur
    Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.
    DissolveBubble
    Transitions between two clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
    DissolveDefocus
    The transition version of RackDefocus. Dissolve in between clips by simulating a real defocused camera lens.
    DissolveDiffuse
    Transitions between two clips by scrambling the pixels of the inputs within an area of the max amount. The first clip is diffused away, and the second clip is diffused into place.
    DissolveDistort
    Transitions between two clips while distorting each using the gradient of the other. The first clip is warped away and faded out while the second clip is unwarped and faded in.
    DissolveEdgeRays
    Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.
    DissolveFilm
    Transitions between two clips using a film dissolve with selectable gamma. Film dissolve preserves the highlights in the clips longer compared to a regular dissolve.
    DissolveFlashbulbs
    Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.
    DissolveGlare
    Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.
    DissolveGlint
    Transitions between two clips using a bright glowing glint. The clips dissolve into each other, while each one gets a glint which ramps up and down during the effect.
    DissolveGlintRainbow
    Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.
    DissolveGlow
    The transition version of Glow, using natural glowing light to enhance the dissolve between two clips. The glow can be customized for the incoming and outgoing clip.
    DissolveLensFlare
    The transition version of LensFlare, using simulated lens flares to enhance the dissolve between two clips.
    DissolveLuma
    Transitions between two clips using a pattern derived from their luminance. One clip often appears to emerge through the other.
    DissolvePuddle
    Transitions between two clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
    DissolveRays
    Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
    DissolveShake
    Transitions between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation.
    DissolveSpeckle
    Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed.
    DissolveStatic
    Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing.
    DissolveTiles
    Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.
    DissolveVortex
    Transitions between two clips using a spiral/vortex warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
    DissolveWaves
    Transitions between two clips using a waves warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
    DissolveZap
    Transition between two clips using animated lightning bolts. The clips dissolve into each other, while the lightning grows.
    Distort
    Warps the source clip to generate optical glass-like effects as if the source clip were being viewed through an arbitrarily-shaped lens.
    DistortBlur
    Blurs the source clip in the direction of the gradient of the lens input clip. It is best demonstrated when the lens image contains just a few simple shapes.
    DogVision
    Generates a dual color channel version of an image, as might be perceived by the limited color vision of dogs. Effective in emphasizing complementary colors.
    DuoTone
    Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.
    EdgeAwareBlur
    Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics.
    EdgeColorize
    Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
    EdgeDetect
    Finds and colors the edges within an image. Choose from RGB, Chroma, or Mono edges and tweak from there. Can be paired with other Sapphire effects for cartoon and paint styles.
    EdgeRays
    EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.
    EdgesInDirection
    Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
    Emboss
    Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map.
    EmbossDistort
    Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.
    EmbossGlass
    The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look.
    EmbossShiny
    Embosses the source clip, emphasizing the edges, using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections.
    Etching
    Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
    FeedbackBubble
    Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.
    FilmDamage
    Simulates damaged film with elements including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each element has controls for adjusting the look of the damage.
    FilmEffect
    Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.
    FilmRoll
    Transitions between clips vertically, with optional damage components, resulting in a film strip effect.
    FlashBulbs
    Simulates lots of flashbulbs going off. With many small flashes, can look like a stadium scene. With a few large flashes, works well on a celebrity red carpet clip.
    FlutterCut
    Transitions rapidly between two clips for a high-energy effect. Insert solid-colored frames and inverted frames as well.
    FlysEyeCircles
    Creates a fractured, fly's eye view effect by breaking the image into circle-shaped tiles and transforming the image within each tile.
    FlysEyeHex
    Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.
    FlysEyeRect
    Breaks the image into rectangular shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    Gamma
    Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
    Glare
    Composites rainbow halos and/or glint-like rays at locations where the source clip is brighter than the threshold.
    Glint
    Generates star-shaped glints at locations where the source clip is brighter than the threshold.
    GlintRainbow
    Generates star-shaped rainbow-colored glints at locations where the source clip is brighter than the threshold.
    Glow
    Generates natural glowing light in the source clip. Adjust the direction, color, and other features of the glow.
    GlowAura
    Generates radial gradient aura lines following the gradient of the source clip. Adjust the Width, Frequency, Phase, and Twist parameters to make different aura patterns.
    GlowDarks
    This effect gives a warm, smoky look to your footage by softly darkening the darker areas of the source clip.
    GlowDist
    Generates glows based on the distances from the edges of the source input. This is best observed when used on images with dark backgrounds.
    GlowEdges
    Creates glowing light from the edges in the source clip.
    GlowNoise
    Generates glowing light from areas of the source clip that are brighter than the given threshold. Solid noise texture is included to give the glow a noisy or grainy effect.
    GlowOrthicon
    The source clip is darkened around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.
    GlowRainbow
    Generates rainbow and other chroma glows based on distances from edges of source input.
    GlowRings
    Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold. Raise the Threshold parameter to produce glows in fewer areas.
    GradientMulti
    Generates custom multi-color gradients using up to six control points. The gradient can be combined with the background clip.
    Grain
    Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.
    GrainRemove
    Smooths the source clip while retaining the edges. Use the Show:Edges option to inspect which edges will be retained.
    GrainStatic
    Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
    Grid
    Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.
    Grunge
    Adds natural textural elements to dirty up a shot. Choose from categories including dirt, stains, flecks, grime, scratches, and paint. Grunge can be used as vignette and animated.
    HalfTone
    Creates a halftone effect using a pattern of black and white dots. Change the color and size of dots to create artistic looks like printing errors, newsprint, and comic print.
    HalfToneColor
    Creates a halftone effect on your source footage using a pattern of colored dots.
    HalfToneRings
    Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove details and make dots more consistently shaped.
    HotSpots
    Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.
    HuesAtBright
    Adjusts the hue, saturation, brightness, and/or offset of the source clip.
    Invert
    Inverts the colors of the source clip, so black becomes white, and white becomes black. This can also invert luma, chroma, RGB and alpha channels and do basic color correction.
    JPEGDamage
    Creates a version of the source input that is subjected to JPEG compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions.
    Kaleido
    Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.
    KaleidoPolar
    Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
    KaleidoRadial
    Simulates a traditional 2 or 3-mirror kaleidoscope. A pie slice piece of the source is visible through the angle between the mirrors, as well as mirror-reflected copies of it.
    LensFlare
    Renders a lens flare image over the background clip, incorporating various flare elements between the hotspot and pivot locations. Use the Flare Designer to create your own lens flare.
    LightLeak
    Less subtle than a lens flare, this organic lighting effect simulates light leaking into the frame to add nostalgic warmth or a vintage feel to clips.
    Median
    Applies a median filter to the source clip. An alternative to a Gaussian blur, median filters are useful for cleaning up noise while preserving the image edges.
    MonoChrome
    Generates a monochrome version of the source using adjustable weights for red, green, and blue channels. It can simulate a color filter applied to the lens of a black and white camera.
    Mosaic
    Generates a pixelated version of the source clip. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.
    MuzzleFlash
    Simulates the flash and smoke that is generated when a gun is fired. All guns have a primary flash, and guns with suppressors may have secondary flashes.
    Posterize
    Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
    PseudoColor
    A color grading effect that colorizes the source image. The hue is calculated from the brightness of the source.
    PsykoBlobs
    Combines the source clip with a field of blob shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
    PsykoStripes
    Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
    QuadTone
    Recolors the source clip according to four specified colors using the brightness of the source clip. Similar to DuoTone and TriTone.
    RackedFocus
    Simulates a real, defocused camera lens. It does not smooth away bright spots, which makes it preferable to a standard Gaussian blur.
    Rays
    Emits light beams from the brightest areas of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to EdgeRays.
    Scanlines
    Applies horizontal lines to footage simulating the look of a color TV monitor, with an optional bad reception effect.
    ScanlinesMono
    Converts footage to monochrome and adds horizontal lines to it, simulating security camera and night vision styles.
    Shake
    Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.
    Shape
    Generates a wide variety of shapes onto an image, from polygons and circles to stars, flower shapes, and swirled starfish shapes. The shapes can be used as masks.
    ShowBadColors
    Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
    Sketch
    Creates a hand-drawn sketched look.
    SoftFocus
    Combines a blurred version of the source with the original to give a 'soft focus' effect. Adjust the Width and Mix parameters to give different types of looks.
    Solarize
    Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
    Spotlight
    Lights the input clip using one or two spotlights.
    Streaks
    Motion blurs the bright area of the source into streaks between the From and To transformations. This is used to create an extended film exposure effect or simulate soft beams of light.
    Swish3D
    A transition that dissolves between two clips, while performing 3D moves to the incoming and outgoing clip. The transition can also be used in 2D space.
    SwishPan
    Transition between two clips with a "pushing" pan move. Change the direction of the transition, and adjust the spacing of the clips to create a slide projector effect.
    S_Effect
    Create new effects by combining existing Sapphire effects. Start from scratch, or use the enhanced preset browser to choose a preset as a starting point.
    S_Transition
    Create new transitions by combining Sapphire effects with Sapphire transitions. Start from scratch, or use the enhanced preset browser to choose a preset as a starting point.
    TextureChromaSpiral
    Creates psychedelic spirals and other abstract textures by applying a WarpChroma effect to a generated noise texture.
    TextureFlux
    Creates abstract textures of fluctuating liquid or cellular patterns. Similar to TextureCells and Caustics.
    TextureFolded
    Creates an abstract texture resembling folded cloth or liquid that can be animated. Create a variety of looks including silky textures, dark water, magma, and camouflage.
    TextureMicro
    Generates a diverse collection of textures, some of which resemble a surface of a rough object under an electron microscope.
    TextureTiles
    Creates animated backgrounds and textures from shapes. The geometric patterns that can be morphed and animated. Similar to TextureCells, TextureSpots, and TextureNeurons.
    Threshhold
    Sets the color channels of the source clip to full on or full off. Can be used to increase the contrast of each color channel independently for color grading or color correcting.
    TilesCramble
    Breaks the image into various styles of rectangular tiles to create an effect like a wall of randomly oriented mirrors.
    Tint
    Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
    TriTone
    Recolors the source clip according to three specified colors using the brightness of the source clip. Similar to DuoTone and QuadTone.
    TVChannelChallenge
    Transitions between two clips by simulating a channel change on an old television set. The reception improves over time until only the second clip is left.
    TVDamage
    Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
    Vignette
    Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
    VintageColor2Strip
    Simulates the old color 2-strip film process for a vintage look from the 1920s. This effect combines two filter colors and two dye colors, and includes grain and color correction.
    VintageColor3Strip
    Simulates the old color 3-strip film process to create a vintage look, such as those found in 'Wizard of Oz' and 'Gone with the Wind'.
    WarpBubble
    Warps the source clip by a smooth noise function. This can be used to create heat diffusion or underwater types of effects.
    WarpChroma
    Separates the source clip into spectral bands and warps them by different amounts. Create subtle edge distortion or more abstract looks.
    WarpPuff
    Warps the source clip based on its gradient. Brighter areas are puffed out and darker areas are shrunk.
    WarpRepeat
    Transforms the source input multiple times and averages the results to create a variety of looks, including blurred looks.
    WipeBlobs
    Performs a wipe transition between two clips using a pattern of blobs generated by a noise function.
    WipeBubble
    Performs a wipe transition between two clips with a bubble-warp process in the transition area. The Wipe Percent parameter should be animated to control the transition speed.
    WipeCells
    Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.
    WipeChecker
    Performs a wipe transition between two clips using a grid of growing or shrinking checkers.
    WipeCircle
    Performs a wipe transition between two clips using a growing or shrinking circle. The Wipe Percent parameter should be animated to control the transition speed.
    WipeClock
    Performs a clock wipe transition between two clips. The Wipe Percent parameter should be animated to control the transition speed.
    WipeClouds
    Transitions from the first clip to the second using a moving cloud texture. The Wipe Percent parameter should be animated to control the transition speed.
    WipeDiffuse
    Wipes between two clips with a pixel-diffusion process performed within the transition area. The Wipe Percent parameter should be animated to control the transition speed.
    WipeDots
    Performs a wipe transition between two clips using a grid of growing or shrinking dots. The Wipe Percent parameter should be animated to control the transition speed.
    WipeDoubleWedge
    Performs a wipe transition between two clips using two wedge shapes. Increase the Border Width parameter to draw a border at the wipe transition edges.
    WipeFlux
    Performs a wipe transition between two clips using a flux texture with mostly round cells. The Wipe Percent parameter should be animated to control the transition speed.
    WipeFourWedges
    Performs a wipe transition between two clips using a pattern of four wedges merging into an 'X' shape.
    Zap
    Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties. Features include static, interference, ghosting, horizontal and vertical hold.
    ZapFrom
    Generates lightning bolts and electrical arcs from a given point to the edges of objects. Similar to Zap.
    ZapTo
    Generates multiple lightning bolts and electrical arcs outward from the edges of objects. Similar to Zap.
    ZebraFy
    Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
    ZebraFyColor
    Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
    ZGlow
    Glows areas of the clip with varying widths depending on the depth values from a ZBuffer input. Separates into layers and applies different amounts of glow.
    All Effects
    Cutout, Blend, Crop, Composite, Color, SpotLight, Glint, GlintRainbow, Glare, Glow, GlowDist, GlowRings, GlowRainbow, GlowAura, GlowDarks, GlowOrthicon, GlowEdges, GlowNoise, ZGlow, Streaks, EdgeRays, Rays, DropShadow, Light3D, Flashbulbs, BokehLights, AutoPaint, Sketch, Cartoon, CartoonPaint, Posterize, Crosshatch, HalfTone, HalfToneColor, HalfToneRings, Etching, ScanLines, ScanLinesMono, JpegDamage, Mosaic, StripSlide, Kaleido, KaleidoPolar, KaleidoRadial, FlysEyeHex, FlysEyeRect, FlysEyeCircles, TileScramble, VintageColor2Strip, VintageColor3Strip, EdgeDetect, EdgesInDirection, EdgeColorize, EdgeDetectDouble, BandPass, DogVision, Emboss, EmbossShiny, EmbossDistort, EmbossGlass, Grunge, FilmEffect, FilmDamage, TVDamage, Vignette, BleachBypass, Grain, GrainStatic, Diffuse, PsykoBlobs, PsykoStripes, Zebrafy, ZebrafyColor, ZFogLinear, ZFogExponential, PseudoColor, Solarize, WarpPuddle, WarpBubble, WarpBubble2, WarpWaves, WarpWaves2, WarpTransform, WarpVortex, WarpPerspective, WarpFishEye, WarpPuff, WarpPolar, WarpRepeat, WarpChroma, WarpDrops, Shake, WarpMagnify, WarpCornerPin, Distort, DistortBlur, DistortChroma, DistortRGB, StretchFrameEdges, Blur, BlurChannels, BlurChroma, RackDefocus, RackDfComp, DefocusPrism, Convolve, ConvolveComp, BlurMotion, BlurMoCurves, BlurDirectional, SoftFocus, EdgeBlur, Sharpen, GrainRemove, Deband, ZConvolve, Median, EdgeAwareBlur, EdgeFlash, ZComp, ZBlur, ZDefocus, MatteOps, MatteOpsComp, HueSatBright, Monochrome, ClampChroma, DuoTone, TriTone, QuadTone, Threshold, Hotspots, Tint, Gamma, ShowBadColors, ChannelSwitcher, Invert, MathOps, Layer, StripSlideTransition, FlutterCut, WipeLine, WipeCircle, WipeRectangle, WipeStar, WipeClock, WipeWedge, WipeDoubleWedge, WipeFourWedges, WipeDots, WipeChecker, WipeStripes, WipeRings, WipeBlobs, WipeCells, WipeTiles, WipePixelate, WipeDiffuse, WipeBubble, WipeClouds, SwishPan, Swish3D, WipeWeave, WipeFlux, WipePlasma, WipeMoire, WipePointalize, Dissolve, DissolveStatic, DissolveSpeckle, DissolveDiffuse, DissolveBubble, DissolveWaves, DissolvePuddle, DissolveVortex, DissolveBlur, DissolveLuma, DissolveGlow, DissolveFilm, DissolveDistort, TVChannelChange, DissolveTiles, DissolveDefocus, DissolveLensFlare, DissolveGlare, DissolveEdgeRays, DissolveRays, DissolveGlint, DissolveZap, DissolveGlintRainbow, DissolveAutoPaint, DissolveShake, DissolveFlashbulbs, CardFlip, FilmRoll, Clouds, CloudsMultColor, CloudsColorSmooth, CloudsPerspective, CloudsVortex, CloudsPsyko, NightSky, TextureFolded, TextureWeave, TextureMoire, TexturePlasma, TextureNoiseEmboss, TextureNoisePaint, TextureSpots, TextureCells, TextureChromaSpiral, TextureTiles, TextureNeurons, TextureLoops, TextureFlux, TextureMicro, Sparkles, SparklesColor, Gradient, GradientRadial, GradientMulti, Grid, Shape, DeinterlaceAuto, GetFrame, TimeWarpRGB, MotionDetect, TimeSlice, TimeDisplace, FreezeFrame, JitterFrames, RandomEdits, ReverseEdits, ReverseClip, FieldRemove, Feedback, FeedbackBubble, FeedbackDistort, Trails, TrailsDiffuse, TimeAverage, NearestColor, Flicker, FlickerRemove, FlickerRemoveColor, FlickerMatch, FlickerMatchColor, FlickerRemoveMatte, FlickerRmMatteColor, FlickerMatchMatte, FlickerMchMatteColor, Zap, ZapTo, ZapFrom, Aurora, Caustics, MuzzleFlash, LaserBeam, Retime, Beauty, DigitalDamage, CutToDissolve, RepairFrames, Effect, Transition, InfiniteZoom, RomanTile, LensFlare, LensFlareAutoTrack, LightLeak
  • Continuum Complete 10 for Avid (Download)

    Boris FX Continuum Complete 10 for Avid is a comprehensive visual effects and compositing plug-in package compatible with Avid Media Composer, Symphony, and Newscutter. It consists of all 16 individual Boris FX Continuum Units and features 240+ visual effects filters and 2,500+ professionally designed, customizable presets. You can also build your own presets. Your download allows you to select either the Mac or Windows version to match your host application.

    Continuum Complete 10 for Avid adds an integrated Mocha planar tracking and masking tool, BCC Beauty Studio skin retouching tool, BCC Title Studio 2D/3D titling plug-in, image restoration tools, new effects and transitions, and also a new FX Browser for more efficiently searching through the entire effects presets library.

    New Features

    Integrated Mocha Planar Tracking & Masking
    Imagineer's Academy Award-winning Mocha planar tracking and masking engine is now integrated inside the BCC 10 for Avid PixelChooser, allowing editors to do more advanced finishing work without leaving the timeline.

    • Drastically reduce time-consuming masking and manual keyframing
    • Simplifies tasks such as blurring faces, isolating filters, and correcting footage
    • Unlimited mask layers for simple effect isolation to full blown rotoscoping
    • Track lens flares, corner pins, titles, and graphics with Mocha tracking data
    BCC Beauty Studio
    BCC Beauty Studio is a new skin retouching tool that gives editors the ability to smooth skin and reduce blemishes making their talent look better.

    • Advanced skin smoothing produces professional and realistic results for a digital makeover
    • State-of-the-art keying algorithm isolates skin tones, while retaining natural sharpness and contrast
    • Integrated Mocha planar track masking reduces manual keyframe labor
    BCC Title Studio
    Create professional 2D/3D broadcast titles and high-quality motion graphics at any resolution with the BCC Title Studio plug-in.

    • Create stylized 2D or 3D titles with custom bevels, fills, and styles
    • OpenGL-accelerated features include 3D extrusions, materials, cameras, lights, and deformers
    • Import 3D models from Maxon C4D or Adobe Illustrator EPS files
    • Includes a custom interface plug-in and stand-alone application
    New Image Restoration Tools
    Three new filters are added to the already highly useful set of tools that fix, repair, and restore footage.

    • BCC Remover fills in missing pixels and removes objects with clone and auto-fill options
    • BCC Dropout Fixer easily restores damaged, tape-based footage with field or frame dropouts
    • BCC Reframe reformats and stylizes vertical cell phone video footage into a standard 16x9 aspect ratio for broadcast
    • Includes options to stylize the foreground and background with blur, stretch, and mirroring
    New Effects in BCC 10 for Avid
    • BCC Light Leaks adds organic and naturalistic "in-camera" light and exposure effects to stylize and enhance footage
    • BCC Video Glitch recreates the distressed look of compression artifacts, signal loss, and corrupt digital video
    • The embedded Beat Reactor in BCC Video Glitch can sync glitch effects to audio
    New Transitions in BCC 10 for Avid
    Each transition comes with many pre-built presets for an easy starting point. Customize, save, and share your transition effects.

    • BCC Light Leaks Dissolve creates a light exposure-based transition
    • BCC Cross Glitch mimics abrupt digital signal transitions
    • BCC Cross Melt conveys a new organic look and feel
    • BCC Cross Zoom combines zoom, glow, and dissolve into one simple transition
    FX Browser
    Quickly and easily find your perfect look. The FX Browser can be accessed both in each individual filter and standalone to browse the entire BCC effects presets library. The built-in browsing history lets you keep track of your most recent searches. All effects play back over video in your timeline, not just a poster frame. The FX Browser supports BCC 3D Objects units.

    All Filters

    3D Objects
    • Title Studio
    • Extruded .EPS
    • Type-On Text
    • Layer Deformer
    • Extruded Text
    • Extruded Spline
    Blur and Sharpen
    • Z-Blur
    • Unsharp Mask
    • Spiral Blur
    • Radial Blur
    • Pyramid Blur
    • Motion Blur
    • Lens Shape
    • Lens Blur
    • Gaussian Blur
    • Directional Blur
    Film Style
    • Vignette
    • Match Grain
    • Film Glow
    • Film Process
    • Film Grain
    • Film Damage
    • DeInterlace
    • Two Strip Color
    Key and Blend
    • Super Blend
    • Star Matte
    • RGB Blend
    • Premult
    • Pixel Chooser
    • Matte Cleanup
    • Matte Choker
    • Make Alpha Key
    • Linear Luma Key
    • Linear Color Key
    • Light Wrap
    • Light Matte
    • Glow Matte
    • Composite Choker
    • Composite
    • Chroma Key Studio
    • Chroma Key
    • Boost Blend
    • Alpha Process
    Match Move
    • Witness Protection
    • Match Move
    • Corner Pin
    Perspective
    • Z Space III
    • Z Space II
    • Z Space I
    • Sphere
    • Pan and Zoom
    • Page Turn
    • Fast Flipper
    • DVE Basic
    • DVE
    • Cylinder
    • Cube
    • 3D Image Shatter
    • 3D Extruded Image Shatter
    Textures
    • Wooden Planks
    • Wood Grain
    • Weave
    • Veined Marble
    • Steel Plate
    • Stars
    • Rock
    • Reptilian
    • Rays
    • Noise Map 2
    • Mixed Colors
    • Granite
    • Fractal Noise
    • Clouds
    • Cloth
    • Caustics
    • Brick
    Transitions
    • Water Waves Dissolve
    • Vignette Wipe
    • Vector Blur Dissolve
    • Twister
    • Tritone Dissolve
    • Tile Wipe
    • Textured Wipe
    • Swish Pan
    • Sphere Transition
    • Ripple Dissolve
    • Rings Wipe
    • Ribbon Wipe
    • Rectangular Wipe
    • Rays Dissolve
    • Radial Wipe
    • Multi Stripe Wipe
    • Linear Wipe
    • Multi Stretch Wipe
    • Light Wipe
    • Lens Transition
    • Lens Flash
    • Lens Flare Spiked
    • Lens Flare Round
    • Lens Flare Dissolve
    • Lens Distortion Wipe
    • Grid Wipe
    • Flutter Cut
    • Film Glow Dissolve
    • Damaged TV Dissolve
    • Composite Dissolve
    • Checker Wipe
    • Criss-Cross Wipe
    • Burnt Film
    • Blur Dissolve
    • Blobs Wipe
    Art Looks
    • Water Color
    • Tile Mosaic
    • Spray Paint Noise
    • Posterize
    • Pencil Sketch
    • Median
    • Halftone
    • Charcoal Sketch
    • Cartooner
    • Cartoon Look
    • Bump Map
    • Artist's Poster
    Color and Tone
    • Videoscope
    • Tritone
    • Safe Colors
    • MultiTone Mix
    • Levels Gamma
    • Invert Solarize
    • Hue-Sat-Lightness
    • Correct Selected Color
    • Colorize
    • Color Palette
    • Brightness and Contrast
    • Color Match
    • Color Correction
    • Color Balance
    • 3 Way Color Grade
    Image Restoration
    • Wire Remover
    • Uprez
    • Smooth Tone
    • Pixel Fixer
    • Optical Stabilizer
    • Noise Reduction
    • Motion Key
    • Magic Sharp
    • Lens Correction
    • Flicker Fixer
    • DV Fixer
    • Dust and Scratches
    Lights
    • Lens Flare 3D
    • Stage Light
    • Spotlight
    • Reverse Spotlight
    • Rays Wedge
    • Rays Textured
    • Rays Streaky
    • Rays Ripply
    • Rays Ring
    • Rays Radiant Spotlight
    • Rays Radiant Edges
    • Rays Puffy
    • Rays Cartoon
    • Light Sweep
    • Lightning
    • Laser Beam
    • Glitter
    • Glint
    • Glare
    • Edge Lighting
    • Alpha Spotlight
    Particles
    • Wild Cards
    • Sparks
    • Snow
    • Rain
    • Pin Art 3D
    • Particle Emitter 3D
    • Particle Array 3D
    • Organic Strands
    • Comet
    • 2D Particles
    Stylize
    • Scatterize
    • Scanline
    • RGB Pixel Noise
    • RGB Edges
    • Prism
    • Multi Shadow
    • Mosaic
    • Misalignment
    • LED
    • Grunge
    • Glow Alpha Edges
    • Emboss
    • Edge Grunge
    • Drop Shadow
    • Damaged TV
    • Colorize Glow
    • Color Choker
    • Alpha Pixel Noise
    Time
    • Velocity Remap
    • Trails Basic
    • Trails
    • Time Displacement
    • Temporal Blur
    • Sequencer
    • Posterize Time
    • Optical Flow
    • Looper
    • Jitter Basic
    • Jitter
    • Beat Reactor
    Warp
    • Wave
    • Warp
    • Video Morph
    • Vector Displacement
    • Twirl
    • Turbulence
    • Ripple
    • Polar Displacement
    • Displacement Map
    • Bulge
  • Sapphire 10 for Avid (Perpetual with 1 - Year Upgrades & Support, Download)
    Host Compatibility Avid Media Composer

    8.x:
    Mac OS 10.8, 10.9, 10.10, 10.11 (64-bit)
    Windows 7 SP1, 8.1, 10 (64-bit)

    7.x:
    Mac OS 10.7, 10.8, 10.9 (64-bit)
    Windows 7 SP1, 8 (64-bit)
    GPU CUDA only
    Recommended: Latest NVIDIA CUDA card and latest driver
  • Continuum Complete 10 for Avid (Download)
    Host Compatibility Download Mac or Windows Version for:
    Avid Media Composer 5, 6, 7, 8
    Avid Symphony 5, 6
    Avid Newscutter 9, 10
    Supported Graphics Cards Boris FX recommends that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 512 MB of RAM is suggested; 1 GB of RAM is recommended
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